Player Matchup

Cthulhu
Cthulhu
Jdiaz55
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
USmeIISoggy
Fenrir
Level 19
God Stats
8W - 3L
1,912 SR
Queue Stats
56W - 70L
1,308 Elo+
Party 1
Chang'e
Chang'e
teshon100
Chang'e
Level 37
God Stats
1W - 3L
1,301 SR
Queue Stats
111W - 119L
1,317 Elo+
Party 1
Team Averages
Level 20
1,571 SR
1,375 Elo+

VS

Team Averages
Level 46
1,395 SR
1,411 Elo+
Sol
Sol
Cptnstabbn
Sol
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo
Hercules
Hercules
TooLegit2quitx6
Hercules
Level 107
God Stats
1W - 3L
1,247 SR
Queue Stats
190W - 156L
1,434 Elo+
Party 2
Izanami
Izanami
cocoCabino17
Izanami
Level 27
God Stats
17W - 10L
1,439 SR
Queue Stats
66W - 58L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jdiaz55
Cthulhu
9
0 / 7 / 3
6,475
589
3,972
12,925
10,053
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
12
4 / 5 / 2
7,807
710
7,170
9,667
4,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
teshon100
Chang'e
10
2 / 5 / 4
7,338
667
3,066
11,501
3,078
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 4 / 8
9,027
821
13,758
9,167
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
13
7 / 0 / 10
8,895
809
8,687
7,490
4,608
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
cocoCabino17
Izanami
11
3 / 2 / 11
8,154
741
3,939
4,704
1,457
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
17
17
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
4
8
2.75
L
Cthulhu
Jdiaz55
Cthulhu
0
7
3
0.21
W
Hercules
7
0
10
12
L
Fenrir
4
5
2
1
W
Izanami
cocoCabino17
Izanami
3
2
11
4.25
L
Chang'e
teshon100
Chang'e
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,208
Damage
26,384
34,093
Taken
21,361
17,834
Mitigated
8,306
6,974
Healing
6,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,758
5,596
0
2,382
9,167
2,241
292
3,309
5,638
36,989
0
L
Cthulhu
Jdiaz55
Cthulhu
3,972
278
165
205
12,925
10,053
0
5,555
6,926
13,818
0
W
Hercules
8,687
2,290
0
2,696
7,490
4,608
66
2,115
5,162
0
18,651
L
Fenrir
7,170
1,249
0
1,321
9,667
4,703
0
3,747
5,336
0
18,627
W
Izanami
cocoCabino17
Izanami
3,939
1,996
0
1,188
4,704
1,457
374
1,942
2,674
0
14,645
L
Chang'e
teshon100
Chang'e
3,066
536
908
4,375
11,501
3,078
27
4,214
6,689
18,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,620
Gold Earned
26,076
94
Minions Killed
122
1
Camps Cleared
7
625,505
Distance Traveled
613,563
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,027
821
54
5
3
196,363
2
L
Cthulhu
6,475
589
26
2
0
230,737
0
W
Hercules
8,895
809
38
3
1
223,862
3
L
Fenrir
7,807
710
31
3
1
203,533
2
W
Izanami
8,154
741
30
3
3
193,338
2
L
Chang'e
7,338
667
37
3
0
191,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role