Player Matchup

Gilgamesh
Gilgamesh
PanKolega
Gilgamesh
Level 31
God Stats
4W - 1L
1,796 SR
Queue Stats
4W - 2L
1,651 Elo+
Party 1
Cernunnos
Cernunnos
Spyro94
Cernunnos
Level 154
God Stats
39W - 34L
1,565 SR
Queue Stats
251W - 216L
1,695 Elo+
Solo
Baron Samedi
Baron Samedi
TuSiEJeBniJ
Baron Samedi
Level 109
God Stats
4W - 2L
1,718 SR
Queue Stats
4W - 2L
1,651 Elo+
Party 1
Fenrir
Fenrir
leboukediting2
Fenrir
Level 85
God Stats
1W - 0L
1,330 SR
Queue Stats
2W - 2L
1,499 Elo+
Solo
Team Averages
Level 95
1,602 SR
1,624 Elo+

VS

Team Averages
Level 136
1,644 SR
1,429 Elo+
Cerberus
Cerberus
 
Cerberus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
CosmicDovah
Persephone
Level 120
God Stats
0W - 1L
1,822 SR
Queue Stats
14W - 20L
1,523 Elo+
Party 2
Cupid
Cupid
MystVI
Cupid
Level 160
God Stats
0W - 1L
1,756 SR
Queue Stats
28W - 27L
1,611 Elo+
Party 2
Sun Wukong
Sun Wukong
Selima
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,081 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PanKolega
Gilgamesh
14
2 / 3 / 5
9,878
760
5,611
15,832
12,659
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Cernunnos
Spyro94
Cernunnos
19
7 / 0 / 5
12,578
968
22,310
11,545
5,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
TuSiEJeBniJ
Baron Samedi
16
3 / 1 / 4
10,379
798
14,151
10,853
5,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 4 / 6
10,412
801
7,599
11,494
5,217
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 3 / 3
9,028
694
8,629
20,969
25,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
CosmicDovah
Persephone
13
0 / 4 / 3
8,557
658
5,374
8,027
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cupid
MystVI
Cupid
16
5 / 3 / 2
9,966
767
12,568
14,175
6,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Selima
Sun Wukong
13
0 / 4 / 3
8,124
625
4,652
14,556
15,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
14
Kills
7
8
Deaths
14
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
3
3
1.17
L
Persephone
CosmicDovah
Persephone
0
4
3
0.38
L
Cupid
MystVI
Cupid
5
3
2
2
W
Gilgamesh
PanKolega
Gilgamesh
2
3
5
1.5
L
Sun Wukong
Selima
Sun Wukong
0
4
3
0.38
W
Cernunnos
Spyro94
Cernunnos
7
0
5
9.5
W
Baron Samedi
TuSiEJeBniJ
Baron Samedi
3
1
4
5
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,671
Damage
31,223
49,724
Taken
57,727
28,326
Mitigated
50,997
21,916
Healing
11,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
8,629
236
0
4,521
20,969
25,995
0
4,814
16,155
24,612
0
L
Persephone
CosmicDovah
Persephone
5,374
475
96
1,400
8,027
3,141
0
2,076
5,947
26,003
0
L
Cupid
MystVI
Cupid
12,568
6,348
222
4,527
14,175
6,051
607
4,545
9,630
0
51,739
W
Gilgamesh
PanKolega
Gilgamesh
5,611
1,006
697
2,675
15,832
12,659
1,010
3,025
11,937
1,196
16,457
L
Sun Wukong
Selima
Sun Wukong
4,652
453
0
1,034
14,556
15,810
0
3,347
11,209
0
17,234
W
Cernunnos
Spyro94
Cernunnos
22,310
14,553
0
6,102
11,545
5,068
6,370
3,817
7,121
0
85,740
W
Baron Samedi
TuSiEJeBniJ
Baron Samedi
14,151
1,746
3,124
6,678
10,853
5,382
1,088
4,563
5,944
41,286
0
W
7,599
1,145
0
2,640
11,494
5,217
1,731
1,761
8,948
0
23,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,247
Gold Earned
35,675
248
Minions Killed
203
18
Camps Cleared
5
1,014,655
Distance Traveled
942,977
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,028
694
41
3
1
260,964
1
L
Persephone
8,557
658
42
3
2
222,750
3
L
Cupid
9,966
767
97
7
1
229,691
0
W
Gilgamesh
9,878
760
18
1
0
232,018
4
L
Sun Wukong
8,124
625
23
2
1
229,572
0
W
Cernunnos
12,578
968
128
10
12
263,348
2
W
Baron Samedi
10,379
798
73
6
2
271,036
1
W
Fenrir
10,412
801
29
2
4
248,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role