Player Matchup

Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Meedia
Sol
Gold V
Level 160
God Stats
167W - 152L
1,550 SR
Queue Stats
389W - 396L
1,144 MMR
Party 1
Osiris
Osiris
Gold II
Vallejo
Osiris
Gold II
Level 145
God Stats
35W - 32L
1,557 SR
Queue Stats
281W - 275L
1,546 MMR
Party 1
Ganesha
Ganesha
Gold II
Zreiser
Ganesha
Gold II
Level 158
God Stats
2W - 2L
1,231 SR
Queue Stats
250W - 253L
1,521 MMR
Solo
Aphrodite
Aphrodite
Silver II
rogue350
Aphrodite
Silver II
Level 69
God Stats
65W - 65L
1,535 SR
Queue Stats
106W - 128L
1,254 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,475 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,610 SR
1,449 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver IV
Ewalken
Cabrakan
Silver IV
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
11W - 16L
1,394 MMR
Solo
Nike
Nike
Platinum V
MissFortuneQuQ
Nike
Platinum V
Level 60
God Stats
1W - 2L
1,779 SR
Queue Stats
86W - 85L
1,518 MMR
Solo
Zeus
Zeus
Silver I
sebastianida
Zeus
Silver I
Level 149
God Stats
277W - 272L
1,574 SR
Queue Stats
354W - 368L
1,243 MMR
Solo
Scylla
Scylla
Gold II
somecheesecake26
Scylla
Gold II
Level 107
God Stats
3W - 1L
1,483 SR
Queue Stats
158W - 145L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 0 / 7
7,617
692
6,891
5,969
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
Meedia
Sol
12
0 / 0 / 1
6,874
625
4,166
6,826
2,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Vallejo
Osiris
12
9 / 1 / 2
7,615
692
7,672
8,062
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Zreiser
Ganesha
10
0 / 1 / 8
6,115
556
2,308
6,153
2,781
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Aphrodite
rogue350
Aphrodite
12
4 / 0 / 2
7,030
639
3,653
6,074
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshMorgan Le FayAthenaTiamatArtemis

VS

Bans
OdinArachneSobekHerculesYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 0
6,174
561
5,283
8,023
2,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
Ewalken
Cabrakan
9
0 / 4 / 1
5,392
490
1,969
9,524
5,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 0
6,648
604
4,374
9,013
6,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

10
0 / 5 / 1
5,917
538
3,441
7,481
1,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 0
5,929
539
2,391
3,352
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
2
2
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
0
7
4.5
L
Izanami
 
Izanami
1
4
0
0.25
L
Cabrakan
Ewalken
Cabrakan
0
4
1
0.13
W
Sol
Meedia
Sol
0
0
1
0.5
L
1
0
0
1
W
Osiris
Vallejo
Osiris
9
1
2
10
W
Ganesha
Zreiser
Ganesha
0
1
8
4
W
Aphrodite
rogue350
Aphrodite
4
0
2
5
L
0
5
1
0.1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,690
Damage
17,458
33,084
Taken
37,393
14,008
Mitigated
18,106
18,796
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
6,891
5,129
0
1,410
5,969
1,445
0
341
5,628
0
54,573
L
Izanami
 
Izanami
5,283
3,548
0
1,629
8,023
2,788
1,125
529
7,494
0
52,136
L
Cabrakan
Ewalken
Cabrakan
1,969
481
0
2,114
9,524
5,853
81
3,821
5,523
6,402
0
W
Sol
Meedia
Sol
4,166
1,881
0
4,168
6,826
2,106
1,116
515
5,728
39,506
5,118
L
4,374
513
0
4,341
9,013
6,892
0
3,136
5,877
0
38,097
W
Osiris
Vallejo
Osiris
7,672
3,003
0
2,669
8,062
5,613
0
1,741
6,238
0
46,139
W
Ganesha
Zreiser
Ganesha
2,308
384
360
1,928
6,153
2,781
54
2,286
3,803
17,666
0
W
Aphrodite
rogue350
Aphrodite
3,653
648
3,087
5,174
6,074
2,063
215
2,574
3,260
37,140
0
L
3,441
499
0
2,208
7,481
1,641
0
655
6,746
33,199
0
L
2,391
248
0
811
3,352
932
0
1,014
2,291
35,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,251
Gold Earned
30,060
372
Minions Killed
357
0
Camps Cleared
0
1,154,236
Distance Traveled
1,077,759
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,617
692
117
11
0
226,433
0
L
Izanami
6,174
561
99
9
0
194,519
2
L
Cabrakan
5,392
490
12
1
0
223,356
5
W
Sol
6,874
625
85
8
0
218,231
7
L
Nike
6,648
604
94
9
0
244,318
2
W
Osiris
7,615
692
74
7
0
249,766
5
W
Ganesha
6,115
556
13
1
0
236,837
4
W
Aphrodite
7,030
639
83
8
0
222,969
2
L
Zeus
5,917
538
69
6
0
192,769
4
L
Scylla
5,929
539
83
8
0
222,797
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role