Player Matchup

Kumbhakarna
Kumbhakarna
Arclin
Kumbhakarna
Level 106
God Stats
1W - 0L
1,516 SR
Queue Stats
28W - 29L
1,476 Elo+
Solo
Loki
Loki
Deidalos8
Loki
Level 59
God Stats
14W - 12L
1,511 SR
Queue Stats
160W - 183L
1,424 Elo+
Party 1
Izanami
Izanami
DudeCalledQuest
Izanami
Level 69
God Stats
31W - 16L
1,941 SR
Queue Stats
453W - 466L
1,391 Elo+
Solo
Vulcan
Vulcan
Sekyriut
Vulcan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
247W - 229L
1,509 Elo+
Party 1
Hercules
Hercules
Willsst
Hercules
Level 119
God Stats
12W - 11L
1,569 SR
Queue Stats
72W - 49L
1,473 Elo+
Solo
Team Averages
Level 86
1,607 SR
1,455 Elo+

VS

Team Averages
Level 89
1,571 SR
1,450 Elo+
Baron Samedi
Baron Samedi
CHXXXSE
Baron Samedi
Level 107
God Stats
7W - 2L
1,594 SR
Queue Stats
265W - 284L
1,419 Elo+
Solo
Ymir
Ymir
MR THUNDER30
Ymir
Level 69
God Stats
245W - 220L
1,459 SR
Queue Stats
321W - 352L
1,443 Elo+
Solo
Poseidon
Poseidon
PapiSmites
Poseidon
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 290L
1,454 Elo+
Solo
Cerberus
Cerberus
igrowmedicinal
Cerberus
Level 95
God Stats
1W - 1L
1,765 SR
Queue Stats
77W - 67L
1,489 Elo+
Solo
Danzaburou
Danzaburou
javierelias2004
Danzaburou
Level 105
God Stats
168W - 134L
1,540 SR
Queue Stats
550W - 589L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Arclin
Kumbhakarna
17
4 / 3 / 14
12,200
530
6,332
21,876
22,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
18
11 / 1 / 11
12,890
560
15,184
11,451
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 3 / 11
12,055
524
16,120
12,080
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
Sekyriut
Vulcan
20
9 / 0 / 12
13,772
599
23,110
16,855
7,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Willsst
Hercules
19
7 / 0 / 11
13,053
568
13,815
16,541
22,133
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CHXXXSE
Baron Samedi
15
1 / 12 / 2
9,412
409
10,463
18,841
7,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 4 / 0
9,308
405
5,175
25,568
25,784
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
PapiSmites
Poseidon
15
0 / 6 / 1
9,571
416
5,077
11,223
3,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
11
0 / 8 / 4
8,421
366
6,525
23,463
13,611
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
javierelias2004
Danzaburou
16
5 / 9 / 1
11,088
482
13,788
22,227
7,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
14
39
Kills
6
7
Deaths
39
59
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Arclin
Kumbhakarna
4
3
14
3.67
L
Baron Samedi
CHXXXSE
Baron Samedi
1
12
2
0.17
W
Loki
11
1
11
16.5
W
8
3
11
4.5
L
0
4
0
0
L
Poseidon
PapiSmites
Poseidon
0
6
1
0.08
W
Vulcan
Sekyriut
Vulcan
9
0
12
15
W
Hercules
Willsst
Hercules
7
0
11
12.5
L
Cerberus
0
8
4
0.25
L
Danzaburou
javierelias2004
Danzaburou
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,561
Damage
41,028
78,803
Taken
101,322
60,924
Mitigated
57,862
31,148
Healing
21,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Arclin
Kumbhakarna
6,332
953
0
5,129
21,876
22,648
37
3,624
18,123
43,029
0
L
Baron Samedi
CHXXXSE
Baron Samedi
10,463
741
533
2,952
18,841
7,840
0
9,708
9,133
60,886
0
W
Loki
15,184
2,540
0
3,692
11,451
4,275
691
3,495
7,840
0
69,695
W
16,120
10,936
0
4,289
12,080
4,105
2,872
4,094
7,888
0
81,902
L
5,175
1,059
79
8,144
25,568
25,784
0
3,778
21,790
59,416
0
L
Poseidon
PapiSmites
Poseidon
5,077
609
0
1,410
11,223
3,477
1,542
2,854
8,369
65,346
0
W
Vulcan
Sekyriut
Vulcan
23,110
6,925
0
9,120
16,855
7,763
4,228
8,161
8,176
122,029
0
W
Hercules
Willsst
Hercules
13,815
5,963
0
8,918
16,541
22,133
893
7,365
9,124
0
71,652
L
Cerberus
6,525
466
0
3,279
23,463
13,611
0
7,277
16,186
20,469
0
L
Danzaburou
javierelias2004
Danzaburou
13,788
6,878
381
4,539
22,227
7,150
1,094
5,825
16,402
0
77,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,970
Gold Earned
47,800
554
Minions Killed
487
0
Camps Cleared
0
2,275,329
Distance Traveled
1,789,126
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
12,200
530
38
2
0
414,370
16
L
Baron Samedi
9,412
409
104
5
0
308,117
0
W
Loki
12,890
560
77
3
0
488,677
0
W
Izanami
12,055
524
129
6
0
429,400
7
L
Ymir
9,308
405
100
4
0
384,467
4
L
Poseidon
9,571
416
102
4
0
350,393
0
W
Vulcan
13,772
599
164
7
0
467,341
2
W
Hercules
13,053
568
146
6
0
475,541
1
L
Cerberus
8,421
366
51
2
0
409,275
2
L
Danzaburou
11,088
482
130
6
0
336,874
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role