Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Ostrichcized
Ah Muzen Cab
Level 153
God Stats
7W - 6L
1,531 SR
Queue Stats
290W - 292L
1,446 Elo+
Solo
Odin
Odin
RoberGov
Odin
Level 50
God Stats
8W - 13L
1,359 SR
Queue Stats
192W - 191L
1,445 Elo+
Party 2
Ra
Ra
SupremePL70
Ra
Level 79
God Stats
4W - 5L
1,483 SR
Queue Stats
307W - 304L
1,473 Elo+
Party 2
Team Averages
Level 94
1,458 SR
1,455 Elo+

VS

Team Averages
Level 100
1,626 SR
1,779 Elo+
Anhur
Anhur
Lebanese_Kid_
Anhur
Level 129
God Stats
1W - 1L
1,689 SR
Queue Stats
36W - 19L
1,780 Elo+
Party 1
Gilgamesh
Gilgamesh
OMGITSGenesis
Gilgamesh
Level 155
God Stats
18W - 11L
1,688 SR
Queue Stats
126W - 70L
1,843 Elo+
Party 1
Raijin
Raijin
ref_tyr2
Raijin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,714 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ostrichcized
Ah Muzen Cab
18
8 / 10 / 7
15,816
688
25,060
26,488
10,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
19
7 / 6 / 11
16,380
712
13,762
21,635
29,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
5 / 6 / 11
15,637
680
25,439
22,037
8,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 11
15,278
664
13,117
24,245
10,914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
OMGITSGenesis
Gilgamesh
19
9 / 7 / 11
16,885
734
21,861
37,692
43,686
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Raijin
ref_tyr2
Raijin
19
8 / 6 / 7
16,130
701
27,899
23,479
11,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
51
20
Kills
22
22
Deaths
20
29
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
7
11
1.5
W
Gilgamesh
OMGITSGenesis
Gilgamesh
9
7
11
2.07
L
Ah Muzen Cab
Ostrichcized
Ah Muzen Cab
8
10
7
1.15
L
Odin
7
6
11
2.08
L
5
6
11
1.75
W
Raijin
ref_tyr2
Raijin
8
6
7
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,261
Damage
62,877
70,160
Taken
85,416
47,454
Mitigated
65,720
16,978
Healing
15,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,117
6,561
0
4,350
24,245
10,914
2,070
8,599
15,076
0
60,036
W
Gilgamesh
OMGITSGenesis
Gilgamesh
21,861
6,052
591
4,290
37,692
43,686
291
11,210
25,644
472
51,682
L
Ah Muzen Cab
Ostrichcized
Ah Muzen Cab
25,060
11,323
0
6,117
26,488
10,046
2,529
9,704
16,784
0
90,485
L
Odin
13,762
1,290
0
2,481
21,635
29,164
77
8,738
12,897
7,125
38,528
L
25,439
2,112
3,570
4,810
22,037
8,244
0
10,185
11,852
74,153
0
W
Raijin
ref_tyr2
Raijin
27,899
1,963
220
5,550
23,479
11,120
445
7,801
15,290
95,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,833
Gold Earned
48,293
243
Minions Killed
302
8
Camps Cleared
13
1,304,362
Distance Traveled
1,165,440
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,278
664
105
5
6
378,446
3
W
Gilgamesh
16,885
734
63
3
1
431,858
3
L
Ah Muzen Cab
15,816
688
94
4
3
392,703
1
L
Odin
16,380
712
50
2
2
437,963
1
L
Ra
15,637
680
99
4
3
473,696
4
W
Raijin
16,130
701
134
6
6
355,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role