Player Matchup

Baron Samedi
Baron Samedi
AConvictedMelon
Baron Samedi
Level 148
God Stats
34W - 19L
1,785 SR
Queue Stats
215W - 240L
1,636 Elo+
Party 1
Cu Chulainn
Cu Chulainn
CounterPatience
Cu Chulainn
Level 153
God Stats
4W - 1L
1,592 SR
Queue Stats
125W - 142L
1,673 Elo+
Party 1
Heimdallr
Heimdallr
homiesloth
Heimdallr
Level 89
God Stats
4W - 4L
1,594 SR
Queue Stats
99W - 135L
1,555 Elo+
Party 1
Fenrir
Fenrir
reeper182
Fenrir
Level 157
God Stats
3W - 5L
1,788 SR
Queue Stats
113W - 158L
1,581 Elo+
Party 1
Janus
Janus
tork182
Janus
Level 147
God Stats
7W - 9L
1,988 SR
Queue Stats
55W - 64L
1,595 Elo+
Party 1
Team Averages
Level 139
1,749 SR
1,608 Elo+

VS

Team Averages
Level 135
1,511 SR
1,554 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
NeLLG0LUCC1
Mercury
Level 155
God Stats
4W - 4L
1,677 SR
Queue Stats
244W - 214L
1,590 Elo+
Party 2
Ah Puch
Ah Puch
OVOsound
Ah Puch
Level 149
God Stats
3W - 3L
1,500 SR
Queue Stats
200W - 175L
1,606 Elo+
Solo
Ullr
Ullr
lucino100
Ullr
Level 153
God Stats
2W - 7L
1,376 SR
Queue Stats
275W - 250L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AConvictedMelon
Baron Samedi
8
1 / 0 / 1
5,239
524
2,075
4,815
3,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cu Chulainn
CounterPatience
Cu Chulainn
10
2 / 0 / 2
6,054
605
4,425
6,509
3,196
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
homiesloth
Heimdallr
9
0 / 2 / 1
5,218
522
2,437
5,931
1,625
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
reeper182
Fenrir
11
4 / 1 / 1
6,437
644
4,015
5,884
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
tork182
Janus
9
0 / 0 / 3
5,638
564
1,939
2,848
594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
5,330
533
1,934
4,227
2,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
 
Ymir
8
0 / 1 / 1
5,023
502
1,274
6,355
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
NeLLG0LUCC1
Mercury
6
0 / 3 / 1
4,548
455
813
4,091
1,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
OVOsound
Ah Puch
10
0 / 1 / 0
5,526
553
5,083
5,000
1,916
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
10
2 / 1 / 0
5,466
547
3,661
4,566
1,373
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
2
3
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Ymir
 
Ymir
0
1
1
0.5
W
Baron Samedi
AConvictedMelon
Baron Samedi
1
0
1
1.5
W
Cu Chulainn
CounterPatience
Cu Chulainn
2
0
2
3
L
Mercury
NeLLG0LUCC1
Mercury
0
3
1
0.17
L
Ah Puch
OVOsound
Ah Puch
0
1
0
0
W
Heimdallr
homiesloth
Heimdallr
0
2
1
0.25
L
Ullr
2
1
0
2
W
Fenrir
reeper182
Fenrir
4
1
1
4.5
W
Janus
tork182
Janus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,891
Damage
12,765
25,987
Taken
24,239
10,688
Mitigated
10,742
11,692
Healing
6,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,934
338
0
1,039
4,227
2,984
0
0
4,227
0
28,676
L
Ymir
 
Ymir
1,274
446
0
1,839
6,355
3,111
0
1,481
4,772
14,014
0
W
Baron Samedi
AConvictedMelon
Baron Samedi
2,075
330
252
1,595
4,815
3,289
0
2,511
2,304
17,137
0
W
Cu Chulainn
CounterPatience
Cu Chulainn
4,425
1,361
0
3,538
6,509
3,196
0
1,048
5,190
0
38,039
L
Mercury
NeLLG0LUCC1
Mercury
813
495
0
784
4,091
1,358
0
41
4,050
0
18,720
L
Ah Puch
OVOsound
Ah Puch
5,083
428
0
2,380
5,000
1,916
0
1,865
2,975
37,960
0
W
Heimdallr
homiesloth
Heimdallr
2,437
1,604
0
1,677
5,931
1,625
0
767
5,164
0
28,610
L
Ullr
3,661
2,034
0
513
4,566
1,373
0
365
4,201
0
31,192
W
Fenrir
reeper182
Fenrir
4,015
1,289
0
3,230
5,884
1,984
11
1,721
4,078
0
32,058
W
Janus
tork182
Janus
1,939
131
0
1,400
2,848
594
111
371
2,477
30,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,586
Gold Earned
25,893
335
Minions Killed
291
0
Camps Cleared
0
997,907
Distance Traveled
901,278
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,330
533
75
8
0
200,931
1
L
Ymir
5,023
502
21
2
0
172,398
3
W
Baron Samedi
5,239
524
26
3
0
177,430
4
W
Cu Chulainn
6,054
605
77
8
0
212,215
3
L
Mercury
4,548
455
41
4
0
165,609
2
L
Ah Puch
5,526
553
89
9
0
192,600
3
W
Heimdallr
5,218
522
71
7
0
172,822
2
L
Ullr
5,466
547
65
7
0
169,740
2
W
Fenrir
6,437
644
80
8
0
226,998
3
W
Janus
5,638
564
81
8
0
208,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role