Player Matchup

Athena
Athena
KhaoticKraze
Athena
Level 18
God Stats
7W - 2L
1,672 SR
Queue Stats
24W - 17L
1,729 Elo+
Party 2
Anhur
Anhur
Rycah
Anhur
Level 23
God Stats
4W - 3L
1,556 SR
Queue Stats
73W - 64L
1,640 Elo+
Party 2
Mercury
Mercury
SimpDeNutella
Mercury
Level 22
God Stats
3W - 1L
1,827 SR
Queue Stats
38W - 27L
1,865 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Thanafrej
Morgan Le Fay
Level 128
God Stats
4W - 1L
1,764 SR
Queue Stats
59W - 44L
1,652 Elo+
Party 3
Nike
Nike
pachacutéc
Nike
Level 21
God Stats
2W - 0L
1,764 SR
Queue Stats
20W - 10L
1,857 Elo+
Party 3
Team Averages
Level 42
1,717 SR
1,749 Elo+

VS

Team Averages
Level 27
1,616 SR
1,607 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Roemen
Gilgamesh
Level 26
God Stats
1W - 3L
1,851 SR
Queue Stats
128W - 57L
1,785 Elo+
Solo
Anubis
Anubis
RvAshes
Anubis
Level 40
God Stats
24W - 17L
1,710 SR
Queue Stats
135W - 121L
1,587 Elo+
Party 1
Thanatos
Thanatos
RvrASTRII
Thanatos
Level 28
God Stats
1W - 7L
1,354 SR
Queue Stats
91W - 90L
1,563 Elo+
Party 1
Ymir
Ymir
elPipiPequeño
Ymir
Level 12
God Stats
34W - 36L
1,664 SR
Queue Stats
47W - 45L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 4 / 12
7,931
529
5,172
15,334
9,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Rycah
Anhur
13
6 / 6 / 3
8,227
548
5,093
9,379
2,232
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
15
7 / 0 / 5
9,234
616
8,703
10,878
4,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morgan Le Fay
Thanafrej
Morgan Le Fay
13
4 / 6 / 5
7,777
518
6,018
7,997
2,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 3 / 10
8,884
592
9,831
12,324
6,214
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
8 / 2 / 2
9,426
628
8,241
6,213
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Roemen
Gilgamesh
14
6 / 1 / 5
9,092
606
10,957
14,022
8,200
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
RvAshes
Anubis
14
2 / 6 / 2
8,343
556
8,648
10,693
5,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
RvrASTRII
Thanatos
11
2 / 7 / 2
7,392
493
4,427
11,120
4,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 5
6,670
445
3,310
8,990
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
23
Kills
19
19
Deaths
23
35
Assists
16
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
8
2
2
4.5
W
Athena
2
4
12
2
L
Gilgamesh
Roemen
Gilgamesh
6
1
5
8.5
L
Anubis
RvAshes
Anubis
2
6
2
0.5
L
Thanatos
RvrASTRII
Thanatos
2
7
2
0.43
W
Anhur
Rycah
Anhur
6
6
3
1.25
W
Mercury
7
0
5
9.5
W
Morgan Le Fay
Thanafrej
Morgan Le Fay
4
6
5
1.08
L
1
7
5
0.5
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,817
Damage
35,583
55,912
Taken
51,038
24,800
Mitigated
24,598
12,321
Healing
14,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
8,241
1,484
0
1,362
6,213
2,715
90
1,631
4,430
57,174
9,275
W
Athena
5,172
1,951
0
1,180
15,334
9,480
0
4,274
11,060
15,199
0
L
Gilgamesh
Roemen
Gilgamesh
10,957
2,994
0
3,552
14,022
8,200
482
4,003
9,979
0
55,784
L
Anubis
RvAshes
Anubis
8,648
562
82
3,394
10,693
5,523
212
1,753
8,890
48,650
0
L
Thanatos
RvrASTRII
Thanatos
4,427
1,039
0
6,358
11,120
4,528
24
2,001
9,057
0
35,940
W
Anhur
Rycah
Anhur
5,093
2,444
0
2,510
9,379
2,232
934
2,800
6,579
0
40,430
W
Mercury
8,703
5,123
0
4,947
10,878
4,335
0
3,227
7,651
0
73,468
W
Morgan Le Fay
Thanafrej
Morgan Le Fay
6,018
325
0
451
7,997
2,539
468
3,896
4,101
37,339
0
L
3,310
503
0
78
8,990
3,632
90
1,430
7,482
18,320
0
W
9,831
2,601
0
3,233
12,324
6,214
360
4,368
7,956
0
52,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,053
Gold Earned
40,923
389
Minions Killed
433
0
Camps Cleared
0
1,532,837
Distance Traveled
1,395,002
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,426
628
127
8
0
270,316
3
W
Athena
7,931
529
17
1
0
310,034
7
L
Gilgamesh
9,092
606
92
6
0
307,203
3
L
Anubis
8,343
556
103
7
0
255,258
4
L
Thanatos
7,392
493
68
5
0
299,117
1
W
Anhur
8,227
548
80
5
0
261,965
0
W
Mercury
9,234
616
119
8
0
387,568
1
W
Morgan Le Fay
7,777
518
77
5
0
276,060
2
L
Ymir
6,670
445
43
3
0
263,108
0
W
Nike
8,884
592
96
6
0
297,210
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role