Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
XWolfMurdorX
Merlin
Level 129
God Stats
2W - 3L
1,212 SR
Queue Stats
134W - 96L
1,583 Elo+
Party 2
Thor
Thor
xCEBEx
Thor
Level 115
God Stats
3W - 3L
1,806 SR
Queue Stats
71W - 47L
1,551 Elo+
Party 2
Team Averages
Level 118
1,506 SR
1,545 Elo+

VS

Team Averages
Level 63
1,656 SR
1,617 Elo+
Izanami
Izanami
Legacyyx
Izanami
Level 17
God Stats
5W - 1L
1,946 SR
Queue Stats
60W - 23L
1,717 Elo+
Solo
Chaac
Chaac
MrZeppeliMan
Chaac
Level 92
God Stats
18W - 17L
1,741 SR
Queue Stats
620W - 624L
1,559 Elo+
Party 1
Ra
Ra
Thatjojoperson
Ra
Level 81
God Stats
23W - 22L
1,281 SR
Queue Stats
506W - 497L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 5 / 3
5,675
568
5,723
10,429
5,295
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
10
0 / 4 / 4
6,042
604
5,553
7,728
3,238
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
xCEBEx
Thor
10
4 / 3 / 0
6,675
668
4,641
7,179
3,304
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Legacyyx
Izanami
11
1 / 2 / 9
7,243
724
5,090
6,445
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
7 / 0 / 5
7,986
799
11,106
10,848
10,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 2 / 5
7,395
740
5,147
6,844
1,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
12
12
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
5
3
0.3
W
Izanami
Legacyyx
Izanami
1
2
9
2.75
W
7
0
5
9.5
W
4
2
5
3.25
L
Merlin
0
4
4
0.5
L
Thor
xCEBEx
Thor
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,917
Damage
21,343
25,336
Taken
24,137
11,837
Mitigated
15,023
1,671
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,723
1,863
0
323
10,429
5,295
0
2,970
7,159
0
12,224
W
Izanami
Legacyyx
Izanami
5,090
2,786
0
1,057
6,445
2,350
482
1,295
5,150
0
27,553
W
11,106
1,363
147
6,129
10,848
10,727
90
3,021
7,827
1,352
24,075
W
5,147
754
1,014
2,024
6,844
1,946
683
1,454
5,390
11,171
0
L
Merlin
5,553
753
0
1,346
7,728
3,238
0
921
6,291
21,337
0
L
Thor
xCEBEx
Thor
4,641
603
0
2
7,179
3,304
0
1,882
4,918
0
12,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,392
Gold Earned
22,624
76
Minions Killed
107
2
Camps Cleared
6
506,252
Distance Traveled
575,792
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,675
568
10
1
0
164,958
1
W
Izanami
7,243
724
58
6
5
180,971
3
W
Chaac
7,986
799
29
3
0
199,581
1
W
Ra
7,395
740
20
2
1
195,240
3
L
Merlin
6,042
604
44
4
2
163,794
0
L
Thor
6,675
668
22
2
0
177,500
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role