Player Matchup

Janus
Janus
A_DrasTic_Bullet
Janus
Level 154
God Stats
5W - 6L
1,685 SR
Queue Stats
388W - 379L
1,484 Elo+
Party 2
Charybdis
Charybdis
JefteQA
Charybdis
Level 128
God Stats
2W - 1L
1,822 SR
Queue Stats
114W - 87L
1,504 Elo+
Party 2
Chaac
Chaac
josue050999
Chaac
Level 65
God Stats
5W - 4L
1,658 SR
Queue Stats
267W - 323L
1,417 Elo+
Party 2
Team Averages
Level 116
1,722 SR
1,468 Elo+

VS

Team Averages
Level 96
1,401 SR
1,519 Elo+
Cernunnos
Cernunnos
Carneasadalv
Cernunnos
Level 126
God Stats
3W - 1L
1,530 SR
Queue Stats
155W - 153L
1,491 Elo+
Party 1
Janus
Janus
CruelBskilll
Janus
Level 92
God Stats
29W - 21L
1,540 SR
Queue Stats
97W - 85L
1,500 Elo+
Party 1
Hercules
Hercules
Jurritto
Hercules
Level 69
God Stats
1W - 3L
1,132 SR
Queue Stats
86W - 64L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 9 / 0
8,920
637
9,368
13,601
5,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
JefteQA
Charybdis
12
1 / 8 / 1
8,539
610
4,578
11,820
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 1
8,286
592
6,658
14,178
11,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Carneasadalv
Cernunnos
15
10 / 1 / 10
11,557
826
14,617
12,881
5,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 3 / 9
10,559
754
7,967
9,557
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Jurritto
Hercules
14
4 / 1 / 17
10,588
756
11,826
18,888
19,104
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
58
5
Kills
22
22
Deaths
5
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
4
9
0
0.44
W
Cernunnos
Carneasadalv
Cernunnos
10
1
10
15
W
8
3
9
4.17
L
Charybdis
JefteQA
Charybdis
1
8
1
0.19
W
Hercules
Jurritto
Hercules
4
1
17
12.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,604
Damage
34,410
39,599
Taken
41,326
19,299
Mitigated
28,423
4,558
Healing
15,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,368
357
0
1,531
13,601
5,156
0
2,780
10,663
40,007
0
W
Cernunnos
Carneasadalv
Cernunnos
14,617
9,319
0
5,165
12,881
5,561
1,825
3,490
9,391
0
62,409
W
7,967
547
84
1,603
9,557
3,758
702
2,805
6,752
34,034
0
L
Charybdis
JefteQA
Charybdis
4,578
1,471
0
0
11,820
3,043
0
1,275
10,425
0
12,589
W
Hercules
Jurritto
Hercules
11,826
3,860
724
8,018
18,888
19,104
212
3,570
15,318
0
21,863
L
6,658
961
0
3,027
14,178
11,100
0
3,720
10,100
0
21,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,745
Gold Earned
32,704
132
Minions Killed
178
2
Camps Cleared
11
668,221
Distance Traveled
784,101
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,920
637
73
5
1
193,148
1
W
Cernunnos
11,557
826
86
6
5
243,857
1
W
Janus
10,559
754
75
5
3
255,453
1
L
Charybdis
8,539
610
29
2
1
220,460
4
W
Hercules
10,588
756
17
1
3
284,791
2
L
Chaac
8,286
592
30
2
0
254,613
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role