Player Matchup

Neith
Neith
LordJahyroJ
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,714 Elo+
Solo
Cthulhu
Cthulhu
Lucaschenque
Cthulhu
Level 16
God Stats
6W - 5L
1,766 SR
Queue Stats
15W - 16L
1,484 Elo+
Solo
King Arthur
King Arthur
NetoP9501
King Arthur
Level 18
God Stats
6W - 6L
1,673 SR
Queue Stats
31W - 29L
1,481 Elo+
Solo
Heimdallr
Heimdallr
Saruê33
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,236 Elo+
Solo
Ra
Ra
hgshehjszthaerh
Ra
Level 13
God Stats
1W - 8L
1,179 SR
Queue Stats
16W - 43L
1,307 Elo+
Solo
Team Averages
Level 16
1,524 SR
1,445 Elo+

VS

Team Averages
Level 17
1,667 SR
1,473 Elo+
Neith
Neith
DreasGameX
Neith
Level 17
God Stats
9W - 5L
1,640 SR
Queue Stats
13W - 11L
1,454 Elo+
Solo
Nemesis
Nemesis
Japalokopreto
Nemesis
Level 10
God Stats
3W - 0L
1,821 SR
Queue Stats
4W - 3L
1,453 Elo+
Solo
Rama
Rama
SushiAtomico
Rama
Level 22
God Stats
8W - 7L
1,622 SR
Queue Stats
185W - 87L
1,650 Elo+
Solo
Yemoja
Yemoja
TheClumsyest
Yemoja
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,215 Elo+
Party 1
Olorun
Olorun
Vilminha
Olorun
Level 28
God Stats
2W - 0L
1,753 SR
Queue Stats
16W - 12L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 9 / 7
12,818
986
18,009
24,647
12,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Lucaschenque
Cthulhu
19
2 / 3 / 11
12,093
930
16,613
27,143
33,039
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
NetoP9501
King Arthur
19
3 / 9 / 11
12,911
993
13,492
30,195
31,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
Saruê33
Heimdallr
19
2 / 14 / 9
12,029
925
16,293
27,039
14,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 4 / 7
13,259
1,020
15,055
8,905
3,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
20
22 / 2 / 11
17,243
1,326
49,743
16,654
8,856
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
20
4 / 9 / 14
12,682
976
15,097
26,893
14,050
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
3 / 1 / 11
12,113
932
14,340
7,105
3,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
20
0 / 5 / 21
12,184
937
8,336
14,757
18,041
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Olorun
Vilminha
Olorun
20
10 / 2 / 20
14,922
1,148
26,738
19,875
9,575
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
116
19
Kills
39
39
Deaths
19
45
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Neith
22
2
11
13.75
W
Nemesis
4
9
14
1.22
L
6
9
7
1.06
L
Cthulhu
Lucaschenque
Cthulhu
2
3
11
2.5
L
King Arthur
NetoP9501
King Arthur
3
9
11
0.94
L
Heimdallr
Saruê33
Heimdallr
2
14
9
0.46
W
3
1
11
8.5
W
Yemoja
0
5
21
2.1
W
Olorun
Vilminha
Olorun
10
2
20
10
L
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,462
Damage
114,254
117,929
Taken
85,284
95,238
Mitigated
53,678
7,402
Healing
23,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
49,743
42,735
0
7,133
16,654
8,856
0
6,075
10,579
0
72,711
W
Nemesis
15,097
7,199
0
3,717
26,893
14,050
0
7,978
18,915
0
29,332
L
18,009
10,703
0
3,710
24,647
12,368
0
6,172
18,475
0
33,651
L
Cthulhu
Lucaschenque
Cthulhu
16,613
815
0
0
27,143
33,039
0
5,384
21,759
38,647
0
L
King Arthur
NetoP9501
King Arthur
13,492
652
0
228
30,195
31,953
0
11,984
18,211
0
31,051
L
Heimdallr
Saruê33
Heimdallr
16,293
8,476
0
1,403
27,039
14,027
0
9,259
17,780
0
40,207
W
14,340
11,411
0
0
7,105
3,156
0
2,480
4,625
0
44,706
W
Yemoja
8,336
1,665
2,275
447
14,757
18,041
0
6,539
8,218
22,625
0
W
Olorun
Vilminha
Olorun
26,738
15,351
2,449
7,182
19,875
9,575
0
8,596
11,277
51,157
0
L
15,055
657
1,691
370
8,905
3,851
0
2,275
6,630
44,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,110
Gold Earned
69,144
231
Minions Killed
248
6
Camps Cleared
5
1,187,045
Distance Traveled
1,206,334
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
17,243
1,326
61
5
2
214,000
0
W
Nemesis
12,682
976
30
2
1
311,757
0
L
Neith
12,818
986
31
2
2
222,204
0
L
Cthulhu
12,093
930
54
4
1
258,577
0
L
King Arthur
12,911
993
33
3
1
263,097
0
L
Heimdallr
12,029
925
46
4
2
205,470
0
W
Rama
12,113
932
69
5
0
221,426
0
W
Yemoja
12,184
937
32
2
0
203,096
0
W
Olorun
14,922
1,148
56
4
2
256,055
0
L
Ra
13,259
1,020
67
5
0
237,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role