Player Matchup

Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BigMikeWildn
Mercury
Level 108
God Stats
5W - 3L
1,654 SR
Queue Stats
154W - 142L
1,526 Elo+
Party 2
Ymir
Ymir
Chemo Muffin
Ymir
Level 116
God Stats
10W - 5L
1,674 SR
Queue Stats
107W - 87L
1,514 Elo+
Party 2
Sylvanus
Sylvanus
awesomehouse24
Sylvanus
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 162L
1,591 Elo+
Solo
Sol
Sol
roostyou
Sol
Level 68
God Stats
7W - 2L
1,611 SR
Queue Stats
27W - 23L
1,497 Elo+
Solo
Team Averages
Level 100
1,588 SR
1,526 Elo+

VS

Team Averages
Level 126
1,509 SR
1,447 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AkiraLexus
Amaterasu
Level 149
God Stats
1W - 4L
1,427 SR
Queue Stats
122W - 124L
1,477 Elo+
Solo
Ymir
Ymir
KhaosLoki47
Ymir
Level 122
God Stats
0W - 2L
1,476 SR
Queue Stats
29W - 39L
1,518 Elo+
Party 1
Izanami
Izanami
P4NDA CAKES
Izanami
Level 142
God Stats
0W - 2L
1,436 SR
Queue Stats
6W - 9L
1,240 Elo+
Party 1
Arachne
Arachne
xGO DAWGSx
Arachne
Level 108
God Stats
42W - 27L
1,707 SR
Queue Stats
522W - 506L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 1 / 1
6,598
600
3,539
3,767
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
BigMikeWildn
Mercury
11
3 / 2 / 0
6,503
591
2,669
5,986
2,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 1
6,627
602
4,629
6,891
6,924
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
10
0 / 0 / 5
5,763
524
1,894
5,727
3,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 0
6,316
574
5,644
5,182
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 3
6,435
585
2,676
4,866
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
AkiraLexus
Amaterasu
10
1 / 4 / 0
5,749
523
1,712
7,228
3,675
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 2
4,670
425
2,668
7,322
4,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
P4NDA CAKES
Izanami
9
2 / 2 / 0
5,448
495
4,499
4,659
1,226
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
xGO DAWGSx
Arachne
11
1 / 2 / 2
6,075
552
3,775
6,508
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
11
Kills
5
6
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
1
2.5
L
Merlin
 
Merlin
1
1
3
2.5
L
Amaterasu
AkiraLexus
Amaterasu
1
4
0
0.25
W
Mercury
BigMikeWildn
Mercury
3
2
0
1.5
W
3
2
1
1.75
L
0
2
2
0.5
L
Izanami
P4NDA CAKES
Izanami
2
2
0
1
W
Sylvanus
0
0
5
2.5
W
3
1
0
3
L
Arachne
xGO DAWGSx
Arachne
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,375
Damage
15,330
27,553
Taken
30,583
15,662
Mitigated
13,385
8,253
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,539
123
0
1,000
3,767
1,136
0
1,860
1,907
40,305
0
L
Merlin
 
Merlin
2,676
112
0
1,537
4,866
1,461
0
1,218
3,648
38,820
0
L
Amaterasu
AkiraLexus
Amaterasu
1,712
599
0
2,180
7,228
3,675
299
3,686
3,542
0
24,799
W
Mercury
BigMikeWildn
Mercury
2,669
1,182
0
1,006
5,986
2,296
0
1,762
4,224
0
38,998
W
4,629
1,730
0
1,647
6,891
6,924
252
0
6,891
31,971
0
L
2,668
87
0
1,203
7,322
4,536
0
4,110
3,212
14,574
0
L
Izanami
P4NDA CAKES
Izanami
4,499
2,965
0
1,292
4,659
1,226
1,102
2,903
1,756
0
30,182
W
Sylvanus
1,894
1,113
405
1,532
5,727
3,662
0
764
4,963
16,385
0
W
5,644
2,698
0
2,663
5,182
1,644
1,706
1,016
4,166
30,531
5,660
L
Arachne
xGO DAWGSx
Arachne
3,775
2,560
0
2,098
6,508
2,487
0
2,904
3,604
0
39,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,807
Gold Earned
28,377
330
Minions Killed
304
0
Camps Cleared
0
1,070,679
Distance Traveled
1,041,920
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,598
600
87
8
0
225,450
2
L
Merlin
6,435
585
74
7
0
202,471
5
L
Amaterasu
5,749
523
59
5
0
205,107
0
W
Mercury
6,503
591
77
7
0
266,619
2
W
Ymir
6,627
602
60
5
0
192,435
5
L
Ymir
4,670
425
23
2
0
199,719
1
L
Izanami
5,448
495
64
6
0
205,600
2
W
Sylvanus
5,763
524
24
2
0
189,992
1
W
Sol
6,316
574
82
7
0
196,183
2
L
Arachne
6,075
552
84
8
0
229,023
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role