Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
EddieOnMid
Ne Zha
Level 29
God Stats
2W - 0L
1,865 SR
Queue Stats
23W - 8L
1,972 Elo+
Party 1
Charybdis
Charybdis
Malysera
Charybdis
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
131W - 85L
1,667 Elo+
Party 1
Amaterasu
Amaterasu
SlipshodSiren
Amaterasu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 32L
1,663 Elo+
Party 1
Baba Yaga
Baba Yaga
l Morokei l
Baba Yaga
Level 160
God Stats
1W - 1L
1,611 SR
Queue Stats
25W - 20L
1,638 Elo+
Party 1
Team Averages
Level 132
1,595 SR
1,688 Elo+

VS

Team Averages
Level 62
1,669 SR
1,659 Elo+
Cerberus
Cerberus
DanyellMow
Cerberus
Level 43
God Stats
4W - 5L
1,518 SR
Queue Stats
151W - 115L
1,660 Elo+
Party 2
Thanatos
Thanatos
ErickLow
Thanatos
Level 137
God Stats
10W - 7L
1,880 SR
Queue Stats
107W - 68L
1,726 Elo+
Party 2
Raijin
Raijin
Favata74
Raijin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 36L
1,747 Elo+
Party 2
Izanami
Izanami
RiverScissors
Izanami
Level 101
God Stats
4W - 9L
1,766 SR
Queue Stats
52W - 45L
1,556 Elo+
Party 3
Yemoja
Yemoja
sirpatsyy
Yemoja
Level 15
God Stats
7W - 8L
1,681 SR
Queue Stats
7W - 10L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
5 / 0 / 3
6,250
625
3,509
4,744
3,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
EddieOnMid
Ne Zha
11
2 / 0 / 4
6,257
626
2,939
6,423
2,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Malysera
Charybdis
11
2 / 1 / 4
6,183
618
4,806
4,494
1,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
SlipshodSiren
Amaterasu
12
3 / 0 / 0
7,227
723
4,964
6,186
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
l Morokei l
Baba Yaga
11
3 / 0 / 1
6,249
625
1,864
3,398
934
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DanyellMow
Cerberus
8
0 / 3 / 0
4,781
478
1,854
6,294
2,467
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
ErickLow
Thanatos
7
0 / 5 / 1
4,582
458
2,810
7,301
1,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
Favata74
Raijin
8
0 / 2 / 0
4,951
495
2,082
3,613
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
9
1 / 4 / 0
5,340
534
1,699
5,793
1,388
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
sirpatsyy
Yemoja
6
0 / 1 / 1
4,242
424
932
4,061
1,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
15
Kills
1
1
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
5
0
3
6.5
L
Cerberus
DanyellMow
Cerberus
0
3
0
0
W
Ne Zha
EddieOnMid
Ne Zha
2
0
4
4
L
Thanatos
ErickLow
Thanatos
0
5
1
0.1
L
Raijin
Favata74
Raijin
0
2
0
0
W
Charybdis
Malysera
Charybdis
2
1
4
4
L
Izanami
1
4
0
0.25
W
Amaterasu
SlipshodSiren
Amaterasu
3
0
0
3
W
Baba Yaga
l Morokei l
Baba Yaga
3
0
1
3.5
L
Yemoja
sirpatsyy
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,082
Damage
9,377
25,245
Taken
27,062
10,771
Mitigated
7,857
11,732
Healing
7,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,509
579
0
1,982
4,744
3,271
0
1,065
3,638
9,719
0
L
Cerberus
DanyellMow
Cerberus
1,854
149
0
2,357
6,294
2,467
0
0
6,294
23,528
0
W
Ne Zha
EddieOnMid
Ne Zha
2,939
937
0
4,231
6,423
2,175
44
727
5,630
0
42,274
L
Thanatos
ErickLow
Thanatos
2,810
560
0
2,785
7,301
1,868
0
1,931
5,336
0
20,899
L
Raijin
Favata74
Raijin
2,082
136
0
196
3,613
921
0
945
2,634
23,408
0
W
Charybdis
Malysera
Charybdis
4,806
2,690
0
1,755
4,494
1,084
0
225
4,269
0
38,099
L
Izanami
1,699
1,117
0
960
5,793
1,388
0
1,776
4,017
0
30,119
W
Amaterasu
SlipshodSiren
Amaterasu
4,964
2,110
0
3,093
6,186
3,307
0
1,854
4,332
0
43,782
W
Baba Yaga
l Morokei l
Baba Yaga
1,864
41
0
671
3,398
934
530
675
2,461
36,182
0
L
Yemoja
sirpatsyy
Yemoja
932
346
333
717
4,061
1,213
0
613
3,408
6,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,166
Gold Earned
23,896
356
Minions Killed
227
0
Camps Cleared
0
998,763
Distance Traveled
884,116
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,250
625
10
1
0
212,354
6
L
Cerberus
4,781
478
51
5
0
185,296
4
W
Ne Zha
6,257
626
104
10
0
217,425
3
L
Thanatos
4,582
458
37
4
0
183,114
3
L
Raijin
4,951
495
55
6
0
155,410
4
W
Charybdis
6,183
618
83
8
0
172,962
6
L
Izanami
5,340
534
80
8
0
177,075
2
W
Amaterasu
7,227
723
90
9
0
192,511
10
W
Baba Yaga
6,249
625
69
7
0
203,511
3
L
Yemoja
4,242
424
4
0
0
183,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role