Player Matchup

Morgan Le Fay
Morgan Le Fay
Croldawl
Morgan Le Fay
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,398 Elo+
Party 2
Hercules
Hercules
Gorge15
Hercules
Level 157
God Stats
0W - 1L
1,232 SR
Queue Stats
10W - 8L
1,543 Elo+
Party 2
Da Ji
Da Ji
MHMD93
Da Ji
Level 154
God Stats
1W - 4L
1,537 SR
Queue Stats
496W - 491L
1,534 Elo+
Solo
He Bo
He Bo
StinkyDoggie
He Bo
Level 144
God Stats
0W - 2L
1,400 SR
Queue Stats
49W - 30L
1,594 Elo+
Party 2
Hera
Hera
iQ6FH
Hera
Level 123
God Stats
0W - 4L
1,605 SR
Queue Stats
325W - 327L
1,515 Elo+
Solo
Team Averages
Level 139
1,455 SR
1,517 Elo+

VS

Team Averages
Level 99
1,395 SR
1,558 Elo+
Mulan
Mulan
NeonBloodl
Mulan
Level 144
God Stats
1W - 1L
1,278 SR
Queue Stats
89W - 90L
1,564 Elo+
Party 3
Susano
Susano
Psychedelicc
Susano
Level 102
God Stats
1W - 2L
1,413 SR
Queue Stats
69W - 66L
1,581 Elo+
Party 3
Osiris
Osiris
Rurtsda
Osiris
Level 48
God Stats
1W - 1L
1,487 SR
Queue Stats
18W - 18L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
TuFangYa
Jormungandr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 21L
1,510 Elo+
Party 1
Kuzenbo
Kuzenbo
°KingDong
Kuzenbo
Level 75
God Stats
1W - 1L
1,296 SR
Queue Stats
18W - 13L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Croldawl
Morgan Le Fay
12
1 / 2 / 11
9,112
536
3,466
5,318
1,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
Gorge15
Hercules
18
2 / 3 / 12
11,572
681
9,977
23,291
28,336
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Da Ji
MHMD93
Da Ji
18
11 / 7 / 6
12,404
730
17,206
19,664
10,427
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
5 / 6 / 8
12,078
710
18,558
12,582
3,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
iQ6FH
Hera
19
2 / 8 / 8
11,437
673
14,083
13,979
5,481
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
1 / 6 / 17
11,620
684
9,156
18,127
19,343
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Susano
20
7 / 5 / 13
13,300
782
17,563
15,025
8,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Osiris
Rurtsda
Osiris
20
8 / 3 / 12
13,501
794
22,639
15,291
12,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
TuFangYa
Jormungandr
20
7 / 4 / 14
13,000
765
13,212
21,775
25,165
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
°KingDong
Kuzenbo
17
3 / 4 / 13
11,313
665
6,719
15,815
23,280
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
95
21
Kills
26
26
Deaths
22
45
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Croldawl
Morgan Le Fay
1
2
11
3.25
L
Hercules
Gorge15
Hercules
2
3
12
2.67
L
Da Ji
MHMD93
Da Ji
11
7
6
2
W
Mulan
1
6
17
1.58
W
Susano
7
5
13
2.7
W
Osiris
Rurtsda
Osiris
8
3
12
4.67
L
5
6
8
1.5
W
Jormungandr
TuFangYa
Jormungandr
7
4
14
3.5
L
Hera
iQ6FH
Hera
2
8
8
0.75
W
Kuzenbo
°KingDong
Kuzenbo
3
4
13
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,290
Damage
69,289
74,834
Taken
86,033
49,906
Mitigated
88,364
28,105
Healing
24,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Croldawl
Morgan Le Fay
3,466
587
0
1,524
5,318
1,754
480
1,240
4,078
13,336
0
L
Hercules
Gorge15
Hercules
9,977
1,779
861
9,933
23,291
28,336
167
6,254
17,037
0
17,358
L
Da Ji
MHMD93
Da Ji
17,206
5,281
2,505
6,135
19,664
10,427
661
5,524
14,140
0
20,932
W
Mulan
9,156
1,012
323
1,592
18,127
19,343
863
6,414
11,713
0
20,024
W
Susano
17,563
4,441
2,183
2,596
15,025
8,328
1,428
5,607
9,418
0
35,125
W
Osiris
Rurtsda
Osiris
22,639
3,950
2,726
4,004
15,291
12,248
1,647
7,481
7,810
0
46,551
L
18,558
310
1,863
1,935
12,582
3,908
351
3,200
9,382
40,913
0
W
Jormungandr
TuFangYa
Jormungandr
13,212
1,494
2,212
5,897
21,775
25,165
1,212
9,942
11,833
39,973
0
L
Hera
iQ6FH
Hera
14,083
3,594
1,605
1,744
13,979
5,481
0
3,713
10,266
47,791
0
W
Kuzenbo
°KingDong
Kuzenbo
6,719
2,020
761
2,320
15,815
23,280
391
6,663
9,152
18,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,603
Gold Earned
62,734
155
Minions Killed
153
0
Camps Cleared
0
1,234,482
Distance Traveled
1,544,649
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,112
536
16
1
0
135,481
0
L
Hercules
11,572
681
12
1
0
319,900
1
L
Da Ji
12,404
730
10
1
0
241,555
0
W
Mulan
11,620
684
23
1
0
294,967
0
W
Susano
13,300
782
39
2
0
329,005
0
W
Osiris
13,501
794
44
3
0
331,209
3
L
He Bo
12,078
710
44
3
0
278,821
3
W
Jormungandr
13,000
765
34
2
0
291,048
1
L
Hera
11,437
673
73
4
0
258,725
0
W
Kuzenbo
11,313
665
13
1
0
298,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role