Player Matchup

Nike
Nike
DaveFamous43
Nike
Level 26
God Stats
4W - 5L
1,205 SR
Queue Stats
25W - 23L
1,460 Elo+
Party 3
Artemis
Artemis
Dona1210
Artemis
Level 102
God Stats
31W - 34L
1,519 SR
Queue Stats
336W - 352L
1,390 Elo+
Solo
Hel
Hel
JangoMclovin
Hel
Level 19
God Stats
3W - 0L
1,719 SR
Queue Stats
31W - 26L
1,550 Elo+
Party 2
Jing Wei
Jing Wei
eggyroll
Jing Wei
Level 45
God Stats
5W - 1L
1,691 SR
Queue Stats
33W - 29L
1,492 Elo+
Party 2
Arachne
Arachne
puggyguy
Arachne
Level 122
God Stats
1W - 0L
1,285 SR
Queue Stats
93W - 84L
1,572 Elo+
Party 3
Team Averages
Level 63
1,484 SR
1,493 Elo+

VS

Team Averages
Level 96
1,583 SR
1,490 Elo+
Odin
Odin
Heimdallrsign
Odin
Level 126
God Stats
22W - 18L
1,669 SR
Queue Stats
225W - 207L
1,515 Elo+
Party 1
Mercury
Mercury
Marcus Solis
Mercury
Level 41
God Stats
14W - 17L
1,369 SR
Queue Stats
191W - 222L
1,351 Elo+
Solo
Horus
Horus
MothTTV
Horus
Level 49
God Stats
2W - 2L
1,843 SR
Queue Stats
306W - 286L
1,593 Elo+
Party 1
Tiamat
Tiamat
SEARGENT69
Tiamat
Level 109
God Stats
1W - 4L
1,427 SR
Queue Stats
218W - 228L
1,480 Elo+
Party 1
Vulcan
Vulcan
TheOneTrueMyth
Vulcan
Level 154
God Stats
5W - 7L
1,605 SR
Queue Stats
489W - 480L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,035
440
1,976
6,975
2,860
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
Dona1210
Artemis
14
3 / 0 / 8
8,831
552
9,324
8,713
3,092
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 2 / 4
6,924
433
3,716
9,432
3,711
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
eggyroll
Jing Wei
12
0 / 1 / 2
7,131
446
4,225
7,649
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
puggyguy
Arachne
17
11 / 0 / 2
9,980
624
11,528
13,860
7,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,567
535
4,614
8,294
8,232
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
Marcus Solis
Mercury
10
0 / 6 / 1
6,646
415
2,728
12,519
3,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
MothTTV
Horus
11
0 / 2 / 1
6,880
430
6,875
11,237
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
SEARGENT69
Tiamat
13
1 / 3 / 1
7,716
482
5,698
10,516
6,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 2 / 0
7,163
448
6,519
5,576
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
15
Kills
5
5
Deaths
15
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
W
Artemis
Dona1210
Artemis
3
0
8
7
L
2
2
1
1.25
W
1
2
4
1.5
L
Mercury
Marcus Solis
Mercury
0
6
1
0.08
L
Horus
MothTTV
Horus
0
2
1
0.25
L
Tiamat
SEARGENT69
Tiamat
1
3
1
0.5
L
2
2
0
1
W
Jing Wei
eggyroll
Jing Wei
0
1
2
1
W
Arachne
puggyguy
Arachne
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,769
Damage
26,434
46,629
Taken
48,142
19,338
Mitigated
26,038
24,493
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,976
224
0
2,215
6,975
2,860
868
293
6,682
0
31,248
W
Artemis
Dona1210
Artemis
9,324
3,966
86
3,240
8,713
3,092
436
2,930
5,755
0
55,639
L
4,614
664
0
1,228
8,294
8,232
172
268
8,026
0
52,390
W
3,716
672
3,013
3,898
9,432
3,711
89
2,607
6,691
30,825
0
L
Mercury
Marcus Solis
Mercury
2,728
945
0
3,354
12,519
3,616
0
184
12,335
0
34,855
L
Horus
MothTTV
Horus
6,875
3,391
747
2,979
11,237
6,244
105
2,087
9,150
0
20,891
L
Tiamat
SEARGENT69
Tiamat
5,698
884
0
3,086
10,516
6,138
0
990
9,526
50,179
0
L
6,519
1,742
0
707
5,576
1,808
360
187
5,389
43,072
0
W
Jing Wei
eggyroll
Jing Wei
4,225
2,792
0
3,747
7,649
1,965
867
3,157
4,214
0
42,871
W
Arachne
puggyguy
Arachne
11,528
6,386
0
8,294
13,860
7,710
0
3,058
10,732
0
72,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,901
Gold Earned
36,972
450
Minions Killed
407
0
Camps Cleared
0
1,520,149
Distance Traveled
1,421,008
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,035
440
69
4
0
298,567
1
W
Artemis
8,831
552
113
7
0
284,631
4
L
Odin
8,567
535
123
8
0
262,673
4
W
Hel
6,924
433
49
3
0
282,527
2
L
Mercury
6,646
415
64
4
0
258,502
0
L
Horus
6,880
430
33
2
0
322,177
4
L
Tiamat
7,716
482
99
6
0
298,939
6
L
Vulcan
7,163
448
88
6
0
278,717
4
W
Jing Wei
7,131
446
103
6
0
298,951
4
W
Arachne
9,980
624
116
7
0
355,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role