Player Matchup

Scylla
Scylla
cezia
Scylla
Level 5
God Stats
0W - 3L
1,317 SR
Queue Stats
4W - 11L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
facenaza
Xing Tian
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,262 Elo+
Solo
Charybdis
Charybdis
Νικολαΐδες
Charybdis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 19L
1,504 Elo+
Party 2
Team Averages
Level 14
1,439 SR
1,422 Elo+

VS

Team Averages
Level 19
1,424 SR
1,441 Elo+
Ravana
Ravana
Estralada
Ravana
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 11L
1,369 Elo+
Party 1
Nike
Nike
Federicookie
Nike
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
93W - 52L
1,511 Elo+
Solo
Janus
Janus
SilvaZeno
Janus
Level 24
God Stats
1W - 0L
1,273 SR
Queue Stats
11W - 11L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
cezia
Scylla
16
4 / 5 / 2
11,989
666
16,674
16,913
5,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
facenaza
Xing Tian
11
0 / 13 / 3
9,517
529
4,485
24,038
24,998
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 12 / 4
11,200
622
8,208
17,282
5,985
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Estralada
Ravana
15
11 / 5 / 11
12,745
708
12,607
17,517
7,088
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
12 / 2 / 16
14,129
785
19,231
19,387
17,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
SilvaZeno
Janus
17
7 / 0 / 19
13,036
724
18,974
8,636
2,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
76
6
Kills
30
30
Deaths
7
9
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Ravana
Estralada
Ravana
11
5
11
3.3
W
12
2
16
10
W
Janus
SilvaZeno
Janus
7
0
19
16.5
L
Scylla
cezia
Scylla
4
5
2
1
L
Xing Tian
facenaza
Xing Tian
0
13
3
0.12
L
2
12
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,367
Damage
50,812
58,233
Taken
45,540
36,827
Mitigated
27,646
2,992
Healing
12,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Estralada
Ravana
12,607
6,669
0
4,325
17,517
7,088
1,171
10,301
7,216
0
36,503
W
19,231
4,260
0
6,684
19,387
17,647
1,037
7,672
11,715
972
54,918
W
Janus
SilvaZeno
Janus
18,974
474
174
1,118
8,636
2,911
462
4,141
4,495
75,330
0
L
Scylla
cezia
Scylla
16,674
802
0
951
16,913
5,844
0
10,975
5,938
62,149
0
L
Xing Tian
facenaza
Xing Tian
4,485
1,041
0
411
24,038
24,998
0
3,419
20,619
11,096
0
L
8,208
5,936
0
1,630
17,282
5,985
0
5,054
12,228
0
24,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,706
Gold Earned
39,910
162
Minions Killed
225
2
Camps Cleared
15
810,565
Distance Traveled
1,044,151
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,745
708
44
2
2
298,392
1
W
Nike
14,129
785
86
5
5
358,824
5
W
Janus
13,036
724
95
5
8
386,935
4
L
Scylla
11,989
666
120
7
1
326,727
0
L
Xing Tian
9,517
529
5
0
0
251,208
3
L
Charybdis
11,200
622
37
2
1
232,630
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role