Player Matchup

Ares
Ares
 
Ares
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
GeckoGold
Vamana
Level 82
God Stats
3W - 3L
1,655 SR
Queue Stats
113W - 98L
1,631 Elo+
Party 1
Ravana
Ravana
LAuGhinGor
Ravana
Level 154
God Stats
19W - 29L
1,562 SR
Queue Stats
426W - 378L
1,568 Elo+
Solo
Hel
Hel
ShesUhDream
Hel
Level 137
God Stats
2W - 0L
1,805 SR
Queue Stats
125W - 141L
1,501 Elo+
Party 1
Izanami
Izanami
ThePhool
Izanami
Level 60
God Stats
7W - 6L
1,691 SR
Queue Stats
94W - 64L
1,602 Elo+
Party 3
Team Averages
Level 113
1,643 SR
1,560 Elo+

VS

Team Averages
Level 108
1,586 SR
1,621 Elo+
Thanatos
Thanatos
AnAverageNoah
Thanatos
Level 78
God Stats
20W - 12L
1,691 SR
Queue Stats
145W - 137L
1,624 Elo+
Party 2
Cerberus
Cerberus
AnAverageRyan
Cerberus
Level 124
God Stats
4W - 3L
1,577 SR
Queue Stats
98W - 99L
1,637 Elo+
Party 2
Charybdis
Charybdis
EpicH0b0
Charybdis
Level 128
God Stats
2W - 2L
1,481 SR
Queue Stats
103W - 87L
1,614 Elo+
Solo
Tiamat
Tiamat
UncertifiedC
Tiamat
Level 86
God Stats
1W - 3L
1,455 SR
Queue Stats
142W - 145L
1,614 Elo+
Party 2
Hercules
Hercules
ōsiris
Hercules
Level 122
God Stats
1W - 1L
1,724 SR
Queue Stats
50W - 47L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
8 / 3 / 18
12,887
614
14,800
28,211
37,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
GeckoGold
Vamana
20
3 / 0 / 10
13,331
635
15,023
20,372
26,699
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ravana
LAuGhinGor
Ravana
18
3 / 2 / 11
11,901
567
7,465
13,870
6,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 4 / 10
12,130
578
7,534
16,243
7,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
ThePhool
Izanami
20
20 / 4 / 12
14,704
700
29,143
17,721
8,135
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AnAverageNoah
Thanatos
14
1 / 9 / 4
8,974
427
9,241
16,596
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
AnAverageRyan
Cerberus
12
3 / 8 / 5
8,755
417
8,524
18,458
20,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
EpicH0b0
Charybdis
14
2 / 11 / 4
9,708
462
8,318
18,323
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
18
7 / 6 / 1
11,535
549
18,779
14,767
9,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
ōsiris
Hercules
16
0 / 3 / 2
10,459
498
13,486
22,240
23,944
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
29
37
Kills
13
13
Deaths
37
61
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
8
3
18
5.67
L
Thanatos
AnAverageNoah
Thanatos
1
9
4
0.33
L
Cerberus
AnAverageRyan
Cerberus
3
8
5
0.69
L
Charybdis
EpicH0b0
Charybdis
2
11
4
0.36
W
Vamana
GeckoGold
Vamana
3
0
10
8
W
Ravana
LAuGhinGor
Ravana
3
2
11
4.25
W
3
4
10
2
W
Izanami
ThePhool
Izanami
20
4
12
6.5
L
Tiamat
7
6
1
1.25
L
Hercules
ōsiris
Hercules
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,965
Damage
58,348
96,417
Taken
90,384
85,654
Mitigated
64,837
48,963
Healing
29,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
14,800
2,286
0
8,886
28,211
37,065
821
7,976
19,927
35,879
0
L
Thanatos
AnAverageNoah
Thanatos
9,241
1,788
0
9,156
16,596
6,435
0
2,679
13,917
0
64,356
L
Cerberus
AnAverageRyan
Cerberus
8,524
695
0
3,247
18,458
20,717
0
5,849
12,609
18,463
0
L
Charybdis
EpicH0b0
Charybdis
8,318
3,622
0
4,467
18,323
4,738
0
3,901
14,422
0
65,171
W
Vamana
GeckoGold
Vamana
15,023
5,991
0
11,396
20,372
26,699
2,177
2,667
17,611
71
93,522
W
Ravana
LAuGhinGor
Ravana
7,465
2,035
0
3,957
13,870
6,477
975
3,807
9,937
0
92,884
W
7,534
131
8,488
9,546
16,243
7,278
1,222
10,702
4,959
72,821
0
W
Izanami
ThePhool
Izanami
29,143
17,973
0
6,690
17,721
8,135
5,941
4,613
13,056
0
138,368
L
Tiamat
18,779
1,215
128
2,939
14,767
9,003
0
5,590
9,177
74,473
0
L
Hercules
ōsiris
Hercules
13,486
4,569
0
9,234
22,240
23,944
0
4,717
17,523
1,254
73,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,953
Gold Earned
49,431
662
Minions Killed
546
0
Camps Cleared
0
2,136,974
Distance Traveled
1,986,115
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,887
614
41
2
0
395,939
8
L
Thanatos
8,974
427
103
5
0
411,246
3
L
Cerberus
8,755
417
19
1
0
392,925
7
L
Charybdis
9,708
462
109
5
0
340,143
3
W
Vamana
13,331
635
195
9
0
474,375
0
W
Ravana
11,901
567
131
6
0
437,759
10
W
Hel
12,130
578
135
6
0
426,354
6
W
Izanami
14,704
700
160
8
0
402,547
1
L
Tiamat
11,535
549
145
7
0
391,207
4
L
Hercules
10,459
498
170
8
0
450,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role