Player Matchup

Janus
Janus
Gold IV
IllmaticXVII
Janus
Gold IV
Level 148
God Stats
77W - 85L
1,558 SR
Queue Stats
539W - 551L
1,366 MMR
Solo
Izanami
Izanami
Silver III
Keletys
Izanami
Silver III
Level 69
God Stats
4W - 1L
1,833 SR
Queue Stats
16W - 20L
1,318 MMR
Solo
Loki
Loki
Bronze III
NoClue2055
Loki
Bronze III
Level 69
God Stats
1W - 0L
1,194 SR
Queue Stats
23W - 17L
1,354 MMR
Solo
Sobek
Sobek
Silver I
TheCrusader555
Sobek
Silver I
Level 68
God Stats
19W - 25L
1,537 SR
Queue Stats
113W - 101L
1,364 MMR
Solo
Tyr
Tyr
Gold V
TrueVoidwalker
Tyr
Gold V
Level 125
God Stats
11W - 6L
1,625 SR
Queue Stats
48W - 39L
1,373 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,549 SR
1,355 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,531 SR
1,349 MMR
Hera
Hera
Gold IV
ArchAngel7400
Hera
Gold IV
Level 104
God Stats
2W - 6L
1,542 SR
Queue Stats
40W - 43L
1,376 MMR
Solo
Odin
Odin
Gold IV
CaleTheScale
Odin
Gold IV
Level 107
God Stats
30W - 20L
1,677 SR
Queue Stats
261W - 276L
1,376 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Toebee
Ah Muzen Cab
Bronze III
Level 66
God Stats
0W - 3L
1,752 SR
Queue Stats
1W - 4L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
WildfireP01
Kumbhakarna
Silver II
Level 129
God Stats
0W - 3L
1,163 SR
Queue Stats
28W - 35L
1,269 MMR
Party 2
Susano
Susano
Gold V
blockedbyjames
Susano
Gold V
Level 103
God Stats
1W - 3L
1,520 SR
Queue Stats
591W - 583L
1,223 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 2
7,460
622
6,719
5,506
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Keletys
Izanami
11
2 / 1 / 4
6,704
559
3,173
6,267
1,697
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 10
6,970
581
3,996
5,735
1,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 4
6,367
531
4,224
9,004
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 1 / 3
7,176
598
4,341
7,061
5,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
GilgameshMorgan Le FayPersephoneAthenaSet

VS

Bans
ArachneArtemisYemojaKaliYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,011
418
4,150
5,820
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 0
7,074
590
3,760
5,329
2,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Toebee
Ah Muzen Cab
10
1 / 4 / 0
5,912
493
4,766
5,614
1,536
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
WildfireP01
Kumbhakarna
8
1 / 4 / 1
5,489
457
2,062
9,560
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 2 / 1
6,302
525
2,930
7,876
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
5
5
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
1
1
0
1
W
7
2
2
4
W
Izanami
Keletys
Izanami
2
1
4
4
W
2
1
10
7
W
2
0
4
4
L
Ah Muzen Cab
Toebee
Ah Muzen Cab
1
4
0
0.25
W
3
1
3
4.5
L
Kumbhakarna
WildfireP01
Kumbhakarna
1
4
1
0.38
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,453
Damage
17,668
33,573
Taken
34,199
16,985
Mitigated
15,841
14,051
Healing
6,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,150
819
0
70
5,820
1,897
0
3,410
2,208
21,933
0
L
3,760
741
0
2,240
5,329
2,658
18
0
5,329
487
41,671
W
6,719
581
101
1,548
5,506
1,623
535
1,767
3,605
41,557
0
W
Izanami
Keletys
Izanami
3,173
1,818
0
1,261
6,267
1,697
0
739
5,448
0
46,429
W
3,996
1,087
0
3,423
5,735
1,483
300
897
4,834
0
32,958
W
4,224
511
0
3,974
9,004
7,127
107
2,341
6,413
16,685
0
L
Ah Muzen Cab
Toebee
Ah Muzen Cab
4,766
2,501
0
1,389
5,614
1,536
0
1,309
4,281
0
30,621
W
4,341
564
0
3,744
7,061
5,055
258
0
6,405
1,215
35,342
L
Kumbhakarna
WildfireP01
Kumbhakarna
2,062
450
0
1,610
9,560
7,178
0
4,277
5,155
9,218
0
L
2,930
592
0
980
7,876
2,572
0
1,601
6,239
0
33,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,677
Gold Earned
29,788
357
Minions Killed
306
0
Camps Cleared
0
1,228,006
Distance Traveled
1,103,012
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,011
418
43
4
0
228,026
2
L
Odin
7,074
590
113
9
0
216,393
2
W
Janus
7,460
622
87
7
0
241,220
3
W
Izanami
6,704
559
104
9
0
222,515
3
W
Loki
6,970
581
69
6
0
256,983
3
W
Sobek
6,367
531
13
1
0
244,095
4
L
Ah Muzen Cab
5,912
493
63
5
0
223,248
2
W
Tyr
7,176
598
84
7
0
263,193
4
L
Kumbhakarna
5,489
457
15
1
0
229,363
5
L
Susano
6,302
525
72
6
0
205,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role