Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Canadienboy31
Jormungandr
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,345 Elo+
Party 1
Yemoja
Yemoja
mustang06
Yemoja
Level 25
God Stats
42W - 40L
1,586 SR
Queue Stats
114W - 121L
1,473 Elo+
Party 3
Team Averages
Level 71
1,517 SR
1,464 Elo+

VS

Team Averages
Level 68
1,604 SR
1,451 Elo+
Fenrir
Fenrir
AkoDraco
Fenrir
Level 89
God Stats
8W - 1L
1,951 SR
Queue Stats
259W - 238L
1,486 Elo+
Party 2
Anubis
Anubis
DarceDi
Anubis
Level 42
God Stats
2W - 1L
1,481 SR
Queue Stats
98W - 102L
1,460 Elo+
Party 2
Chaac
Chaac
KaijuShrimp
Chaac
Level 45
God Stats
10W - 9L
1,399 SR
Queue Stats
143W - 180L
1,389 Elo+
Solo
Ares
Ares
SSFernando
Ares
Level 58
God Stats
57W - 39L
1,653 SR
Queue Stats
379W - 354L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
VictorBelmont99
Danzaburou
Level 105
God Stats
131W - 105L
1,535 SR
Queue Stats
608W - 566L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
3 / 6 / 4
7,766
647
9,015
7,369
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
 
Fenrir
11
6 / 5 / 0
6,877
573
5,555
9,985
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
 
Danzaburou
10
2 / 4 / 0
6,110
509
3,909
9,215
2,496
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Canadienboy31
Jormungandr
9
0 / 2 / 1
5,561
463
660
4,496
1,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
mustang06
Yemoja
8
0 / 3 / 2
5,183
432
2,800
7,583
4,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AkoDraco
Fenrir
14
8 / 1 / 1
8,279
690
6,782
7,777
2,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
DarceDi
Anubis
12
2 / 5 / 6
6,969
581
3,174
7,953
3,710
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 1 / 0
7,665
639
3,921
6,255
3,826
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 3 / 6
6,378
532
3,271
9,159
5,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
VictorBelmont99
Danzaburou
14
6 / 1 / 2
8,192
683
7,770
7,599
2,757
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
11
Kills
20
20
Deaths
11
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
6
4
0.83
L
Fenrir
 
Fenrir
6
5
0
1.2
L
Danzaburou
 
Danzaburou
2
4
0
0.5
W
Fenrir
AkoDraco
Fenrir
8
1
1
8.5
L
Jormungandr
Canadienboy31
Jormungandr
0
2
1
0.25
W
Anubis
DarceDi
Anubis
2
5
6
1
W
3
1
0
3
W
1
3
6
1.33
W
Danzaburou
VictorBelmont99
Danzaburou
6
1
2
7
L
Yemoja
mustang06
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
24,918
38,648
Taken
38,743
13,736
Mitigated
18,748
5,488
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,015
2,741
0
585
7,369
1,757
0
2,793
4,484
45,305
0
L
Fenrir
 
Fenrir
5,555
2,865
0
1,825
9,985
3,323
0
1,214
8,687
0
32,430
L
Danzaburou
 
Danzaburou
3,909
1,217
0
2,022
9,215
2,496
0
1,503
7,712
0
37,286
W
Fenrir
AkoDraco
Fenrir
6,782
1,828
0
1,019
7,777
2,778
0
2,035
5,608
0
50,546
L
Jormungandr
Canadienboy31
Jormungandr
660
390
0
287
4,496
1,853
0
0
4,367
19,144
0
W
Anubis
DarceDi
Anubis
3,174
533
0
1,930
7,953
3,710
0
4,505
3,182
31,213
0
W
3,921
830
0
2,632
6,255
3,826
58
1,172
4,991
0
41,520
W
3,271
415
0
1,377
9,159
5,677
0
2,527
6,514
16,131
0
W
Danzaburou
VictorBelmont99
Danzaburou
7,770
4,132
0
3,403
7,599
2,757
2,616
1,516
5,973
0
55,910
L
Yemoja
mustang06
Yemoja
2,800
346
431
338
7,583
4,307
0
935
6,601
14,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,497
Gold Earned
37,483
275
Minions Killed
398
0
Camps Cleared
0
1,038,175
Distance Traveled
1,166,493
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,766
647
84
7
0
204,166
2
L
Fenrir
6,877
573
56
5
0
232,201
1
L
Danzaburou
6,110
509
75
6
0
196,960
2
W
Fenrir
8,279
690
85
7
0
279,688
2
L
Jormungandr
5,561
463
41
3
0
188,332
0
W
Anubis
6,969
581
64
5
0
205,997
0
W
Chaac
7,665
639
100
8
0
237,922
4
W
Ares
6,378
532
19
2
0
221,687
2
W
Danzaburou
8,192
683
130
11
0
221,199
1
L
Yemoja
5,183
432
19
2
0
216,516
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role