Player Matchup

Gilgamesh
Gilgamesh
Felide26
Gilgamesh
Level 29
God Stats
2W - 3L
1,645 SR
Queue Stats
104W - 88L
1,654 Elo+
Solo
Cerberus
Cerberus
KingLee869
Cerberus
Level 29
God Stats
12W - 8L
1,688 SR
Queue Stats
99W - 92L
1,609 Elo+
Solo
Tsukuyomi
Tsukuyomi
Lockinabox
Tsukuyomi
Level 16
God Stats
0W - 1L
1,219 SR
Queue Stats
2W - 2L
1,799 Elo+
Solo
Danzaburou
Danzaburou
N4Zchemiii243
Danzaburou
Level 26
God Stats
5W - 3L
1,796 SR
Queue Stats
142W - 153L
1,542 Elo+
Solo
Ymir
Ymir
izzapro1
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,347 Elo+
Solo
Team Averages
Level 22
1,570 SR
1,590 Elo+

VS

Team Averages
Level 18
1,459 SR
1,587 Elo+
Artemis
Artemis
Alchemor
Artemis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,552 Elo+
Solo
Anubis
Anubis
Dan_da_N
Anubis
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 20L
1,573 Elo+
Solo
Cthulhu
Cthulhu
EmpressElysium
Cthulhu
Level 30
God Stats
2W - 0L
1,611 SR
Queue Stats
32W - 18L
1,571 Elo+
Solo
Mercury
Mercury
Hubert lnoir
Mercury
Level 17
God Stats
3W - 6L
1,183 SR
Queue Stats
72W - 62L
1,618 Elo+
Solo
Fenrir
Fenrir
IBabyVenus
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 44L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Felide26
Gilgamesh
13
4 / 2 / 3
7,725
552
6,641
9,607
7,008
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
KingLee869
Cerberus
11
3 / 1 / 0
6,698
478
8,696
12,026
14,105
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Lockinabox
Tsukuyomi
12
1 / 5 / 0
7,059
504
3,421
8,729
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
N4Zchemiii243
Danzaburou
11
3 / 2 / 1
6,898
493
5,768
7,957
2,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
10
0 / 5 / 1
6,278
448
2,741
10,680
5,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alchemor
Artemis
11
2 / 5 / 1
6,617
473
5,751
7,030
2,243
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Dan_da_N
Anubis
15
8 / 1 / 1
9,307
665
8,291
7,851
4,818
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 1 / 2
6,291
449
3,590
9,191
5,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Hubert lnoir
Mercury
15
3 / 1 / 3
8,386
599
7,863
9,563
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
IBabyVenus
Fenrir
12
2 / 3 / 2
6,664
476
6,687
12,365
7,454
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
11
Kills
15
15
Deaths
11
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
Alchemor
Artemis
2
5
1
0.5
W
Anubis
Dan_da_N
Anubis
8
1
1
8.5
W
0
1
2
1
L
Gilgamesh
Felide26
Gilgamesh
4
2
3
2.75
W
Mercury
Hubert lnoir
Mercury
3
1
3
4.5
W
Fenrir
IBabyVenus
Fenrir
2
3
2
1
L
Cerberus
KingLee869
Cerberus
3
1
0
3
L
Tsukuyomi
Lockinabox
Tsukuyomi
1
5
0
0.2
L
Danzaburou
N4Zchemiii243
Danzaburou
3
2
1
1.75
L
Ymir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,267
Damage
32,182
48,999
Taken
46,000
31,679
Mitigated
23,682
12,598
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Alchemor
Artemis
5,751
2,632
0
937
7,030
2,243
1,048
571
6,459
0
31,482
W
Anubis
Dan_da_N
Anubis
8,291
650
0
5,281
7,851
4,818
1,072
1,107
6,744
63,961
0
W
3,590
345
291
1,308
9,191
5,886
0
441
8,750
22,022
0
L
Gilgamesh
Felide26
Gilgamesh
6,641
1,702
0
2,149
9,607
7,008
99
3,510
6,097
2,218
30,849
W
Mercury
Hubert lnoir
Mercury
7,863
4,101
0
2,949
9,563
3,281
0
2,784
6,779
0
60,922
W
Fenrir
IBabyVenus
Fenrir
6,687
1,760
0
4,003
12,365
7,454
0
7,169
5,196
0
27,457
L
Cerberus
KingLee869
Cerberus
8,696
1,220
0
4,547
12,026
14,105
0
0
12,026
36,899
0
L
Tsukuyomi
Lockinabox
Tsukuyomi
3,421
912
0
2,593
8,729
2,446
0
2,446
6,283
0
32,605
L
Danzaburou
N4Zchemiii243
Danzaburou
5,768
2,345
0
2,915
7,957
2,612
868
2,102
5,855
0
33,016
L
Ymir
2,741
1,181
0
394
10,680
5,508
318
3,823
6,857
24,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
37,265
327
Minions Killed
388
0
Camps Cleared
0
1,242,382
Distance Traveled
1,319,186
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,617
473
74
5
0
235,559
0
W
Anubis
9,307
665
128
9
0
232,085
3
W
Cthulhu
6,291
449
31
2
0
247,456
1
L
Gilgamesh
7,725
552
52
4
0
275,901
0
W
Mercury
8,386
599
111
8
0
331,705
2
W
Fenrir
6,664
476
44
3
0
272,381
2
L
Cerberus
6,698
478
103
7
0
231,579
1
L
Tsukuyomi
7,059
504
58
4
0
288,681
0
L
Danzaburou
6,898
493
63
5
0
224,460
3
L
Ymir
6,278
448
51
4
0
221,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role