Player Matchup

Loki
Loki
LUupass
Loki
Level 16
God Stats
27W - 16L
1,352 SR
Queue Stats
51W - 49L
1,252 Elo+
Party 1
Fenrir
Fenrir
Vexting
Fenrir
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 7L
1,244 Elo+
Solo
Scylla
Scylla
ZombiDal25
Scylla
Level 16
God Stats
22W - 12L
1,677 SR
Queue Stats
28W - 24L
1,373 Elo+
Party 1
Zeus
Zeus
claytonbands21
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,343 Elo+
Solo
Sol
Sol
mr_dragonkiing
Sol
Level 28
God Stats
2W - 2L
1,454 SR
Queue Stats
130W - 173L
1,321 Elo+
Solo
Team Averages
Level 17
1,497 SR
1,307 Elo+

VS

Team Averages
Level 15
1,397 SR
1,304 Elo+
Jormungandr
Jormungandr
FatalityFields8
Jormungandr
Level 12
God Stats
3W - 1L
1,691 SR
Queue Stats
84W - 78L
1,227 Elo+
Solo
Tsukuyomi
Tsukuyomi
SjChito
Tsukuyomi
Level 11
God Stats
6W - 9L
1,186 SR
Queue Stats
31W - 35L
1,244 Elo+
Solo
Apollo
Apollo
ZoomZoom558024
Apollo
Level 14
God Stats
4W - 7L
1,233 SR
Queue Stats
11W - 17L
1,254 Elo+
Solo
Nemesis
Nemesis
esmecespedes89
Nemesis
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,447 Elo+
Solo
Scylla
Scylla
xlDarthMau21
Scylla
Level 17
God Stats
22W - 19L
1,374 SR
Queue Stats
77W - 65L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
LUupass
Loki
19
3 / 2 / 7
12,504
1,042
10,629
12,996
5,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Vexting
Fenrir
18
6 / 13 / 5
12,642
1,054
12,454
26,049
13,531
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
ZombiDal25
Scylla
17
0 / 4 / 6
10,802
900
6,043
11,243
4,191
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 11 / 4
11,913
993
21,000
18,863
7,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 7 / 4
10,246
854
2,427
13,853
5,026
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FatalityFields8
Jormungandr
20
3 / 0 / 18
12,473
1,039
10,697
11,620
14,316
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
SjChito
Tsukuyomi
19
10 / 5 / 16
13,140
1,095
18,587
15,781
7,635
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
17 / 2 / 13
15,342
1,279
26,557
13,457
5,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
1 / 3 / 14
11,252
938
3,808
10,045
5,496
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
20
6 / 3 / 17
13,068
1,089
16,179
9,232
2,847
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
115
13
Kills
37
37
Deaths
13
26
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FatalityFields8
Jormungandr
3
0
18
12
L
Loki
LUupass
Loki
3
2
7
3.25
W
Tsukuyomi
SjChito
Tsukuyomi
10
5
16
3.6
L
Fenrir
Vexting
Fenrir
6
13
5
0.65
L
Scylla
ZombiDal25
Scylla
0
4
6
0.75
W
17
2
13
11.75
L
3
11
4
0.45
W
1
3
14
2.67
L
1
7
4
0.43
W
Scylla
6
3
17
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,553
Damage
75,828
83,004
Taken
60,135
34,956
Mitigated
35,334
4,714
Healing
2,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FatalityFields8
Jormungandr
10,697
3,759
0
0
11,620
14,316
0
7,687
3,933
35,511
0
L
Loki
LUupass
Loki
10,629
1,743
0
422
12,996
5,102
0
2,767
10,229
0
26,460
W
Tsukuyomi
SjChito
Tsukuyomi
18,587
3,752
0
74
15,781
7,635
0
9,249
6,532
0
28,873
L
Fenrir
Vexting
Fenrir
12,454
6,624
0
2,634
26,049
13,531
0
10,570
15,479
0
18,310
L
Scylla
ZombiDal25
Scylla
6,043
954
0
364
11,243
4,191
0
3,334
7,909
23,974
0
W
26,557
21,195
0
0
13,457
5,040
0
6,151
7,306
0
44,383
L
21,000
3,430
0
976
18,863
7,106
0
6,236
12,627
46,957
0
W
3,808
793
139
1,198
10,045
5,496
0
2,730
7,315
0
14,712
L
2,427
38
0
318
13,853
5,026
0
3,969
9,884
6,790
0
W
Scylla
16,179
2,142
0
1,023
9,232
2,847
0
3,653
5,579
32,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,107
Gold Earned
65,275
148
Minions Killed
185
6
Camps Cleared
6
1,066,404
Distance Traveled
1,142,006
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,473
1,039
43
4
0
254,662
0
L
Loki
12,504
1,042
29
2
2
268,353
0
W
Tsukuyomi
13,140
1,095
24
2
0
212,930
0
L
Fenrir
12,642
1,054
19
2
1
216,234
1
L
Scylla
10,802
900
37
3
1
191,749
0
W
Apollo
15,342
1,279
42
4
4
249,724
1
L
Zeus
11,913
993
55
5
2
205,659
0
W
Nemesis
11,252
938
25
2
0
224,214
1
L
Sol
10,246
854
8
1
0
184,409
0
W
Scylla
13,068
1,089
51
4
2
200,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role