Player Matchup

Xing Tian
Xing Tian
BRAIS_GAMER78
Xing Tian
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,492 Elo+
Party 2
Guan Yu
Guan Yu
JEOPT82YT
Guan Yu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 150L
1,504 Elo+
Party 2
Ymir
Ymir
Losmazapanes2020
Ymir
Level 27
God Stats
6W - 4L
1,678 SR
Queue Stats
68W - 71L
1,494 Elo+
Party 2
Terra
Terra
Marcokamu_07
Terra
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
202W - 225L
1,404 Elo+
Party 2
Cerberus
Cerberus
SDR_amadeo
Cerberus
Level 108
God Stats
0W - 2L
1,305 SR
Queue Stats
227W - 217L
1,546 Elo+
Party 2
Team Averages
Level 62
1,497 SR
1,488 Elo+

VS

Team Averages
Level 78
1,470 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Ace-Sayajin
Medusa
Level 71
God Stats
109W - 87L
1,527 SR
Queue Stats
287W - 291L
1,430 Elo+
Party 1
Cthulhu
Cthulhu
REX_TLOU
Cthulhu
Level 46
God Stats
26W - 34L
1,363 SR
Queue Stats
149W - 183L
1,379 Elo+
Solo
Fafnir
Fafnir
the210selectaz
Fafnir
Level 66
God Stats
6W - 9L
1,462 SR
Queue Stats
179W - 191L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BRAIS_GAMER78
Xing Tian
1
0 / 0 / 0
2,523
505
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Guan Yu
JEOPT82YT
Guan Yu
1
0 / 0 / 0
2,467
493
0
0
0
4
0 / 3 / 0
2,861
572
705
3,670
946
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

3
0 / 0 / 0
2,671
534
97
697
195
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cerberus
SDR_amadeo
Cerberus
6
0 / 1 / 0
3,418
684
1,162
2,498
1,267
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
4,014
803
0
1,564
337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
 
Bastet
5
0 / 0 / 0
3,369
674
89
1,869
355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
7
2 / 0 / 1
4,116
823
1,807
1,287
335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
REX_TLOU
Cthulhu
6
1 / 0 / 0
3,762
752
1,289
2,371
732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 0 / 2
3,965
793
861
2,891
1,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
4
4
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
W
Bastet
 
Bastet
0
0
0
0
W
Medusa
2
0
1
2.5
L
Xing Tian
BRAIS_GAMER78
Xing Tian
0
0
0
0
L
Guan Yu
JEOPT82YT
Guan Yu
0
0
0
0
L
0
3
0
0
L
0
0
0
0
W
Cthulhu
REX_TLOU
Cthulhu
1
0
0
1
L
Cerberus
SDR_amadeo
Cerberus
0
1
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,964
Damage
4,046
6,865
Taken
9,982
2,408
Mitigated
3,342
833
Healing
4,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
0
0
0
1,156
1,564
337
2,888
0
1,564
18,155
0
W
Bastet
 
Bastet
89
36
0
1,184
1,869
355
0
0
1,869
0
9,068
W
Medusa
1,807
819
0
550
1,287
335
621
338
949
0
16,367
L
Xing Tian
BRAIS_GAMER78
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
JEOPT82YT
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
705
187
0
0
3,670
946
0
694
2,976
5,618
0
L
97
41
0
323
697
195
0
167
530
2,208
0
W
Cthulhu
REX_TLOU
Cthulhu
1,289
533
0
1,006
2,371
732
0
1,162
1,209
11,020
0
L
Cerberus
SDR_amadeo
Cerberus
1,162
298
0
510
2,498
1,267
0
1,289
1,209
11,838
0
W
861
282
0
911
2,891
1,583
342
464
2,427
3,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,940
Gold Earned
19,226
53
Minions Killed
124
0
Camps Cleared
0
209,457
Distance Traveled
469,794
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,014
803
43
9
0
73,158
0
W
Bastet
3,369
674
27
5
0
115,694
0
W
Medusa
4,116
823
32
6
0
89,743
1
L
Xing Tian
2,523
505
0
0
0
10,506
0
L
Guan Yu
2,467
493
0
0
0
2,470
0
L
Ymir
2,861
572
13
3
0
86,135
0
L
Terra
2,671
534
4
1
0
34,208
0
W
Cthulhu
3,762
752
18
4
0
89,568
0
L
Cerberus
3,418
684
36
7
0
76,138
0
W
Fafnir
3,965
793
4
1
0
101,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role