Player Matchup

Tiamat
Tiamat
Jm8321
Tiamat
Level 26
God Stats
2W - 1L
1,282 SR
Queue Stats
13W - 21L
1,221 Elo+
Party 1
Danzaburou
Danzaburou
Prodigu
Danzaburou
Level 25
God Stats
5W - 3L
1,438 SR
Queue Stats
14W - 25L
1,250 Elo+
Party 1
Horus
Horus
QicEx
Horus
Level 51
God Stats
1W - 1L
1,549 SR
Queue Stats
11W - 23L
1,258 Elo+
Party 1
Team Averages
Level 34
1,423 SR
1,243 Elo+

VS

Team Averages
Level 53
1,580 SR
1,370 Elo+
Sol
Sol
BIGGYONSON
Sol
Level 21
God Stats
14W - 12L
1,572 SR
Queue Stats
82W - 122L
1,326 Elo+
Solo
Achilles
Achilles
IrritablePenguin
Achilles
Level 29
God Stats
38W - 41L
1,546 SR
Queue Stats
79W - 114L
1,433 Elo+
Solo
Kuzenbo
Kuzenbo
Patricioi1994
Kuzenbo
Level 109
God Stats
0W - 3L
1,622 SR
Queue Stats
63W - 111L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Jm8321
Tiamat
16
4 / 7 / 6
13,631
620
25,292
23,670
18,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Prodigu
Danzaburou
17
6 / 5 / 5
14,318
651
29,749
22,159
10,695
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
QicEx
Horus
16
2 / 6 / 8
12,547
570
6,155
26,064
24,713
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 7
13,522
615
18,877
22,150
10,152
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
7 / 4 / 9
13,724
624
22,510
40,750
41,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
15
4 / 1 / 12
13,251
602
13,474
27,598
48,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
12
Kills
17
18
Deaths
12
19
Assists
28
Player
Kills
Deaths
Assists
KDA
L
6
7
7
1.36
L
7
4
9
2.88
W
Tiamat
Jm8321
Tiamat
4
7
6
1
L
Kuzenbo
4
1
12
10
W
Danzaburou
Prodigu
Danzaburou
6
5
5
1.7
W
Horus
QicEx
Horus
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,196
Damage
54,861
71,893
Taken
90,498
53,662
Mitigated
100,932
25,161
Healing
28,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,877
4,388
0
7,220
22,150
10,152
1,910
9,285
12,865
65,332
0
L
22,510
5,563
0
15,330
40,750
41,898
313
8,394
31,637
0
43,255
W
Tiamat
Jm8321
Tiamat
25,292
1,705
0
6,544
23,670
18,254
924
9,256
13,646
78,952
0
L
Kuzenbo
13,474
4,810
591
5,575
27,598
48,882
1,247
8,663
18,064
37,112
0
W
Danzaburou
Prodigu
Danzaburou
29,749
12,325
0
8,901
22,159
10,695
1,170
10,620
10,904
0
93,812
W
Horus
QicEx
Horus
6,155
3,185
2,165
7,551
26,064
24,713
185
13,847
11,391
0
16,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,496
Gold Earned
40,497
211
Minions Killed
167
4
Camps Cleared
7
1,075,043
Distance Traveled
1,128,795
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,522
615
96
4
2
303,376
0
L
Achilles
13,724
624
30
1
3
381,349
0
W
Tiamat
13,631
620
73
3
1
345,752
2
L
Kuzenbo
13,251
602
41
2
2
444,070
2
W
Danzaburou
14,318
651
126
6
3
353,028
2
W
Horus
12,547
570
12
1
0
376,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role