Player Matchup

Hercules
Hercules
BryanRompeqlos
Hercules
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
118W - 122L
1,422 Elo+
Solo
Merlin
Merlin
Skwalker9455
Merlin
Level 21
God Stats
7W - 3L
1,637 SR
Queue Stats
25W - 29L
1,317 Elo+
Solo
Pele
Pele
lilbuck84-YT
Pele
Level 29
God Stats
5W - 6L
1,426 SR
Queue Stats
34W - 34L
1,368 Elo+
Party 2
Skadi
Skadi
milalaboss
Skadi
Level 7
God Stats
4W - 8L
1,316 SR
Queue Stats
4W - 8L
1,292 Elo+
Solo
Achilles
Achilles
mimac007
Achilles
Level 22
God Stats
6W - 3L
1,696 SR
Queue Stats
25W - 33L
1,312 Elo+
Party 2
Team Averages
Level 21
1,515 SR
1,342 Elo+

VS

Team Averages
Level 8
1,483 SR
1,242 Elo+
Sol
Sol
Astroz9
Sol
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
7W - 9L
1,318 Elo+
Party 1
Thor
Thor
Elpapu03
Thor
Level 6
God Stats
1W - 3L
1,520 SR
Queue Stats
29W - 38L
1,318 Elo+
Party 1
Neith
Neith
Goldrichboy1M
Neith
Level 5
God Stats
1W - 3L
1,520 SR
Queue Stats
1W - 4L
1,318 Elo+
Party 1
Bellona
Bellona
NinjaMaster267
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,088 Elo+
Solo
Ymir
Ymir
Sting-420
Ymir
Level 18
God Stats
0W - 3L
1,373 SR
Queue Stats
27W - 47L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
20 / 0 / 8
12,939
616
24,034
21,950
24,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
16
5 / 1 / 10
10,846
516
19,762
6,836
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 2 / 12
10,799
514
11,534
16,141
6,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Skadi
13
1 / 6 / 2
9,370
446
4,162
9,815
3,369
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
mimac007
Achilles
14
5 / 1 / 6
9,674
461
6,321
10,958
9,107
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
0 / 11 / 4
8,156
388
4,828
16,548
5,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thor
15
7 / 5 / 1
9,513
453
10,108
15,383
5,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 11 / 0
7,222
344
8,479
14,994
3,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 6 / 2
7,196
343
1,299
13,979
6,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
10
0 / 8 / 1
7,055
336
4,399
26,945
14,176
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
16
36
Kills
8
10
Deaths
41
38
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
0
11
4
0.18
W
Hercules
20
0
8
24
L
Thor
7
5
1
1.5
L
1
11
0
0.09
L
0
6
2
0.17
W
Merlin
5
1
10
10
L
Ymir
0
8
1
0.06
W
5
2
12
5.5
W
Skadi
1
6
2
0.33
W
Achilles
mimac007
Achilles
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,813
Damage
29,113
65,700
Taken
87,849
45,957
Mitigated
35,082
21,412
Healing
8,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
4,828
1,231
0
921
16,548
5,424
834
2,389
13,960
24,684
0
W
Hercules
24,034
7,139
0
10,112
21,950
24,547
2,088
3,041
18,419
0
74,002
L
Thor
10,108
3,677
0
2,839
15,383
5,467
330
2,544
12,540
0
45,774
L
8,479
5,735
0
1,394
14,994
3,604
406
2,434
11,927
0
26,444
L
1,299
716
0
394
13,979
6,411
0
2,690
11,112
0
19,144
W
Merlin
19,762
1,147
201
1,868
6,836
2,532
2,698
1,523
5,273
67,814
0
L
Ymir
4,399
1,455
0
2,961
26,945
14,176
120
9,840
16,510
24,487
0
W
11,534
3,007
0
8,946
16,141
6,402
3,364
2,083
13,916
0
80,027
W
Skadi
4,162
2,083
0
0
9,815
3,369
1,933
1,100
8,585
0
30,265
W
Achilles
mimac007
Achilles
6,321
1,697
0
285
10,958
9,107
2,536
972
9,874
0
35,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,628
Gold Earned
39,142
442
Minions Killed
234
0
Camps Cleared
0
1,991,723
Distance Traveled
1,755,220
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,156
388
42
2
0
348,489
0
W
Hercules
12,939
616
104
5
0
432,697
0
L
Thor
9,513
453
71
3
0
373,617
0
L
Neith
7,222
344
42
2
0
326,163
0
L
Bellona
7,196
343
34
2
0
414,359
0
W
Merlin
10,846
516
101
5
0
383,669
1
L
Ymir
7,055
336
45
2
0
292,592
0
W
Pele
10,799
514
116
6
0
445,312
0
W
Skadi
9,370
446
72
3
0
306,022
0
W
Achilles
9,674
461
49
2
0
424,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role