Player Matchup

Merlin
Merlin
XWolfMurdorX
Merlin
Level 129
God Stats
2W - 3L
1,192 SR
Queue Stats
134W - 96L
1,573 Elo+
Party 1
Fenrir
Fenrir
lxDarkJackxl
Fenrir
Level 156
God Stats
5W - 4L
1,619 SR
Queue Stats
91W - 48L
1,721 Elo+
Party 1
Chaac
Chaac
xCEBEx
Chaac
Level 115
God Stats
9W - 3L
1,619 SR
Queue Stats
71W - 47L
1,540 Elo+
Party 1
Team Averages
Level 133
1,477 SR
1,611 Elo+

VS

Team Averages
Level 59
1,338 SR
1,361 Elo+
Baron Samedi
Baron Samedi
DeiLostGamer
Baron Samedi
Level 127
God Stats
10W - 9L
1,524 SR
Queue Stats
188W - 179L
1,568 Elo+
Solo
Achilles
Achilles
MClovin398
Achilles
Level 25
God Stats
0W - 1L
1,213 SR
Queue Stats
61W - 103L
1,232 Elo+
Party 2
Tiamat
Tiamat
Zeck1905
Tiamat
Level 25
God Stats
3W - 11L
1,278 SR
Queue Stats
153W - 242L
1,282 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
6 / 0 / 6
8,030
803
10,415
5,239
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
4 / 0 / 7
7,413
741
5,646
5,018
2,602
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
xCEBEx
Chaac
11
2 / 1 / 9
7,224
722
6,541
7,061
6,178
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DeiLostGamer
Baron Samedi
7
0 / 4 / 1
5,621
562
3,515
5,926
1,910
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
MClovin398
Achilles
9
0 / 2 / 0
5,570
557
2,665
8,734
5,799
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
Zeck1905
Tiamat
9
1 / 6 / 0
5,980
598
2,106
10,823
7,081
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
12
Kills
1
1
Deaths
12
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DeiLostGamer
Baron Samedi
0
4
1
0.13
L
Achilles
MClovin398
Achilles
0
2
0
0
W
Merlin
6
0
6
9
L
Tiamat
Zeck1905
Tiamat
1
6
0
0.17
W
Fenrir
4
0
7
7.5
W
Chaac
xCEBEx
Chaac
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,602
Damage
8,286
17,318
Taken
25,483
10,634
Mitigated
14,790
4,130
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DeiLostGamer
Baron Samedi
3,515
121
398
1,750
5,926
1,910
0
1,789
3,934
13,272
0
L
Achilles
MClovin398
Achilles
2,665
485
167
431
8,734
5,799
0
3,623
4,857
0
10,445
W
Merlin
10,415
554
72
1,113
5,239
1,854
922
1,448
3,791
29,258
0
L
Tiamat
Zeck1905
Tiamat
2,106
442
382
2,633
10,823
7,081
0
4,484
6,032
11,168
0
W
Fenrir
5,646
1,291
282
1,024
5,018
2,602
894
1,434
3,584
0
16,314
W
Chaac
xCEBEx
Chaac
6,541
719
0
1,639
7,061
6,178
39
3,025
4,036
0
25,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,667
Gold Earned
17,171
122
Minions Killed
60
7
Camps Cleared
2
570,039
Distance Traveled
430,162
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,621
562
17
2
0
121,339
1
L
Achilles
5,570
557
27
3
2
174,153
0
W
Merlin
8,030
803
61
6
2
172,997
0
L
Tiamat
5,980
598
16
2
0
134,670
0
W
Fenrir
7,413
741
18
2
4
199,051
4
W
Chaac
7,224
722
43
4
1
197,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role