Player Matchup

Anhur
Anhur
Camxo13
Anhur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 19L
1,617 Elo+
Party 2
Artio
Artio
DELOW2COOL102
Artio
Level 13
God Stats
12W - 10L
1,697 SR
Queue Stats
58W - 35L
1,603 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
PhilMaPusseeh
Morgan Le Fay
Level 28
God Stats
10W - 4L
1,751 SR
Queue Stats
76W - 75L
1,572 Elo+
Solo
Team Averages
Level 19
1,649 SR
1,598 Elo+

VS

Team Averages
Level 65
1,569 SR
1,482 Elo+
Thanatos
Thanatos
Dodge12Valve
Thanatos
Level 16
God Stats
3W - 5L
1,752 SR
Queue Stats
83W - 74L
1,518 Elo+
Party 1
Geb
Geb
Konime
Geb
Level 89
God Stats
2W - 2L
1,456 SR
Queue Stats
61W - 88L
1,425 Elo+
Solo
Ra
Ra
aagtlek
Ra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 116L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Camxo13
Anhur
14
4 / 7 / 12
10,616
708
12,979
12,518
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 0 / 16
10,384
692
9,311
25,450
15,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
PhilMaPusseeh
Morgan Le Fay
17
13 / 0 / 6
11,945
796
20,624
8,689
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dodge12Valve
Thanatos
10
0 / 11 / 3
8,337
556
5,789
13,851
6,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
Konime
Geb
12
5 / 3 / 1
10,182
679
9,725
18,245
20,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 4
9,203
614
12,597
14,601
5,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
6
7
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
Camxo13
Anhur
4
7
12
1.43
W
3
0
16
11
L
Thanatos
Dodge12Valve
Thanatos
0
11
3
0.14
L
Geb
Konime
Geb
5
3
1
1.83
W
Morgan Le Fay
PhilMaPusseeh
Morgan Le Fay
13
0
6
16
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,914
Damage
28,111
46,657
Taken
46,697
24,544
Mitigated
31,936
23,694
Healing
14,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Camxo13
Anhur
12,979
5,537
0
491
12,518
5,061
546
7,774
4,744
0
48,663
W
9,311
715
2,995
15,503
25,450
15,950
492
9,464
15,986
28,483
0
L
Thanatos
Dodge12Valve
Thanatos
5,789
2,159
0
2,670
13,851
6,351
0
10,295
3,191
0
12,296
L
Geb
Konime
Geb
9,725
1,163
0
3,259
18,245
20,272
0
8,820
8,975
21,485
0
W
Morgan Le Fay
PhilMaPusseeh
Morgan Le Fay
20,624
1,617
0
4,705
8,689
3,533
1,448
5,670
3,019
52,873
0
L
12,597
902
4,093
4,965
14,601
5,313
280
9,972
4,204
48,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,945
Gold Earned
27,722
184
Minions Killed
147
9
Camps Cleared
3
801,718
Distance Traveled
792,236
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,616
708
74
5
3
221,129
4
W
Artio
10,384
692
34
2
1
305,743
0
L
Thanatos
8,337
556
21
1
2
248,387
4
L
Geb
10,182
679
25
2
0
270,026
9
W
Morgan Le Fay
11,945
796
76
5
5
274,846
4
L
Ra
9,203
614
101
7
1
273,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role