Player Matchup

Sol
Sol
Homi3S3xua1
Sol
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,212 Elo+
Solo
Izanami
Izanami
PARKE-707
Izanami
Level 29
God Stats
19W - 14L
1,528 SR
Queue Stats
21W - 19L
1,477 Elo+
Party 2
Zeus
Zeus
RBWomboKombo
Zeus
Level 7
God Stats
1W - 1L
1,695 SR
Queue Stats
13W - 16L
1,232 Elo+
Solo
Baron Samedi
Baron Samedi
bigdaddynickdo
Baron Samedi
Level 28
God Stats
26W - 19L
1,576 SR
Queue Stats
26W - 23L
1,486 Elo+
Party 2
Bellona
Bellona
shadowmaster365
Bellona
Level 9
God Stats
3W - 9L
1,339 SR
Queue Stats
6W - 14L
1,277 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,337 Elo+

VS

Team Averages
Level 27
1,654 SR
1,507 Elo+
Cthulhu
Cthulhu
JuggieO
Cthulhu
Level 26
God Stats
69W - 29L
1,641 SR
Queue Stats
251W - 192L
1,589 Elo+
Party 1
Zeus
Zeus
McDaddy541
Zeus
Level 28
God Stats
24W - 11L
1,698 SR
Queue Stats
70W - 72L
1,419 Elo+
Solo
Scylla
Scylla
TazzyBell
Scylla
Level 28
God Stats
169W - 141L
1,596 SR
Queue Stats
347W - 245L
1,651 Elo+
Party 1
Rama
Rama
ZaedrisGrown
Rama
Level 23
God Stats
3W - 4L
1,477 SR
Queue Stats
60W - 72L
1,339 Elo+
Solo
Odin
Odin
status109
Odin
Level 28
God Stats
44W - 22L
1,858 SR
Queue Stats
330W - 229L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 2
11,095
925
8,153
19,049
6,230
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
PARKE-707
Izanami
17
5 / 4 / 0
11,858
988
14,643
24,060
8,673
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 16 / 2
9,810
818
5,769
19,296
6,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
bigdaddynickdo
Baron Samedi
17
0 / 14 / 5
10,678
890
11,758
29,138
12,606
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
1 / 1 / 0
9,494
791
700
2,004
1,135
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JuggieO
Cthulhu
20
7 / 0 / 27
13,387
1,116
20,675
15,520
13,855
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 3 / 15
12,298
1,025
17,177
7,889
2,893
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
TazzyBell
Scylla
20
8 / 1 / 25
13,186
1,099
19,441
9,219
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 2 / 14
11,049
921
9,825
9,568
3,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
20
13 / 1 / 18
12,808
1,067
21,793
10,482
11,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
139
7
Kills
40
40
Deaths
7
9
Assists
99
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Cthulhu
JuggieO
Cthulhu
7
0
27
20.5
W
8
3
15
5.17
L
Izanami
PARKE-707
Izanami
5
4
0
1.25
L
0
16
2
0.06
W
Scylla
TazzyBell
Scylla
8
1
25
20.5
W
4
2
14
5.5
L
Baron Samedi
bigdaddynickdo
Baron Samedi
0
14
5
0.18
L
1
1
0
1
W
Odin
13
1
18
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,023
Damage
88,911
93,547
Taken
52,678
34,952
Mitigated
35,992
5,793
Healing
13,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,153
1,137
0
1,631
19,049
6,230
0
11,517
7,532
40,484
0
W
Cthulhu
JuggieO
Cthulhu
20,675
1,334
1,252
8,033
15,520
13,855
0
8,271
6,449
36,928
0
W
17,177
2,377
0
0
7,889
2,893
0
3,370
4,519
51,854
0
L
Izanami
PARKE-707
Izanami
14,643
10,429
0
0
24,060
8,673
0
15,069
8,991
0
45,930
L
5,769
1,088
0
11
19,296
6,308
0
12,670
6,626
17,006
0
W
Scylla
TazzyBell
Scylla
19,441
741
1,173
3,133
9,219
3,536
0
4,947
4,272
38,453
0
W
9,825
7,839
0
0
9,568
3,922
0
5,445
4,123
0
23,678
L
Baron Samedi
bigdaddynickdo
Baron Samedi
11,758
391
1,068
2,843
29,138
12,606
0
17,057
12,081
23,283
0
L
700
157
0
240
2,004
1,135
0
980
1,024
0
3,616
W
Odin
21,793
3,283
0
267
10,482
11,786
0
3,647
6,835
0
33,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,935
Gold Earned
62,728
201
Minions Killed
236
2
Camps Cleared
8
815,732
Distance Traveled
1,162,540
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,095
925
96
8
0
226,482
0
W
Cthulhu
13,387
1,116
32
3
0
260,419
0
W
Zeus
12,298
1,025
102
9
2
212,676
1
L
Izanami
11,858
988
60
5
0
222,186
1
L
Zeus
9,810
818
9
1
0
126,657
1
W
Scylla
13,186
1,099
50
4
2
243,255
0
W
Rama
11,049
921
36
3
0
181,976
0
L
Baron Samedi
10,678
890
31
3
0
191,407
1
L
Bellona
9,494
791
5
0
2
49,000
0
W
Odin
12,808
1,067
16
1
4
264,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role