Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Randelpap
Ra
Level 148
God Stats
13W - 25L
1,486 SR
Queue Stats
421W - 519L
1,429 Elo+
Solo
Cerberus
Cerberus
STINGER3
Cerberus
Level 29
God Stats
4W - 5L
1,595 SR
Queue Stats
46W - 43L
1,403 Elo+
Solo
Team Averages
Level 78
1,527 SR
1,444 Elo+

VS

Team Averages
Level 81
1,485 SR
1,402 Elo+
Janus
Janus
C16H16O2N2
Janus
Level 88
God Stats
1W - 3L
1,409 SR
Queue Stats
192W - 194L
1,479 Elo+
Solo
Sun Wukong
Sun Wukong
antony15z
Sun Wukong
Level 29
God Stats
1W - 3L
1,533 SR
Queue Stats
52W - 101L
1,311 Elo+
Solo
Anhur
Anhur
elsyd3
Anhur
Level 125
God Stats
2W - 2L
1,513 SR
Queue Stats
18W - 30L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
3 / 1 / 0
7,074
707
4,711
9,205
7,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 2
6,724
672
2,857
4,334
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
STINGER3
Cerberus
9
0 / 3 / 2
6,063
606
2,961
5,464
1,619
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 2 / 4
6,741
674
4,985
3,663
1,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
antony15z
Sun Wukong
9
1 / 0 / 1
6,244
624
856
3,623
1,500
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
elsyd3
Anhur
11
4 / 1 / 2
6,994
699
7,478
6,511
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
6
6
Deaths
3
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
1
0
3
W
Janus
1
2
4
1.5
L
0
2
2
0.5
L
Cerberus
STINGER3
Cerberus
0
3
2
0.33
W
Sun Wukong
antony15z
Sun Wukong
1
0
1
1.5
W
Anhur
elsyd3
Anhur
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,529
Damage
13,319
19,003
Taken
13,797
10,400
Mitigated
4,716
3,391
Healing
2,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,711
526
0
594
9,205
7,433
75
2,556
6,649
13,019
0
W
Janus
4,985
363
133
875
3,663
1,013
0
2,747
916
27,349
0
L
2,857
0
1,165
916
4,334
1,348
241
1,810
2,524
32,704
0
L
Cerberus
STINGER3
Cerberus
2,961
0
0
716
5,464
1,619
0
1,307
4,157
13,251
0
W
Sun Wukong
antony15z
Sun Wukong
856
190
0
145
3,623
1,500
0
3,212
411
0
2,453
W
Anhur
elsyd3
Anhur
7,478
3,848
0
1,576
6,511
2,203
0
4,874
1,637
0
23,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,861
Gold Earned
19,979
122
Minions Killed
94
5
Camps Cleared
5
486,981
Distance Traveled
518,027
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,074
707
13
1
0
195,631
3
W
Janus
6,741
674
51
5
3
186,958
5
L
Ra
6,724
672
80
8
3
189,055
5
L
Cerberus
6,063
606
29
3
2
102,295
4
W
Sun Wukong
6,244
624
2
0
0
164,389
1
W
Anhur
6,994
699
41
4
2
166,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role