Player Matchup

Scylla
Scylla
CosierStew272
Scylla
Level 67
God Stats
1W - 1L
1,571 SR
Queue Stats
88W - 192L
1,220 Elo+
Party 1
Amaterasu
Amaterasu
Dakan18
Amaterasu
Level 57
God Stats
4W - 14L
1,312 SR
Queue Stats
64W - 148L
1,253 Elo+
Party 1
Cthulhu
Cthulhu
Marsbarpartyy
Cthulhu
Level 60
God Stats
2W - 11L
1,194 SR
Queue Stats
55W - 132L
1,247 Elo+
Party 1
Ao Kuang
Ao Kuang
gilbert26
Ao Kuang
Level 60
God Stats
6W - 29L
1,215 SR
Queue Stats
74W - 169L
1,226 Elo+
Party 1
Izanami
Izanami
supersid06
Izanami
Level 62
God Stats
9W - 31L
1,261 SR
Queue Stats
74W - 172L
1,219 Elo+
Party 1
Team Averages
Level 61
1,310 SR
1,233 Elo+

VS

Team Averages
Level 93
1,543 SR
1,440 Elo+
Ares
Ares
 
Ares
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Ebrahim-_-1998
Gilgamesh
Level 102
God Stats
7W - 2L
1,451 SR
Queue Stats
41W - 40L
1,376 Elo+
Party 2
Thanatos
Thanatos
RevStrychnine16
Thanatos
Level 105
God Stats
43W - 31L
1,498 SR
Queue Stats
457W - 464L
1,483 Elo+
Solo
Arachne
Arachne
vad1
Arachne
Level 95
God Stats
29W - 25L
1,555 SR
Queue Stats
486W - 520L
1,436 Elo+
Solo
Sol
Sol
zayd159
Sol
Level 82
God Stats
3W - 1L
1,709 SR
Queue Stats
73W - 64L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
4,904
490
1,731
2,114
359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Dakan18
Amaterasu
8
0 / 3 / 0
4,614
461
1,080
6,217
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
7
0 / 1 / 1
4,448
445
4,743
6,102
2,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
gilbert26
Ao Kuang
8
1 / 5 / 0
4,856
486
2,820
7,274
1,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
supersid06
Izanami
7
0 / 4 / 1
4,323
432
2,850
5,400
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 0 / 3
5,365
537
3,296
6,600
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Ebrahim-_-1998
Gilgamesh
11
4 / 0 / 3
6,600
660
4,133
3,968
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
10
4 / 1 / 4
6,376
638
5,125
5,135
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
vad1
Arachne
12
4 / 0 / 0
6,627
663
1,996
5,915
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
9
1 / 1 / 4
5,395
540
3,969
5,921
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
14
14
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
3
2.5
L
1
1
0
1
L
Amaterasu
Dakan18
Amaterasu
0
3
0
0
W
Gilgamesh
Ebrahim-_-1998
Gilgamesh
4
0
3
5.5
L
Cthulhu
0
1
1
0.5
W
Thanatos
4
1
4
6
L
Ao Kuang
gilbert26
Ao Kuang
1
5
0
0.2
L
Izanami
supersid06
Izanami
0
4
1
0.13
W
Arachne
vad1
Arachne
4
0
0
4
W
Sol
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,224
Damage
18,519
27,107
Taken
27,539
8,224
Mitigated
11,649
3,529
Healing
16,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,296
208
0
2,162
6,600
3,769
182
3,079
3,521
11,023
0
L
1,731
169
0
0
2,114
359
0
0
2,114
17,006
0
L
Amaterasu
Dakan18
Amaterasu
1,080
509
0
851
6,217
2,060
0
0
6,217
0
15,190
W
Gilgamesh
Ebrahim-_-1998
Gilgamesh
4,133
1,640
0
2,504
3,968
1,801
616
1,122
2,846
0
24,790
L
Cthulhu
4,743
225
77
920
6,102
2,876
0
3,744
2,358
17,012
0
W
Thanatos
5,125
1,339
0
5,384
5,135
2,083
0
617
4,478
0
34,670
L
Ao Kuang
gilbert26
Ao Kuang
2,820
1,245
19
893
7,274
1,693
0
372
6,902
23,193
0
L
Izanami
supersid06
Izanami
2,850
2,144
0
769
5,400
1,236
0
3,149
2,251
0
17,122
W
Arachne
vad1
Arachne
1,996
1,022
0
3,066
5,915
2,302
0
2,116
3,573
0
40,317
W
Sol
3,969
1,183
0
3,422
5,921
1,694
1,047
2,094
3,827
30,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,145
Gold Earned
30,363
195
Minions Killed
274
0
Camps Cleared
0
833,805
Distance Traveled
977,500
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,365
537
16
2
0
193,348
3
L
Scylla
4,904
490
36
4
0
177,472
2
L
Amaterasu
4,614
461
41
4
0
156,847
2
W
Gilgamesh
6,600
660
51
5
0
179,300
2
L
Cthulhu
4,448
445
19
2
0
157,229
0
W
Thanatos
6,376
638
65
7
0
217,722
0
L
Ao Kuang
4,856
486
47
5
0
174,785
0
L
Izanami
4,323
432
52
5
0
167,472
4
W
Arachne
6,627
663
82
8
0
221,028
3
W
Sol
5,395
540
60
6
0
166,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role