Player Matchup

Cthulhu
Cthulhu
Hellsing III
Cthulhu
Level 158
God Stats
25W - 28L
1,441 SR
Queue Stats
507W - 611L
1,358 Elo+
Party 2
Awilix
Awilix
Hey_Noah
Awilix
Level 148
God Stats
1W - 3L
1,286 SR
Queue Stats
30W - 27L
1,584 Elo+
Solo
Artemis
Artemis
Insidious1
Artemis
Level 148
God Stats
18W - 21L
1,546 SR
Queue Stats
350W - 444L
1,374 Elo+
Party 2
Thoth
Thoth
papa-smurf_lv
Thoth
Level 140
God Stats
2W - 2L
1,306 SR
Queue Stats
124W - 107L
1,661 Elo+
Solo
Team Averages
Level 149
1,395 SR
1,494 Elo+

VS

Team Averages
Level 51
1,519 SR
999 Elo+
Chronos
Chronos
EcHo x PhAnToM4
Chronos
Level 49
God Stats
0W - 1L
1,728 SR
Queue Stats
0W - 10L
981 Elo+
Party 1
Ra
Ra
EcHo x SnIpEr42
Ra
Level 63
God Stats
0W - 1L
1,381 SR
Queue Stats
0W - 10L
981 Elo+
Party 1
Medusa
Medusa
Kit Kat Kombatz
Medusa
Level 25
God Stats
0W - 5L
1,461 SR
Queue Stats
1W - 12L
1,054 Elo+
Party 1
Gilgamesh
Gilgamesh
Thaldiir
Gilgamesh
Level 67
God Stats
0W - 1L
1,507 SR
Queue Stats
0W - 10L
981 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hellsing III
Cthulhu
17
2 / 0 / 12
11,819
739
8,616
8,675
9,020
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Hey_Noah
Awilix
19
12 / 2 / 2
12,771
798
16,603
12,536
6,620
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Insidious1
Artemis
18
4 / 1 / 9
12,442
778
13,856
10,579
4,513
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
2 / 1 / 7
12,291
768
9,935
7,327
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 0
9,986
624
5,092
10,494
3,527
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 7 / 1
10,020
626
4,619
10,734
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
1 / 6 / 1
9,666
604
5,843
14,938
5,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Thaldiir
Gilgamesh
17
1 / 3 / 0
10,575
661
5,044
19,331
9,704
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
20
Kills
4
4
Deaths
20
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
1
7
1
0.21
W
Cthulhu
Hellsing III
Cthulhu
2
0
12
8
W
Awilix
Hey_Noah
Awilix
12
2
2
6.5
W
Artemis
Insidious1
Artemis
4
1
9
8.5
L
1
6
1
0.25
L
Gilgamesh
Thaldiir
Gilgamesh
1
3
0
0.33
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,010
Damage
20,598
39,117
Taken
55,497
22,852
Mitigated
22,719
6,911
Healing
9,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,092
692
0
457
10,494
3,527
0
5,286
4,986
36,354
0
L
4,619
76
1,156
1,713
10,734
4,089
0
1,604
9,116
26,376
0
W
Cthulhu
Hellsing III
Cthulhu
8,616
759
1,507
1,729
8,675
9,020
204
2,067
6,482
40,197
0
W
Awilix
Hey_Noah
Awilix
16,603
7,151
0
1,478
12,536
6,620
1,876
2,534
9,840
0
42,388
W
Artemis
Insidious1
Artemis
13,856
4,426
0
598
10,579
4,513
3,437
3,153
7,246
0
60,499
L
5,843
2,286
0
273
14,938
5,399
0
4,519
10,355
0
24,538
L
Gilgamesh
Thaldiir
Gilgamesh
5,044
938
0
5,727
19,331
9,704
0
6,906
12,193
0
24,794
W
9,935
1,053
0
1,599
7,327
2,699
1,124
2,132
5,029
56,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,323
Gold Earned
40,247
317
Minions Killed
227
17
Camps Cleared
4
1,320,994
Distance Traveled
908,801
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,986
624
73
5
1
221,411
0
L
Ra
10,020
626
60
4
1
192,333
4
W
Cthulhu
11,819
739
63
4
3
344,932
3
W
Awilix
12,771
798
37
2
6
390,152
1
W
Artemis
12,442
778
99
6
4
283,013
4
L
Medusa
9,666
604
49
3
1
216,397
0
L
Gilgamesh
10,575
661
45
3
1
278,660
0
W
Thoth
12,291
768
118
7
4
302,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role