Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
AresApolo2
Chaac
Level 141
God Stats
4W - 4L
1,605 SR
Queue Stats
212W - 196L
1,535 Elo+
Party 2
Sol
Sol
Chaksbang
Sol
Level 36
God Stats
14W - 10L
1,492 SR
Queue Stats
25W - 23L
1,521 Elo+
Solo
Ymir
Ymir
Thor-_-Raiko
Ymir
Level 48
God Stats
19W - 21L
1,505 SR
Queue Stats
115W - 121L
1,468 Elo+
Solo
Neith
Neith
ogeidalex3
Neith
Level 47
God Stats
7W - 12L
1,522 SR
Queue Stats
85W - 89L
1,548 Elo+
Party 2
Team Averages
Level 76
1,525 SR
1,514 Elo+

VS

Team Averages
Level 53
1,557 SR
1,519 Elo+
Neith
Neith
BlazeHunterX100
Neith
Level 40
God Stats
0W - 3L
1,336 SR
Queue Stats
194W - 210L
1,500 Elo+
Solo
Hades
Hades
BrothaMan07
Hades
Level 49
God Stats
13W - 17L
1,632 SR
Queue Stats
197W - 199L
1,534 Elo+
Party 1
Ymir
Ymir
InUrGuts
Ymir
Level 34
God Stats
32W - 15L
1,640 SR
Queue Stats
49W - 36L
1,498 Elo+
Party 1
Thor
Thor
Talafili
Thor
Level 113
God Stats
3W - 5L
1,483 SR
Queue Stats
93W - 87L
1,525 Elo+
Party 1
Izanami
Izanami
TeyReal
Izanami
Level 29
God Stats
18W - 14L
1,691 SR
Queue Stats
115W - 104L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
6 / 3 / 7
8,918
595
6,830
10,393
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
14
3 / 1 / 2
8,644
576
10,557
15,103
11,700
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 3 / 2
7,786
519
9,155
9,845
3,652
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 0 / 9
8,588
573
6,231
13,091
11,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
14
3 / 0 / 7
8,335
556
7,520
4,742
1,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,114
408
4,656
9,549
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
6,631
442
7,991
10,608
5,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
0 / 5 / 0
5,938
396
3,744
12,671
6,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
12
0 / 2 / 1
6,849
457
4,038
11,986
8,090
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Izanami
TeyReal
Izanami
14
6 / 3 / 0
8,546
570
12,681
9,946
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
18
Kills
7
7
Deaths
18
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
3
7
3.17
W
Chaac
3
1
2
4
L
0
6
0
0
L
1
2
2
1
W
1
3
2
0.67
L
Ymir
0
5
0
0
L
Thor
0
2
1
0.25
L
Izanami
TeyReal
Izanami
6
3
0
2
W
5
0
9
9.5
W
Neith
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,293
Damage
33,110
53,174
Taken
54,760
33,067
Mitigated
27,542
22,640
Healing
17,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,830
4,447
0
3,908
10,393
4,819
1,668
360
10,033
0
46,644
W
Chaac
10,557
3,401
0
7,811
15,103
11,700
0
847
14,256
441
54,961
L
4,656
2,238
0
2,637
9,549
3,166
336
1,879
7,385
0
28,721
L
7,991
439
205
5,097
10,608
5,246
0
7,122
3,409
33,018
0
W
9,155
2,260
407
4,561
9,845
3,652
651
4,256
5,589
44,436
0
L
Ymir
3,744
1,307
0
310
12,671
6,928
135
2,841
9,241
20,375
0
L
Thor
4,038
1,138
266
4,604
11,986
8,090
377
1,181
10,735
0
33,845
L
Izanami
TeyReal
Izanami
12,681
8,065
0
4,223
9,946
4,112
1,817
2,804
6,824
0
61,227
W
6,231
460
0
3,373
13,091
11,210
30
5,483
7,608
21,357
0
W
Neith
7,520
3,264
0
2,580
4,742
1,686
1,725
789
3,953
0
50,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,271
Gold Earned
34,078
387
Minions Killed
332
0
Camps Cleared
0
1,459,805
Distance Traveled
1,282,216
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,918
595
87
6
0
326,500
2
W
Chaac
8,644
576
108
7
0
291,438
5
L
Neith
6,114
408
56
4
0
243,386
2
L
Hades
6,631
442
57
4
0
278,004
0
W
Sol
7,786
519
69
5
0
285,463
2
L
Ymir
5,938
396
34
2
0
248,374
3
L
Thor
6,849
457
71
5
0
249,953
4
L
Izanami
8,546
570
114
8
0
262,499
6
W
Ymir
8,588
573
23
2
0
292,437
7
W
Neith
8,335
556
100
7
0
263,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role