Player Matchup

Artemis
Artemis
Silver I
 
Artemis
Silver I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Silver V
Loufearrigno
Yemoja
Silver V
Level 109
God Stats
1W - 3L
1,511 SR
Queue Stats
22W - 35L
1,340 MMR
Party 1
Discordia
Discordia
Silver I
Luilly
Discordia
Silver I
Level 144
God Stats
0W - 2L
1,482 SR
Queue Stats
197W - 264L
1,246 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,498 SR
1,362 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,554 SR
1,173 MMR
Sobek
Sobek
Bronze III
Adaptimg
Sobek
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,400 MMR
Party 2
Heimdallr
Heimdallr
Silver III
EdsonRodo
Heimdallr
Silver III
Level 108
God Stats
2W - 4L
1,512 SR
Queue Stats
35W - 54L
1,013 MMR
Party 2
Ah Puch
Ah Puch
Silver I
MKarotto
Ah Puch
Silver I
Level 138
God Stats
7W - 7L
1,651 SR
Queue Stats
39W - 61L
1,106 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
7 / 9 / 3
10,269
642
15,384
17,132
7,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
13
2 / 3 / 7
10,508
657
8,553
19,312
23,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
Luilly
Discordia
14
2 / 3 / 9
10,070
629
16,502
14,200
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatAphroditeGilgameshThothAthena

VS

Bans
Hou YiUllrKukulkanAh Muzen CabPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Adaptimg
Sobek
14
2 / 5 / 9
11,376
711
6,005
27,190
27,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
EdsonRodo
Heimdallr
16
10 / 5 / 3
12,195
762
18,355
18,458
7,316
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
MKarotto
Ah Puch
15
3 / 1 / 9
10,787
674
21,615
10,382
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
11
Kills
15
15
Deaths
11
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
7
9
3
0.94
W
Sobek
Adaptimg
Sobek
2
5
9
1.3
W
Heimdallr
EdsonRodo
Heimdallr
10
5
3
2.3
L
Yemoja
2
3
7
1.83
L
Discordia
Luilly
Discordia
2
3
9
2.17
W
Ah Puch
MKarotto
Ah Puch
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,439
Damage
45,975
50,644
Taken
56,030
35,673
Mitigated
38,182
10,899
Healing
16,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
15,384
6,673
0
1,667
17,132
7,655
1,144
8,698
8,434
0
33,592
W
Sobek
Adaptimg
Sobek
6,005
395
0
7,864
27,190
27,279
50
11,718
13,658
19,107
0
W
Heimdallr
EdsonRodo
Heimdallr
18,355
10,639
0
4,910
18,458
7,316
942
7,905
10,553
0
53,436
L
Yemoja
8,553
2,719
1,935
2,963
19,312
23,075
0
11,370
7,942
22,503
0
L
Discordia
Luilly
Discordia
16,502
1,351
0
4,334
14,200
4,943
0
8,052
6,148
49,828
0
W
Ah Puch
MKarotto
Ah Puch
21,615
231
0
4,097
10,382
3,587
737
5,831
4,551
59,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
34,358
165
Minions Killed
182
6
Camps Cleared
8
864,474
Distance Traveled
892,714
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,269
642
38
2
1
305,809
1
W
Sobek
11,376
711
20
1
0
305,158
2
W
Heimdallr
12,195
762
71
4
6
292,779
1
L
Yemoja
10,508
657
40
3
0
260,070
3
L
Discordia
10,070
629
87
5
5
298,595
5
W
Ah Puch
10,787
674
91
6
2
294,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role