Player Matchup

Erlang Shen
Erlang Shen
DootDootGangGang
Erlang Shen
Level 63
God Stats
2W - 1L
1,653 SR
Queue Stats
75W - 53L
1,567 Elo+
Party 1
Bacchus
Bacchus
FesteringRat
Bacchus
Level 61
God Stats
2W - 0L
1,667 SR
Queue Stats
55W - 52L
1,521 Elo+
Party 1
Baron Samedi
Baron Samedi
Jazaque
Baron Samedi
Level 124
God Stats
1W - 0L
1,233 SR
Queue Stats
58W - 36L
1,585 Elo+
Party 1
Mercury
Mercury
RJTenn
Mercury
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 8L
1,717 Elo+
Party 1
Team Averages
Level 93
1,513 SR
1,597 Elo+

VS

Team Averages
Level 120
1,754 SR
1,596 Elo+
Jormungandr
Jormungandr
DomDaddyPanda
Jormungandr
Level 148
God Stats
1W - 2L
1,805 SR
Queue Stats
75W - 60L
1,588 Elo+
Party 2
Charybdis
Charybdis
KillerMudkip440
Charybdis
Level 106
God Stats
5W - 2L
1,847 SR
Queue Stats
87W - 71L
1,576 Elo+
Party 2
Apollo
Apollo
OverlyBlackMan
Apollo
Level 117
God Stats
1W - 2L
1,733 SR
Queue Stats
102W - 64L
1,625 Elo+
Party 2
Tiamat
Tiamat
YngAquarius
Tiamat
Level 108
God Stats
2W - 2L
1,630 SR
Queue Stats
7W - 4L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DootDootGangGang
Erlang Shen
17
6 / 0 / 2
10,413
801
10,458
10,417
5,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
FesteringRat
Bacchus
15
0 / 0 / 7
9,998
769
6,384
10,438
11,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
Jazaque
Baron Samedi
16
1 / 3 / 7
10,078
775
13,317
10,613
5,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
RJTenn
Mercury
16
2 / 1 / 1
10,251
789
8,011
10,282
4,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DomDaddyPanda
Jormungandr
15
1 / 1 / 2
9,282
714
10,533
15,054
12,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
KillerMudkip440
Charybdis
14
2 / 3 / 1
8,943
688
4,449
7,782
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 3 / 0
9,002
692
5,479
9,327
4,069
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
14
0 / 2 / 1
8,636
664
6,233
12,814
10,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
4
4
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DomDaddyPanda
Jormungandr
1
1
2
2
W
Erlang Shen
DootDootGangGang
Erlang Shen
6
0
2
7
W
Bacchus
FesteringRat
Bacchus
0
0
7
3.5
W
Baron Samedi
Jazaque
Baron Samedi
1
3
7
1.5
L
Charybdis
KillerMudkip440
Charybdis
2
3
1
0.83
L
1
3
0
0.33
W
Mercury
RJTenn
Mercury
2
1
1
2.5
L
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,170
Damage
26,694
41,750
Taken
44,977
27,375
Mitigated
30,090
14,073
Healing
8,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DomDaddyPanda
Jormungandr
10,533
2,840
0
250
15,054
12,584
0
6,797
7,939
40,516
0
W
Erlang Shen
DootDootGangGang
Erlang Shen
10,458
5,063
0
2,750
10,417
5,795
2,533
5,011
5,280
0
34,699
W
Bacchus
FesteringRat
Bacchus
6,384
554
0
2,045
10,438
11,854
367
3,380
6,522
23,982
0
W
Baron Samedi
Jazaque
Baron Samedi
13,317
2,342
2,859
4,253
10,613
5,367
1,009
3,998
6,518
43,826
0
L
Charybdis
KillerMudkip440
Charybdis
4,449
1,493
0
1,017
7,782
2,966
0
3,846
3,630
0
20,858
L
5,479
2,378
0
1,721
9,327
4,069
688
3,220
6,015
0
37,731
W
Mercury
RJTenn
Mercury
8,011
1,763
0
2,166
10,282
4,359
1,107
3,719
6,185
0
46,272
L
Tiamat
6,233
304
93
5,094
12,814
10,471
434
5,589
7,074
21,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,740
Gold Earned
35,863
250
Minions Killed
243
11
Camps Cleared
7
1,109,378
Distance Traveled
854,140
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,282
714
54
4
2
254,220
2
W
Erlang Shen
10,413
801
43
3
1
285,856
1
W
Bacchus
9,998
769
46
4
1
266,865
2
W
Baron Samedi
10,078
775
84
6
5
221,029
1
L
Charybdis
8,943
688
58
4
2
190,306
2
L
Apollo
9,002
692
94
7
2
222,607
3
W
Mercury
10,251
789
77
6
4
335,628
3
L
Tiamat
8,636
664
37
3
1
187,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role