Player Matchup

Chaac
Chaac
Alucard8it
Chaac
Level 89
God Stats
24W - 16L
1,675 SR
Queue Stats
220W - 334L
1,372 Elo+
Party 1
Bacchus
Bacchus
LETS MACH
Bacchus
Level 29
God Stats
22W - 29L
1,421 SR
Queue Stats
137W - 165L
1,372 Elo+
Party 1
Baron Samedi
Baron Samedi
M0B70WNM3RC
Baron Samedi
Level 63
God Stats
52W - 54L
1,534 SR
Queue Stats
239W - 315L
1,389 Elo+
Party 1
Team Averages
Level 60
1,543 SR
1,378 Elo+

VS

Team Averages
Level 36
1,568 SR
1,367 Elo+
Jormungandr
Jormungandr
B4KED P0TAT0 V1
Jormungandr
Level 34
God Stats
3W - 6L
1,531 SR
Queue Stats
98W - 113L
1,389 Elo+
Party 2
Kali
Kali
DHG x Dreamz
Kali
Level 56
God Stats
18W - 12L
1,679 SR
Queue Stats
87W - 119L
1,373 Elo+
Party 2
Danzaburou
Danzaburou
DHGxNITEHAWK
Danzaburou
Level 18
God Stats
13W - 13L
1,492 SR
Queue Stats
15W - 23L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
3 / 5 / 18
13,229
630
20,313
29,977
25,092
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
LETS MACH
Bacchus
17
8 / 5 / 15
14,533
692
15,782
24,032
35,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
M0B70WNM3RC
Baron Samedi
18
15 / 3 / 10
15,207
724
28,243
22,554
10,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
B4KED P0TAT0 V1
Jormungandr
16
6 / 6 / 6
13,655
650
30,975
33,561
26,939
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 10 / 5
14,785
704
15,910
25,854
12,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
DHGxNITEHAWK
Danzaburou
14
0 / 10 / 6
11,490
547
11,574
17,910
6,365
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
30
26
Kills
13
13
Deaths
26
43
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
5
18
2.4
L
Jormungandr
B4KED P0TAT0 V1
Jormungandr
6
6
6
1.5
L
7
10
5
0.95
L
Danzaburou
DHGxNITEHAWK
Danzaburou
0
10
6
0.3
W
Bacchus
LETS MACH
Bacchus
8
5
15
3.1
W
Baron Samedi
M0B70WNM3RC
Baron Samedi
15
3
10
6.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,338
Damage
58,459
76,563
Taken
77,325
71,781
Mitigated
45,763
29,847
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
20,313
8,037
978
7,683
29,977
25,092
782
12,990
16,987
0
46,695
L
Jormungandr
B4KED P0TAT0 V1
Jormungandr
30,975
9,058
409
1,757
33,561
26,939
295
19,571
13,990
67,141
0
L
15,910
9,571
0
6,022
25,854
12,459
666
13,686
12,168
0
44,116
L
Danzaburou
DHGxNITEHAWK
Danzaburou
11,574
4,322
0
973
17,910
6,365
476
11,788
6,122
0
42,760
W
Bacchus
LETS MACH
Bacchus
15,782
2,637
1,433
3,250
24,032
35,849
540
7,491
16,541
35,053
0
W
Baron Samedi
M0B70WNM3RC
Baron Samedi
28,243
1,090
5,971
10,532
22,554
10,840
627
10,926
11,628
65,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,969
Gold Earned
39,930
184
Minions Killed
180
7
Camps Cleared
7
1,081,246
Distance Traveled
984,616
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,229
630
61
3
2
354,197
2
L
Jormungandr
13,655
650
82
4
1
357,157
5
L
Kali
14,785
704
37
2
5
324,811
0
L
Danzaburou
11,490
547
61
3
1
302,648
0
W
Bacchus
14,533
692
37
2
2
352,909
0
W
Baron Samedi
15,207
724
86
4
3
374,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role