Player Matchup

Achilles
Achilles
AceScorpion9311
Achilles
Level 29
God Stats
11W - 14L
1,454 SR
Queue Stats
225W - 269L
1,378 Elo+
Solo
Artemis
Artemis
Beninewolf
Artemis
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 75L
1,537 Elo+
Solo
Bakasura
Bakasura
LandsSoooColddd
Bakasura
Level 25
God Stats
10W - 9L
1,658 SR
Queue Stats
35W - 42L
1,436 Elo+
Solo
Freya
Freya
SmallishBeast23
Freya
Level 23
God Stats
9W - 8L
1,211 SR
Queue Stats
35W - 34L
1,341 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ToAsTMaLOne7055
Morgan Le Fay
Level 29
God Stats
2W - 1L
1,519 SR
Queue Stats
91W - 109L
1,300 Elo+
Solo
Team Averages
Level 27
1,468 SR
1,398 Elo+

VS

Team Averages
Level 27
1,362 SR
1,406 Elo+
Amaterasu
Amaterasu
AIoha Shirt
Amaterasu
Level 28
God Stats
0W - 2L
1,255 SR
Queue Stats
62W - 54L
1,589 Elo+
Solo
Nemesis
Nemesis
Divine_dez
Nemesis
Level 25
God Stats
61W - 57L
1,471 SR
Queue Stats
206W - 247L
1,380 Elo+
Solo
Ymir
Ymir
GAELGUEMU150601
Ymir
Level 28
God Stats
20W - 23L
1,473 SR
Queue Stats
103W - 113L
1,378 Elo+
Party 1
Thanatos
Thanatos
Sauce daddy4683
Thanatos
Level 27
God Stats
1W - 4L
1,104 SR
Queue Stats
55W - 62L
1,311 Elo+
Solo
Nu Wa
Nu Wa
fabro820
Nu Wa
Level 28
God Stats
11W - 15L
1,509 SR
Queue Stats
124W - 132L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
9 / 7 / 4
10,979
523
11,605
18,320
9,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Beninewolf
Artemis
18
11 / 3 / 3
12,070
575
18,588
20,432
7,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
18
4 / 2 / 5
11,139
530
7,351
16,209
8,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 10 / 3
9,449
450
7,518
17,373
7,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
ToAsTMaLOne7055
Morgan Le Fay
16
5 / 7 / 5
10,334
492
12,109
15,792
4,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AIoha Shirt
Amaterasu
20
19 / 3 / 2
13,618
648
23,954
21,075
18,259
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Divine_dez
Nemesis
8
1 / 4 / 0
6,964
332
3,443
7,706
2,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 4 / 6
10,062
479
9,699
16,805
15,263
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
13
3 / 8 / 3
8,719
415
4,187
15,159
4,632
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
fabro820
Nu Wa
14
3 / 11 / 6
9,172
437
18,102
16,484
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
46
30
Kills
29
29
Deaths
30
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AIoha Shirt
Amaterasu
19
3
2
6.67
W
Achilles
9
7
4
1.57
W
Artemis
Beninewolf
Artemis
11
3
3
4.17
L
Nemesis
Divine_dez
Nemesis
1
4
0
0.25
L
3
4
6
1.5
W
Bakasura
4
2
5
3.25
L
Thanatos
3
8
3
0.56
W
1
10
3
0.25
W
Morgan Le Fay
ToAsTMaLOne7055
Morgan Le Fay
5
7
5
1.07
L
Nu Wa
fabro820
Nu Wa
3
11
6
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,171
Damage
59,385
88,126
Taken
77,229
36,897
Mitigated
45,417
29,200
Healing
15,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AIoha Shirt
Amaterasu
23,954
13,097
0
4,070
21,075
18,259
158
6,871
13,652
3,191
86,913
W
Achilles
11,605
5,082
0
3,665
18,320
9,530
1,608
6,343
11,673
0
38,994
W
Artemis
Beninewolf
Artemis
18,588
11,778
0
10,892
20,432
7,183
1,519
6,407
13,815
0
77,811
L
Nemesis
Divine_dez
Nemesis
3,443
1,211
0
899
7,706
2,825
0
530
7,140
0
17,671
L
9,699
2,227
90
1,025
16,805
15,263
481
4,072
12,411
38,909
0
W
Bakasura
7,351
5,535
0
5,898
16,209
8,412
361
3,635
12,314
0
70,757
L
Thanatos
4,187
1,990
0
7,082
15,159
4,632
0
2,497
12,262
0
41,882
W
7,518
2,711
0
4,575
17,373
7,196
784
3,272
13,887
32,013
0
W
Morgan Le Fay
ToAsTMaLOne7055
Morgan Le Fay
12,109
387
0
4,170
15,792
4,576
675
7,632
7,695
65,128
0
L
Nu Wa
fabro820
Nu Wa
18,102
3,487
0
2,229
16,484
4,438
28
4,674
11,145
50,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,971
Gold Earned
48,535
454
Minions Killed
389
0
Camps Cleared
0
1,923,430
Distance Traveled
1,501,988
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
13,618
648
164
8
0
384,422
0
W
Achilles
10,979
523
54
3
0
396,053
0
W
Artemis
12,070
575
103
5
0
346,403
1
L
Nemesis
6,964
332
32
2
0
203,798
3
L
Ymir
10,062
479
63
3
0
302,902
1
W
Bakasura
11,139
530
128
6
0
473,160
4
L
Thanatos
8,719
415
75
4
0
310,082
1
W
Freya
9,449
450
62
3
0
359,888
3
W
Morgan Le Fay
10,334
492
107
5
0
347,926
4
L
Nu Wa
9,172
437
55
3
0
300,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role