Player Matchup

Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Altzerbek
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 154L
1,652 Elo+
Solo
Raijin
Raijin
ElMariachiLocoMX
Raijin
Level 9
God Stats
3W - 4L
1,414 SR
Queue Stats
35W - 22L
1,621 Elo+
Solo
Fenrir
Fenrir
TheCabrinox
Fenrir
Level 28
God Stats
8W - 5L
1,809 SR
Queue Stats
97W - 84L
1,653 Elo+
Solo
Cerberus
Cerberus
qtToy
Cerberus
Level 25
God Stats
13W - 11L
1,556 SR
Queue Stats
34W - 29L
1,596 Elo+
Solo
Team Averages
Level 23
1,556 SR
1,604 Elo+

VS

Team Averages
Level 22
1,617 SR
1,617 Elo+
Artemis
Artemis
Defyings
Artemis
Level 18
God Stats
10W - 6L
1,699 SR
Queue Stats
331W - 359L
1,507 Elo+
Solo
Pele
Pele
Ka0sRuLes
Pele
Level 18
God Stats
4W - 5L
1,620 SR
Queue Stats
37W - 30L
1,577 Elo+
Solo
Sol
Sol
MusicDiscStrad
Sol
Level 18
God Stats
8W - 5L
1,722 SR
Queue Stats
66W - 56L
1,621 Elo+
Solo
Zhong Kui
Zhong Kui
OgaBoogaHooga
Zhong Kui
Level 29
God Stats
1W - 1L
1,308 SR
Queue Stats
81W - 74L
1,606 Elo+
Solo
Ganesha
Ganesha
Roemen
Ganesha
Level 26
God Stats
5W - 1L
1,737 SR
Queue Stats
128W - 57L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
2
1 / 1 / 0
2,940
588
1,620
1,078
106
Short Bow

Short Bow

+15%
Attack Speed

Osiris
Altzerbek
Osiris
7
3 / 1 / 3
4,474
895
2,771
3,272
1,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
3 / 1 / 1
4,487
897
2,053
3,273
1,173
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
7
1 / 2 / 1
3,736
747
2,119
5,282
2,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
qtToy
Cerberus
6
0 / 2 / 1
3,607
721
590
2,840
959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Defyings
Artemis
7
3 / 0 / 0
4,246
849
2,295
2,207
417
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
6
1 / 3 / 2
3,966
793
1,277
3,268
1,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 2 / 0
4,001
800
2,527
3,210
777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zhong Kui
OgaBoogaHooga
Zhong Kui
7
1 / 2 / 1
4,154
831
2,462
4,137
2,835
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ganesha
Roemen
Ganesha
6
0 / 1 / 2
3,819
764
514
2,698
905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
8
Kills
7
7
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Osiris
Altzerbek
Osiris
3
1
3
4.5
W
Artemis
Defyings
Artemis
3
0
0
3
L
3
1
1
3.5
W
Pele
1
3
2
0.67
W
2
2
0
1
W
Zhong Kui
OgaBoogaHooga
Zhong Kui
1
2
1
0.75
W
Ganesha
Roemen
Ganesha
0
1
2
1
L
Fenrir
1
2
1
0.75
L
Cerberus
qtToy
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,153
Damage
9,075
15,745
Taken
15,520
6,250
Mitigated
5,972
5,484
Healing
5,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,620
1,379
0
397
1,078
106
0
77
1,001
0
4,371
L
Osiris
Altzerbek
Osiris
2,771
968
0
959
3,272
1,742
0
783
2,489
0
18,817
W
Artemis
Defyings
Artemis
2,295
1,276
0
1,215
2,207
417
0
417
1,790
0
21,304
L
2,053
432
0
1,134
3,273
1,173
0
2,236
1,037
19,910
0
W
Pele
1,277
397
0
544
3,268
1,038
0
397
2,871
0
13,704
W
2,527
1,076
0
1,306
3,210
777
1,104
1,314
1,896
15,799
0
W
Zhong Kui
OgaBoogaHooga
Zhong Kui
2,462
682
0
1,791
4,137
2,835
0
0
3,853
17,029
0
W
Ganesha
Roemen
Ganesha
514
35
0
634
2,698
905
0
515
2,183
7,496
0
L
Fenrir
2,119
345
0
2,521
5,282
2,270
0
2,223
3,059
0
11,411
L
Cerberus
qtToy
Cerberus
590
50
0
473
2,840
959
0
184
2,656
9,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,244
Gold Earned
20,186
153
Minions Killed
150
0
Camps Cleared
0
450,781
Distance Traveled
515,439
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,940
588
6
1
0
31,357
0
L
Osiris
4,474
895
41
8
0
118,146
0
W
Artemis
4,246
849
52
10
0
95,672
1
L
Raijin
4,487
897
44
9
0
103,213
3
W
Pele
3,966
793
31
6
0
101,566
0
W
Sol
4,001
800
31
6
0
97,904
2
W
Zhong Kui
4,154
831
31
6
0
96,670
2
W
Ganesha
3,819
764
5
1
0
123,627
2
L
Fenrir
3,736
747
25
5
0
96,837
0
L
Cerberus
3,607
721
37
7
0
101,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role