Player Matchup

Thor
Thor
 
Thor
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
PlasticApple
Merlin
Level 25
God Stats
5W - 6L
1,823 SR
Queue Stats
98W - 94L
1,662 Elo+
Solo
Xing Tian
Xing Tian
PurityOfTime
Xing Tian
Level 25
God Stats
0W - 2L
1,269 SR
Queue Stats
37W - 26L
1,506 Elo+
Party 1
Olorun
Olorun
Sephe11
Olorun
Level 25
God Stats
1W - 1L
1,602 SR
Queue Stats
35W - 37L
1,269 Elo+
Solo
Nemesis
Nemesis
nevermore09211
Nemesis
Level 28
God Stats
6W - 6L
1,486 SR
Queue Stats
61W - 59L
1,486 Elo+
Solo
Team Averages
Level 26
1,536 SR
1,485 Elo+

VS

Team Averages
Level 24
1,639 SR
1,525 Elo+
Artio
Artio
 
Artio
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
PorotusMig
Ra
Level 24
God Stats
21W - 9L
1,850 SR
Queue Stats
176W - 184L
1,656 Elo+
Solo
Arachne
Arachne
Raging9Beaver
Arachne
Level 22
God Stats
11W - 3L
1,529 SR
Queue Stats
49W - 42L
1,288 Elo+
Solo
Ullr
Ullr
TheOfficialCANE
Ullr
Level 16
God Stats
7W - 12L
1,453 SR
Queue Stats
96W - 86L
1,528 Elo+
Solo
Ymir
Ymir
Yehenito
Ymir
Level 29
God Stats
11W - 3L
1,862 SR
Queue Stats
180W - 139L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 6 / 0
4,710
428
2,683
8,000
2,202
Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
12
0 / 0 / 1
6,968
633
4,237
3,898
1,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
PurityOfTime
Xing Tian
6
0 / 5 / 2
4,946
450
2,743
10,766
6,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
Sephe11
Olorun
9
2 / 4 / 0
5,760
524
6,264
6,674
2,026
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 3 / 0
5,369
488
1,345
7,784
2,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 1 / 8
5,979
544
1,971
7,226
4,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
8 / 0 / 3
7,861
715
7,828
5,039
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
11
7 / 2 / 5
6,873
625
7,825
8,089
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 4
6,567
597
6,695
4,549
1,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Ymir
13
1 / 0 / 0
7,533
685
3,150
6,261
4,332
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
18
18
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
6
0
0
W
Artio
 
Artio
0
1
8
4
L
Merlin
0
0
1
0.5
W
8
0
3
9.5
L
Xing Tian
PurityOfTime
Xing Tian
0
5
2
0.2
W
Arachne
7
2
5
4.75
L
Olorun
Sephe11
Olorun
2
4
0
0.5
W
2
0
4
4
W
Ymir
1
0
0
1
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,272
Damage
27,469
37,122
Taken
31,164
14,387
Mitigated
15,926
4,818
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,683
601
0
390
8,000
2,202
0
3,561
4,439
0
17,216
W
Artio
 
Artio
1,971
202
226
2,757
7,226
4,849
0
4,060
3,124
11,107
0
L
Merlin
4,237
198
84
1,585
3,898
1,304
0
1,683
2,215
50,572
0
W
7,828
1,060
289
2,021
5,039
1,908
492
1,590
3,449
59,442
0
L
Xing Tian
PurityOfTime
Xing Tian
2,743
429
0
650
10,766
6,352
0
3,674
7,092
7,420
0
W
Arachne
7,825
5,834
0
2,580
8,089
3,500
0
3,094
4,995
0
37,477
L
Olorun
Sephe11
Olorun
6,264
3,018
90
976
6,674
2,026
0
967
5,707
25,806
0
W
6,695
2,735
0
1,130
4,549
1,337
344
786
3,701
0
39,531
W
Ymir
3,150
672
0
2,250
6,261
4,332
0
3,671
2,590
45,929
0
L
1,345
340
0
1,043
7,784
2,503
0
3,064
4,720
0
26,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,753
Gold Earned
34,813
286
Minions Killed
370
0
Camps Cleared
0
1,055,724
Distance Traveled
1,116,679
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,710
428
38
3
0
215,641
0
W
Artio
5,979
544
12
1
0
232,282
2
L
Merlin
6,968
633
128
12
0
228,281
4
W
Ra
7,861
715
117
11
0
221,942
2
L
Xing Tian
4,946
450
7
1
0
198,342
2
W
Arachne
6,873
625
58
5
0
220,033
2
L
Olorun
5,760
524
49
4
0
175,067
2
W
Ullr
6,567
597
71
6
0
202,714
1
W
Ymir
7,533
685
112
10
0
239,708
1
L
Nemesis
5,369
488
64
6
0
238,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role