Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
BHSLioncorn
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,134 Elo+
Solo
Heimdallr
Heimdallr
C0olday
Heimdallr
Level 22
God Stats
0W - 1L
1,288 SR
Queue Stats
27W - 16L
1,639 Elo+
Solo
Sylvanus
Sylvanus
Galakan
Sylvanus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,620 Elo+
Solo
Bellona
Bellona
PurityOfTime
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 26L
1,520 Elo+
Party 1
Team Averages
Level 21
1,458 SR
1,483 Elo+

VS

Team Averages
Level 23
1,618 SR
1,473 Elo+
Gilgamesh
Gilgamesh
Críand
Gilgamesh
Level 24
God Stats
5W - 1L
1,576 SR
Queue Stats
15W - 9L
1,359 Elo+
Solo
Cthulhu
Cthulhu
IVilkaI
Cthulhu
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 33L
1,368 Elo+
Solo
Ao Kuang
Ao Kuang
TheOfficialCANE
Ao Kuang
Level 16
God Stats
4W - 3L
1,776 SR
Queue Stats
96W - 86L
1,518 Elo+
Solo
Ymir
Ymir
Yehenito
Ymir
Level 29
God Stats
11W - 3L
1,835 SR
Queue Stats
180W - 139L
1,646 Elo+
Solo
Skadi
Skadi
nevermore09211
Skadi
Level 28
God Stats
3W - 5L
1,403 SR
Queue Stats
61W - 59L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
3 / 2 / 0
5,415
542
3,122
5,729
2,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
3
0 / 2 / 0
3,622
362
399
1,243
403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heimdallr
C0olday
Heimdallr
8
2 / 2 / 0
5,113
511
3,107
5,083
1,469
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Galakan
Sylvanus
7
0 / 4 / 1
4,316
432
2,856
5,713
3,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
PurityOfTime
Bellona
9
0 / 2 / 2
5,241
524
2,969
5,054
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Críand
Gilgamesh
10
2 / 1 / 3
5,995
600
2,464
5,346
2,045
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
IVilkaI
Cthulhu
9
1 / 2 / 3
5,164
516
2,732
5,969
3,861
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Ao Kuang
10
3 / 2 / 3
6,363
636
2,629
5,645
1,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
11
3 / 0 / 1
6,482
648
3,764
5,405
3,349
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
3 / 0 / 1
5,438
544
3,739
4,225
1,090
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
5
Kills
12
12
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
2
0
1.5
L
Olorun
0
2
0
0
L
Heimdallr
C0olday
Heimdallr
2
2
0
1
W
Gilgamesh
Críand
Gilgamesh
2
1
3
3.5
L
Sylvanus
Galakan
Sylvanus
0
4
1
0.13
W
Cthulhu
IVilkaI
Cthulhu
1
2
3
1.25
L
Bellona
PurityOfTime
Bellona
0
2
2
0.5
W
Ao Kuang
3
2
3
2.25
W
Ymir
3
0
1
3.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,453
Damage
15,328
22,822
Taken
26,590
10,602
Mitigated
11,823
5,583
Healing
4,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,122
884
0
1,192
5,729
2,221
0
1,849
3,880
0
20,711
L
Olorun
399
216
0
20
1,243
403
0
747
496
3,112
299
L
Heimdallr
C0olday
Heimdallr
3,107
1,883
0
1,748
5,083
1,469
0
1,697
3,386
0
25,113
W
Gilgamesh
Críand
Gilgamesh
2,464
830
0
399
5,346
2,045
668
166
5,180
0
28,977
L
Sylvanus
Galakan
Sylvanus
2,856
1,168
428
904
5,713
3,469
54
2,256
3,457
11,058
2,618
W
Cthulhu
IVilkaI
Cthulhu
2,732
545
0
728
5,969
3,861
0
1,433
4,536
18,938
0
L
Bellona
PurityOfTime
Bellona
2,969
770
0
1,291
5,054
3,040
0
2,576
2,478
0
19,616
W
Ao Kuang
2,629
963
0
347
5,645
1,478
0
249
5,396
40,141
0
W
Ymir
3,764
928
0
1,250
5,405
3,349
0
186
5,219
32,385
0
W
3,739
1,723
0
1,912
4,225
1,090
70
720
3,505
0
23,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,707
Gold Earned
29,442
194
Minions Killed
318
0
Camps Cleared
0
762,860
Distance Traveled
933,291
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,415
542
43
4
0
199,537
0
L
Olorun
3,622
362
7
1
0
47,965
0
L
Heimdallr
5,113
511
55
6
0
174,199
1
W
Gilgamesh
5,995
600
67
7
0
185,374
0
L
Sylvanus
4,316
432
30
3
0
152,913
2
W
Cthulhu
5,164
516
25
3
0
188,263
0
L
Bellona
5,241
524
59
6
0
188,246
1
W
Ao Kuang
6,363
636
79
8
0
197,606
4
W
Ymir
6,482
648
82
8
0
193,668
0
W
Skadi
5,438
544
65
7
0
168,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role