Player Matchup

Ymir
Ymir
Evdawwwwwwwwg
Ymir
Level 27
God Stats
2W - 2L
1,264 SR
Queue Stats
149W - 134L
1,504 Elo+
Party 2
Zeus
Zeus
FreeClamChowder
Zeus
Level 107
God Stats
14W - 3L
1,593 SR
Queue Stats
263W - 218L
1,495 Elo+
Party 2
Ah Puch
Ah Puch
Randy S Newman
Ah Puch
Level 158
God Stats
6W - 3L
1,506 SR
Queue Stats
372W - 340L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
Tillbunk
Cthulhu
Level 102
God Stats
28W - 8L
1,766 SR
Queue Stats
434W - 395L
1,554 Elo+
Party 2
Jing Wei
Jing Wei
oR 3 Vo
Jing Wei
Level 149
God Stats
15W - 10L
1,498 SR
Queue Stats
454W - 409L
1,576 Elo+
Party 2
Team Averages
Level 109
1,525 SR
1,532 Elo+

VS

Team Averages
Level 26
1,529 SR
1,390 Elo+
Chernobog
Chernobog
MonkeyFlip69
Chernobog
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,525 Elo+
Solo
Eset
Eset
SilentScreams78
Eset
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,249 Elo+
Party 1
Jormungandr
Jormungandr
Srooge723
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,345 Elo+
Party 1
Chiron
Chiron
eevee8
Chiron
Level 29
God Stats
1W - 1L
1,647 SR
Queue Stats
44W - 57L
1,358 Elo+
Solo
Rama
Rama
xKokushibou
Rama
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 25L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 21
9,528
794
2,689
11,552
13,711
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 3 / 13
10,207
851
16,207
8,831
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
10 / 0 / 18
11,121
927
16,805
9,809
5,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Tillbunk
Cthulhu
17
5 / 3 / 26
11,056
921
13,812
18,933
28,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jing Wei
oR 3 Vo
Jing Wei
18
11 / 4 / 14
10,973
914
14,469
12,866
6,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
MonkeyFlip69
Chernobog
16
2 / 4 / 6
8,386
699
9,580
11,790
5,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 10 / 5
9,232
769
10,412
13,483
5,837
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Srooge723
Jormungandr
12
1 / 10 / 2
7,604
634
2,924
16,216
13,057
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
eevee8
Chiron
16
3 / 7 / 6
9,424
785
9,068
14,471
6,376
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
3 / 6 / 1
8,296
691
6,088
11,779
5,945
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
31
37
Kills
11
12
Deaths
37
92
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
21
6.25
W
9
3
13
5.17
L
Chernobog
MonkeyFlip69
Chernobog
2
4
6
1.25
W
10
0
18
19
L
2
10
5
0.45
L
Jormungandr
Srooge723
Jormungandr
1
10
2
0.2
W
Cthulhu
Tillbunk
Cthulhu
5
3
26
6
L
Chiron
eevee8
Chiron
3
7
6
0.86
W
Jing Wei
oR 3 Vo
Jing Wei
11
4
14
4.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,982
Damage
38,072
61,991
Taken
67,739
57,438
Mitigated
36,404
26,173
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,689
122
879
1,295
11,552
13,711
385
4,051
7,501
10,401
0
W
16,207
400
1,738
1,796
8,831
3,727
1,271
2,331
6,500
22,595
0
L
Chernobog
MonkeyFlip69
Chernobog
9,580
5,075
1,365
2,754
11,790
5,189
0
7,986
3,508
0
18,754
W
16,805
660
4,042
4,939
9,809
5,075
1,171
1,902
7,907
35,446
0
L
10,412
311
634
1,748
13,483
5,837
0
8,639
4,758
23,148
0
L
Jormungandr
Srooge723
Jormungandr
2,924
701
0
232
16,216
13,057
0
11,656
4,310
10,543
0
W
Cthulhu
Tillbunk
Cthulhu
13,812
203
2,257
3,329
18,933
28,144
0
2,529
16,404
31,048
0
L
Chiron
eevee8
Chiron
9,068
2,568
1,054
3,130
14,471
6,376
0
11,112
3,076
0
25,649
W
Jing Wei
oR 3 Vo
Jing Wei
14,469
11,751
1,916
3,982
12,866
6,781
3,200
2,859
10,007
0
25,306
L
6,088
3,274
515
2,391
11,779
5,945
0
8,942
2,551
336
10,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,885
Gold Earned
42,942
126
Minions Killed
129
0
Camps Cleared
0
1,183,845
Distance Traveled
846,812
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,528
794
15
1
0
253,979
0
W
Zeus
10,207
851
12
1
0
210,617
1
L
Chernobog
8,386
699
20
2
0
200,083
0
W
Ah Puch
11,121
927
42
4
0
247,924
5
L
Eset
9,232
769
32
3
0
170,298
0
L
Jormungandr
7,604
634
30
3
0
141,024
0
W
Cthulhu
11,056
921
37
3
0
242,160
0
L
Chiron
9,424
785
38
3
0
174,960
0
W
Jing Wei
10,973
914
20
2
0
229,165
0
L
Rama
8,296
691
9
1
0
160,447
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role