Player Matchup

Ra
Ra
ELN1NJ469420
Ra
Level 42
God Stats
2W - 1L
1,416 SR
Queue Stats
85W - 88L
1,509 Elo+
Solo
Heimdallr
Heimdallr
Winnergame91
Heimdallr
Level 106
God Stats
12W - 12L
1,462 SR
Queue Stats
474W - 614L
1,437 Elo+
Solo
Nike
Nike
ryang320
Nike
Level 118
God Stats
9W - 5L
1,788 SR
Queue Stats
145W - 144L
1,538 Elo+
Solo
Team Averages
Level 89
1,555 SR
1,495 Elo+

VS

Team Averages
Level 93
1,540 SR
1,535 Elo+
Agni
Agni
Fenixirows
Agni
Level 114
God Stats
4W - 8L
1,524 SR
Queue Stats
41W - 48L
1,584 Elo+
Solo
Yemoja
Yemoja
ImSirPiggy
Yemoja
Level 115
God Stats
1W - 3L
1,723 SR
Queue Stats
25W - 26L
1,474 Elo+
Solo
Charybdis
Charybdis
SoRuKaS
Charybdis
Level 50
God Stats
4W - 5L
1,372 SR
Queue Stats
30W - 22L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 8
10,854
724
8,158
9,876
3,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Winnergame91
Heimdallr
14
7 / 3 / 5
11,288
753
13,903
12,146
5,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
13
1 / 3 / 8
9,517
634
10,261
11,998
9,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 3
9,686
646
4,983
7,501
2,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Yemoja
ImSirPiggy
Yemoja
13
2 / 1 / 6
9,452
630
6,178
13,560
11,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
SoRuKaS
Charybdis
12
1 / 8 / 3
8,855
590
10,268
16,840
5,540
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
12
Kills
7
8
Deaths
12
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
2
8
4
L
4
3
3
1.83
L
Yemoja
ImSirPiggy
Yemoja
2
1
6
5
L
Charybdis
SoRuKaS
Charybdis
1
8
3
0.31
W
Heimdallr
Winnergame91
Heimdallr
7
3
5
3.17
W
Nike
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,322
Damage
21,429
34,020
Taken
37,901
18,695
Mitigated
19,177
10,212
Healing
6,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,158
259
2,335
4,182
9,876
3,891
251
4,570
5,306
53,614
0
L
4,983
306
0
257
7,501
2,365
0
1,805
5,320
18,338
0
L
Yemoja
ImSirPiggy
Yemoja
6,178
935
1,785
3,720
13,560
11,272
0
2,708
10,080
20,532
0
L
Charybdis
SoRuKaS
Charybdis
10,268
6,386
0
1,202
16,840
5,540
0
4,208
11,657
0
39,320
W
Heimdallr
Winnergame91
Heimdallr
13,903
6,571
0
1,647
12,146
5,002
1,061
4,042
8,104
0
41,652
W
Nike
10,261
754
0
2,048
11,998
9,802
123
3,129
8,869
2,429
18,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,659
Gold Earned
27,993
180
Minions Killed
127
8
Camps Cleared
5
865,576
Distance Traveled
718,057
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,854
724
105
7
2
313,026
2
L
Agni
9,686
646
28
2
2
145,337
2
L
Yemoja
9,452
630
37
2
3
262,474
3
L
Charybdis
8,855
590
62
4
0
310,246
3
W
Heimdallr
11,288
753
46
3
5
266,968
5
W
Nike
9,517
634
29
2
1
285,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role