Player Matchup

Ymir
Ymir
Daddydak
Ymir
Level 6
God Stats
2W - 1L
1,683 SR
Queue Stats
8W - 4L
1,523 Elo+
Solo
Apollo
Apollo
GetA55A55IN72
Apollo
Level 24
God Stats
2W - 3L
1,519 SR
Queue Stats
37W - 38L
1,521 Elo+
Party 1
Thanatos
Thanatos
Hadesthebeast3
Thanatos
Level 29
God Stats
14W - 11L
1,640 SR
Queue Stats
77W - 99L
1,498 Elo+
Party 2
Nike
Nike
K1ngm31
Nike
Level 8
God Stats
1W - 1L
1,686 SR
Queue Stats
3W - 3L
1,828 Elo+
Party 2
Sol
Sol
Uniited09
Sol
Level 27
God Stats
7W - 7L
1,554 SR
Queue Stats
63W - 57L
1,556 Elo+
Party 1
Team Averages
Level 19
1,616 SR
1,585 Elo+

VS

Team Averages
Level 19
1,653 SR
1,607 Elo+
Merlin
Merlin
KeagMeister
Merlin
Level 29
God Stats
4W - 4L
1,500 SR
Queue Stats
136W - 149L
1,578 Elo+
Solo
Ah Puch
Ah Puch
Mickypoo34
Ah Puch
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,600 Elo+
Solo
Hou Yi
Hou Yi
Warchidabra
Hou Yi
Level 25
God Stats
17W - 10L
1,840 SR
Queue Stats
38W - 27L
1,654 Elo+
Solo
Cthulhu
Cthulhu
iMagical
Cthulhu
Level 10
God Stats
3W - 0L
1,825 SR
Queue Stats
5W - 1L
1,674 Elo+
Solo
Kali
Kali
mattygisop
Kali
Level 17
God Stats
9W - 22L
1,601 SR
Queue Stats
34W - 45L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 6 / 8
7,471
393
3,791
19,421
7,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 9 / 4
8,587
452
9,468
15,546
5,908
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thanatos
9
2 / 6 / 1
7,431
391
5,774
7,885
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
K1ngm31
Nike
13
1 / 5 / 2
8,067
425
5,835
12,310
7,034
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 4 / 3
9,698
510
4,713
11,420
3,331
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 2 / 7
9,912
522
7,853
8,321
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Mickypoo34
Ah Puch
17
7 / 1 / 8
11,538
607
11,913
15,639
9,295
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
19
11 / 3 / 5
12,366
651
16,348
10,943
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
iMagical
Cthulhu
11
1 / 5 / 7
8,653
455
4,084
12,065
8,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
11 / 1 / 6
11,800
621
9,162
13,066
6,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
10
Kills
30
30
Deaths
12
18
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
8
0.67
L
5
9
4
0.78
L
Thanatos
2
6
1
0.42
L
Nike
K1ngm31
Nike
1
5
2
0.4
W
Merlin
0
2
7
1.75
W
Ah Puch
Mickypoo34
Ah Puch
7
1
8
11
L
2
4
3
0.88
W
Hou Yi
11
3
5
4.5
W
Cthulhu
iMagical
Cthulhu
1
5
7
0.9
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,581
Damage
49,360
66,582
Taken
60,034
26,496
Mitigated
32,611
8,292
Healing
23,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,791
894
0
320
19,421
7,361
150
6,082
12,671
14,577
0
L
9,468
5,817
0
2,433
15,546
5,908
0
3,056
12,366
0
42,689
L
Thanatos
5,774
1,826
0
4,081
7,885
2,862
0
3,416
4,469
0
27,508
L
Nike
K1ngm31
Nike
5,835
1,363
0
0
12,310
7,034
541
6,278
5,966
0
32,920
W
Merlin
7,853
750
168
2,288
8,321
3,231
1,794
1,775
6,546
51,940
0
W
Ah Puch
Mickypoo34
Ah Puch
11,913
1,372
0
9,820
15,639
9,295
2,938
884
14,755
68,029
0
L
4,713
312
0
1,458
11,420
3,331
897
3,650
7,260
51,273
0
W
Hou Yi
16,348
8,659
0
3,081
10,943
5,772
8,675
1,334
9,609
0
90,606
W
Cthulhu
iMagical
Cthulhu
4,084
523
252
520
12,065
8,077
1,006
2,121
9,944
13,455
0
W
9,162
3,630
0
7,444
13,066
6,236
2,070
2,390
10,676
0
69,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,254
Gold Earned
54,269
323
Minions Killed
473
0
Camps Cleared
0
1,487,473
Distance Traveled
1,761,680
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,471
393
21
1
0
318,608
4
L
Apollo
8,587
452
64
3
0
307,836
5
L
Thanatos
7,431
391
50
3
0
246,162
0
L
Nike
8,067
425
64
3
0
304,477
2
W
Merlin
9,912
522
86
5
0
346,185
3
W
Ah Puch
11,538
607
114
6
0
323,281
3
L
Sol
9,698
510
124
7
0
310,390
10
W
Hou Yi
12,366
651
147
8
0
322,763
2
W
Cthulhu
8,653
455
16
1
0
322,980
5
W
Kali
11,800
621
110
6
0
446,471
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role