Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Heimdallr
Heimdallr
Masters
BreaadPitt
Heimdallr
Masters
Level 126
God Stats
13W - 7L
1,940 SR
Queue Stats
567W - 559L
2,537 MMR
Party 1
Fafnir
Fafnir
Masters
ShadyLife02
Fafnir
Masters
Level 156
God Stats
1W - 0L
1,786 SR
Queue Stats
817W - 784L
2,441 MMR
Party 1
Hun Batz
Hun Batz
Masters
SwejD
Hun Batz
Masters
Level 160
God Stats
13W - 13L
1,686 SR
Queue Stats
514W - 511L
2,527 MMR
Solo
Cerberus
Cerberus
Masters
Vrxa
Cerberus
Masters
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
317W - 185L
2,778 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 152
1,683 SR
2,356 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,683 SR
2,603 MMR
Loki
Loki
Diamond IV
Always Loki
Loki
Diamond IV
Level 65
God Stats
31W - 11L
1,923 SR
Queue Stats
57W - 27L
2,621 MMR
Party 2
Achilles
Achilles
Masters
Jonny99
Achilles
Masters
Level 148
God Stats
22W - 38L
1,550 SR
Queue Stats
860W - 847L
2,803 MMR
Solo
Sobek
Sobek
Masters
Lingý
Sobek
Masters
Level 146
God Stats
9W - 9L
1,680 SR
Queue Stats
1,012W - 989L
2,447 MMR
Solo
Tiamat
Tiamat
Masters
Pyddels
Tiamat
Masters
Level 160
God Stats
3W - 3L
1,706 SR
Queue Stats
142W - 123L
2,658 MMR
Party 2
Anhur
Anhur
Masters
of1nx
Anhur
Masters
Level 139
God Stats
6W - 8L
1,558 SR
Queue Stats
109W - 103L
2,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
3 / 4 / 10
13,413
537
19,108
16,554
9,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
BreaadPitt
Heimdallr
20
2 / 3 / 12
13,487
539
19,427
20,828
9,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
17
2 / 1 / 11
12,126
485
10,125
24,089
37,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
SwejD
Hun Batz
20
6 / 6 / 6
14,007
560
10,497
19,412
10,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Vrxa
Cerberus
20
10 / 2 / 8
15,277
611
22,810
26,293
29,675
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
Zhong KuiMorgan Le FayChang'eGilgameshSol

VS

Bans
KaliAthenaArtioDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 4
13,304
532
11,257
17,129
6,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
Jonny99
Achilles
19
0 / 6 / 2
11,987
479
12,102
27,363
28,416
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Lingý
Sobek
18
3 / 2 / 7
12,115
485
15,732
27,523
34,551
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Pyddels
Tiamat
20
3 / 4 / 6
13,242
530
14,487
14,323
10,430
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
of1nx
Anhur
19
2 / 6 / 3
12,501
500
15,280
19,798
7,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
23
Kills
16
16
Deaths
23
47
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
4
10
2
L
8
5
4
2
W
Heimdallr
BreaadPitt
Heimdallr
2
3
12
2.67
L
Achilles
Jonny99
Achilles
0
6
2
0.17
L
Sobek
Lingý
Sobek
3
2
7
3.25
L
Tiamat
Pyddels
Tiamat
3
4
6
1.5
W
Fafnir
2
1
11
7.5
W
Hun Batz
SwejD
Hun Batz
6
6
6
1.5
W
Cerberus
Vrxa
Cerberus
10
2
8
7
L
Anhur
of1nx
Anhur
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,967
Damage
68,858
107,176
Taken
106,136
96,492
Mitigated
87,505
43,042
Healing
23,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
19,108
1,302
8,725
7,242
16,554
9,242
39
6,062
10,185
118,557
0
L
11,257
3,669
0
3,894
17,129
6,185
0
8,129
9,000
0
85,897
W
Heimdallr
BreaadPitt
Heimdallr
19,427
10,574
0
6,671
20,828
9,702
6,141
4,953
15,875
0
142,530
L
Achilles
Jonny99
Achilles
12,102
2,921
0
6,927
27,363
28,416
0
16,675
10,202
0
82,833
L
Sobek
Lingý
Sobek
15,732
2,079
0
5,319
27,523
34,551
0
15,209
12,242
33,897
0
L
Tiamat
Pyddels
Tiamat
14,487
2,623
0
2,588
14,323
10,430
206
6,650
7,602
121,624
0
W
Fafnir
10,125
1,552
0
5,980
24,089
37,794
780
8,394
15,547
29,069
0
W
Hun Batz
SwejD
Hun Batz
10,497
2,108
0
540
19,412
10,079
0
6,519
12,681
0
103,462
W
Cerberus
Vrxa
Cerberus
22,810
2,153
0
13,884
26,293
29,675
160
6,794
19,016
108,781
0
L
Anhur
of1nx
Anhur
15,280
6,960
0
4,449
19,798
7,923
1,130
4,861
14,808
0
125,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,310
Gold Earned
63,149
815
Minions Killed
685
0
Camps Cleared
0
2,486,326
Distance Traveled
2,494,888
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,413
537
218
9
0
538,660
2
L
Loki
13,304
532
123
5
0
556,973
0
W
Heimdallr
13,487
539
210
8
0
472,909
5
L
Achilles
11,987
479
137
5
0
510,313
0
L
Sobek
12,115
485
45
2
0
505,541
8
L
Tiamat
13,242
530
210
8
0
475,637
3
W
Fafnir
12,126
485
23
1
0
487,276
2
W
Hun Batz
14,007
560
156
6
0
480,765
7
W
Cerberus
15,277
611
208
8
0
506,716
8
L
Anhur
12,501
500
170
7
0
446,424
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role