Player Matchup

Medusa
Medusa
SacredKuro
Medusa
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,403 Elo+
Solo
Jormungandr
Jormungandr
XxKmde
Jormungandr
Level 13
God Stats
1W - 3L
1,678 SR
Queue Stats
11W - 24L
1,252 Elo+
Party 2
Janus
Janus
lilcanuto
Janus
Level 16
God Stats
39W - 54L
1,308 SR
Queue Stats
69W - 101L
1,352 Elo+
Party 3
Loki
Loki
rfb_2004
Loki
Level 30
God Stats
39W - 28L
1,600 SR
Queue Stats
143W - 150L
1,322 Elo+
Party 3
Tyr
Tyr
skundir
Tyr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,327 Elo+
Party 2
Team Averages
Level 16
1,517 SR
1,331 Elo+

VS

Team Averages
Level 32
1,548 SR
1,404 Elo+
Zeus
Zeus
 
Zeus
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
BlackMetal6666
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,212 Elo+
Solo
Persephone
Persephone
CallMeBadStuff
Persephone
Level 29
God Stats
6W - 0L
1,734 SR
Queue Stats
64W - 39L
1,594 Elo+
Party 1
Apollo
Apollo
navywhales
Apollo
Level 12
God Stats
2W - 0L
1,505 SR
Queue Stats
5W - 3L
1,547 Elo+
Party 1
Sol
Sol
sinkasr
Sol
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,167 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SacredKuro
Medusa
18
12 / 5 / 1
11,410
571
10,699
12,831
5,287
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
XxKmde
Jormungandr
14
1 / 4 / 10
9,283
464
6,784
18,430
16,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
lilcanuto
Janus
14
2 / 10 / 1
9,172
459
7,141
15,410
4,513
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
15
2 / 5 / 3
9,697
485
5,338
12,914
4,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
13
1 / 4 / 0
8,117
406
2,087
13,549
7,820
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
6 / 2 / 4
12,073
604
14,164
9,283
3,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
13
2 / 7 / 5
8,453
423
3,829
11,673
9,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
CallMeBadStuff
Persephone
18
11 / 3 / 8
12,205
610
21,703
12,737
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
navywhales
Apollo
18
9 / 5 / 7
11,493
575
12,246
13,903
4,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
4
0 / 1 / 0
6,030
302
422
671
168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
52
18
Kills
28
28
Deaths
18
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
2
4
4
W
Sylvanus
2
7
5
0.64
W
Persephone
CallMeBadStuff
Persephone
11
3
8
5
L
Medusa
SacredKuro
Medusa
12
5
1
2.5
L
Jormungandr
XxKmde
Jormungandr
1
4
10
1.5
L
Janus
lilcanuto
Janus
2
10
1
0.25
W
Apollo
navywhales
Apollo
9
5
7
2.5
L
Loki
2
5
3
0.7
W
Sol
0
1
0
0
L
Tyr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,049
Damage
52,364
73,134
Taken
48,267
38,149
Mitigated
22,855
4,455
Healing
10,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,164
401
0
2,916
9,283
3,672
2,495
1,444
7,839
81,429
0
W
Sylvanus
3,829
1,860
228
1,086
11,673
9,539
653
3,497
8,152
17,753
4,249
W
Persephone
CallMeBadStuff
Persephone
21,703
200
345
3,029
12,737
4,921
780
6,250
6,484
71,813
0
L
Medusa
SacredKuro
Medusa
10,699
5,476
0
250
12,831
5,287
426
2,888
9,803
0
81,221
L
Jormungandr
XxKmde
Jormungandr
6,784
1,631
0
860
18,430
16,313
308
10,167
7,911
35,925
0
L
Janus
lilcanuto
Janus
7,141
831
0
1,896
15,410
4,513
249
9,880
5,058
49,786
0
W
Apollo
navywhales
Apollo
12,246
7,081
0
2,522
13,903
4,555
2,303
2,654
11,194
0
71,096
L
Loki
5,338
2,370
0
210
12,914
4,216
165
6,442
6,204
0
65,547
W
Sol
422
195
0
82
671
168
0
0
671
2,478
416
L
Tyr
2,087
484
0
1,239
13,549
7,820
266
8,941
4,310
0
25,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,679
Gold Earned
50,254
476
Minions Killed
441
0
Camps Cleared
0
1,749,141
Distance Traveled
1,403,821
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,073
604
170
9
0
329,931
0
W
Sylvanus
8,453
423
32
2
0
295,063
0
W
Persephone
12,205
610
107
5
0
367,950
1
L
Medusa
11,410
571
145
7
0
326,326
1
L
Jormungandr
9,283
464
54
3
0
359,426
2
L
Janus
9,172
459
94
5
0
351,188
0
W
Apollo
11,493
575
124
6
0
372,506
1
L
Loki
9,697
485
119
6
0
337,493
0
W
Sol
6,030
302
8
0
0
38,371
0
L
Tyr
8,117
406
64
3
0
374,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role