Player Matchup

Danzaburou
Danzaburou
CheeseHead23
Danzaburou
Level 27
God Stats
0W - 3L
1,128 SR
Queue Stats
17W - 20L
1,427 Elo+
Solo
Nu Wa
Nu Wa
HunterLeviSmite
Nu Wa
Level 48
God Stats
5W - 10L
1,401 SR
Queue Stats
57W - 90L
1,387 Elo+
Party 1
Charybdis
Charybdis
SirStuffy
Charybdis
Level 89
God Stats
2W - 6L
1,065 SR
Queue Stats
159W - 205L
1,440 Elo+
Party 1
Fenrir
Fenrir
mctease
Fenrir
Level 61
God Stats
6W - 10L
1,425 SR
Queue Stats
32W - 75L
1,274 Elo+
Party 1
Kuzenbo
Kuzenbo
waifuwu4laifuwu
Kuzenbo
Level 93
God Stats
9W - 18L
1,460 SR
Queue Stats
149W - 185L
1,427 Elo+
Party 1
Team Averages
Level 64
1,296 SR
1,391 Elo+

VS

Team Averages
Level 62
1,538 SR
1,401 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Machuey
Scylla
Level 27
God Stats
1W - 3L
1,530 SR
Queue Stats
2W - 3L
1,322 Elo+
Solo
Ares
Ares
Rx5Kanashi
Ares
Level 22
God Stats
4W - 9L
1,304 SR
Queue Stats
60W - 92L
1,408 Elo+
Solo
Danzaburou
Danzaburou
Temper dead
Danzaburou
Level 111
God Stats
7W - 6L
1,785 SR
Queue Stats
73W - 93L
1,399 Elo+
Solo
Artemis
Artemis
avl94
Artemis
Level 109
God Stats
1W - 1L
1,569 SR
Queue Stats
2W - 4L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CheeseHead23
Danzaburou
13
4 / 4 / 3
7,524
752
4,972
6,154
2,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 5
7,015
702
9,027
7,529
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
SirStuffy
Charybdis
13
0 / 4 / 4
6,461
646
3,962
8,448
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
mctease
Fenrir
13
3 / 6 / 3
7,216
722
1,863
7,821
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
1 / 2 / 7
6,890
689
5,137
12,081
13,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 0 / 12
8,310
831
1,684
3,660
2,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Machuey
Scylla
15
2 / 2 / 13
8,584
858
7,085
5,396
2,324
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 6 / 8
7,531
753
3,066
9,459
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Temper dead
Danzaburou
13
1 / 2 / 10
7,703
770
4,157
7,339
2,873
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
avl94
Artemis
16
15 / 0 / 4
11,295
1,130
18,755
11,002
4,472
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
10
Kills
20
20
Deaths
10
22
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
1
0
12
7
L
Danzaburou
CheeseHead23
Danzaburou
4
4
3
1.38
L
2
4
5
1.13
W
Scylla
Machuey
Scylla
2
2
13
4.25
W
1
6
8
0.83
L
Charybdis
SirStuffy
Charybdis
0
4
4
0.5
W
Danzaburou
Temper dead
Danzaburou
1
2
10
3
W
Artemis
avl94
Artemis
15
0
4
17
L
Fenrir
mctease
Fenrir
3
6
3
0.75
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,961
Damage
34,747
42,033
Taken
36,856
23,464
Mitigated
21,801
2,665
Healing
14,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,684
395
3,344
2,773
3,660
2,107
955
2,286
1,218
11,832
0
L
Danzaburou
CheeseHead23
Danzaburou
4,972
3,093
0
960
6,154
2,117
0
1,520
4,634
0
17,707
L
9,027
1,176
0
330
7,529
2,269
1
2,069
5,460
24,088
0
W
Scylla
Machuey
Scylla
7,085
596
0
859
5,396
2,324
720
2,086
3,144
24,050
0
W
3,066
72
857
871
9,459
10,025
362
3,136
6,185
8,164
0
L
Charybdis
SirStuffy
Charybdis
3,962
1,650
0
314
8,448
2,994
12
1,999
6,449
0
25,332
W
Danzaburou
Temper dead
Danzaburou
4,157
1,023
0
1,169
7,339
2,873
1,162
1,695
5,556
0
20,997
W
Artemis
avl94
Artemis
18,755
11,587
0
4,241
11,002
4,472
2,294
4,399
6,357
0
48,473
L
Fenrir
mctease
Fenrir
1,863
54
0
174
7,821
3,051
0
2,083
5,738
0
7,110
L
5,137
1,897
440
447
12,081
13,033
105
4,452
7,629
12,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,106
Gold Earned
43,423
154
Minions Killed
199
6
Camps Cleared
7
817,722
Distance Traveled
831,605
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,310
831
28
3
1
180,812
1
L
Danzaburou
7,524
752
26
3
2
121,148
0
L
Nu Wa
7,015
702
45
5
3
167,825
0
W
Scylla
8,584
858
48
5
0
185,609
0
W
Ares
7,531
753
4
0
0
123,857
1
L
Charybdis
6,461
646
56
6
1
153,701
0
W
Danzaburou
7,703
770
46
5
3
167,417
4
W
Artemis
11,295
1,130
73
7
3
173,910
0
L
Fenrir
7,216
722
11
1
0
184,772
0
L
Kuzenbo
6,890
689
16
2
0
190,276
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role