Player Matchup

Sol
Sol
Platinum V
 
Sol
Platinum V
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
 
Erlang Shen
Gold III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Gold III
MiguelBarT
Anubis
Gold III
Level 121
God Stats
7W - 2L
1,666 SR
Queue Stats
101W - 106L
1,473 MMR
Solo
Bastet
Bastet
Gold III
Peiz
Bastet
Gold III
Level 144
God Stats
6W - 3L
1,990 SR
Queue Stats
47W - 55L
1,480 MMR
Solo
Artemis
Artemis
Gold II
ĐestelloAmarillo
Artemis
Gold II
Level 69
God Stats
5W - 3L
1,717 SR
Queue Stats
69W - 56L
1,696 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,675 SR
1,530 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,538 SR
1,590 MMR
Bellona
Bellona
Bronze III
 
Bellona
Bronze III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
KillerOrDie
Anhur
Platinum IV
Level 152
God Stats
17W - 18L
1,551 SR
Queue Stats
555W - 561L
1,741 MMR
Party 1
Agni
Agni
Platinum IV
PosseGamer
Agni
Platinum IV
Level 155
God Stats
20W - 15L
1,641 SR
Queue Stats
230W - 242L
1,772 MMR
Party 1
Thanatos
Thanatos
Bronze III
Tobias-_--_--_-I
Thanatos
Bronze III
Level 155
God Stats
0W - 1L
1,426 SR
Queue Stats
0W - 2L
1,468 MMR
Solo
Sobek
Sobek
Gold III
TommyHilfilger
Sobek
Gold III
Level 109
God Stats
5W - 4L
1,572 SR
Queue Stats
186W - 198L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 3 / 4
7,563
582
4,266
7,268
2,481
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
 
Erlang Shen
12
4 / 4 / 2
7,431
572
2,090
9,385
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
MiguelBarT
Anubis
14
6 / 2 / 4
8,693
669
9,696
11,826
6,845
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
Peiz
Bastet
13
7 / 0 / 4
8,044
619
5,072
8,795
2,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 5
8,568
659
7,348
4,985
1,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bans
SetMorgan Le FayTiamatGilgameshAthena

VS

Bans
OdinGebTsukuyomiTerraTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 7 / 1
7,424
571
9,630
14,022
7,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 1
8,384
645
2,477
7,657
2,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 4 / 1
7,158
551
7,761
9,428
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 1
5,894
453
1,564
6,656
2,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 6 / 5
6,141
472
3,479
12,496
6,647
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
21
Kills
9
9
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
3
4
1.33
W
Erlang Shen
 
Erlang Shen
4
4
2
1.25
L
Bellona
 
Bellona
2
7
1
0.36
L
2
1
1
2.5
W
Anubis
MiguelBarT
Anubis
6
2
4
4
W
Bastet
Peiz
Bastet
7
0
4
9
L
4
4
1
1.13
L
1
3
1
0.5
L
0
6
5
0.42
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,472
Damage
24,911
42,259
Taken
50,259
17,957
Mitigated
21,326
17,270
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,266
1,516
0
2,803
7,268
2,481
1,055
4,848
2,420
45,492
0
W
Erlang Shen
 
Erlang Shen
2,090
753
0
1,709
9,385
4,526
51
1,798
7,587
0
19,308
L
Bellona
 
Bellona
9,630
3,534
0
3,019
14,022
7,597
0
8,304
5,718
0
44,546
L
2,477
1,096
0
3,264
7,657
2,168
1,416
874
6,783
0
62,634
W
Anubis
MiguelBarT
Anubis
9,696
620
146
6,742
11,826
6,845
378
536
11,290
49,489
0
W
Bastet
Peiz
Bastet
5,072
1,698
0
3,434
8,795
2,647
0
2,545
6,250
0
39,935
L
7,761
994
0
1,453
9,428
2,626
290
2,319
7,109
43,805
0
L
1,564
38
0
4,518
6,656
2,288
23
1,084
5,572
0
25,653
L
3,479
158
0
2,810
12,496
6,647
0
1,443
11,053
14,446
0
W
7,348
4,117
0
2,436
4,985
1,458
1,289
1,579
3,406
0
63,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,299
Gold Earned
35,001
442
Minions Killed
369
0
Camps Cleared
0
1,311,747
Distance Traveled
1,235,656
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,563
582
93
7
0
242,406
3
W
Erlang Shen
7,431
572
41
3
0
272,993
8
L
Bellona
7,424
571
87
7
0
250,347
2
L
Anhur
8,384
645
123
9
0
241,667
5
W
Anubis
8,693
669
97
7
0
216,923
6
W
Bastet
8,044
619
78
6
0
309,106
4
L
Agni
7,158
551
75
6
0
257,793
9
L
Thanatos
5,894
453
52
4
0
225,569
1
L
Sobek
6,141
472
32
2
0
260,280
3
W
Artemis
8,568
659
133
10
0
270,319
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role