Player Matchup

Yemoja
Yemoja
DaPoooo
Yemoja
Level 16
God Stats
1W - 1L
1,286 SR
Queue Stats
11W - 9L
1,337 Elo+
Party 2
Horus
Horus
GNF223
Horus
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,290 Elo+
Party 2
Nemesis
Nemesis
Hiparh
Nemesis
Level 24
God Stats
9W - 5L
1,573 SR
Queue Stats
150W - 139L
1,435 Elo+
Solo
Neith
Neith
ToxicTwitterUser
Neith
Level 2
God Stats
18W - 18L
1,500 SR
Queue Stats
104W - 107L
1,500 Elo+
Solo
Sol
Sol
featzix
Sol
Level 23
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 44L
1,317 Elo+
Solo
Team Averages
Level 16
1,472 SR
1,376 Elo+

VS

Team Averages
Level 16
1,474 SR
1,422 Elo+
Yemoja
Yemoja
 
Yemoja
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BrianNicolasRvr
Zeus
Level 18
God Stats
0W - 2L
1,351 SR
Queue Stats
4W - 8L
1,357 Elo+
Party 3
Ymir
Ymir
Leccera14
Ymir
Level 18
God Stats
29W - 16L
1,521 SR
Queue Stats
153W - 179L
1,252 Elo+
Party 1
Nike
Nike
felima24
Nike
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DaPoooo
Yemoja
13
3 / 2 / 8
9,275
515
3,234
6,162
4,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Horus
GNF223
Horus
14
2 / 3 / 5
9,733
541
5,654
9,845
4,277
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Hiparh
Nemesis
19
6 / 2 / 3
12,022
668
6,543
12,023
6,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
8 / 2 / 3
11,487
638
16,881
14,718
5,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
15
9 / 0 / 5
10,248
569
9,720
5,731
1,749
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
7 / 3 / 2
9,470
526
13,921
19,948
8,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
 
Heimdallr
6
0 / 2 / 3
5,847
325
1,596
4,503
1,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 3 / 1
7,165
398
2,319
5,684
1,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
0 / 11 / 0
6,710
373
5,130
16,805
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nike
4
0 / 10 / 0
5,249
292
770
8,650
3,293
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
28
Kills
9
9
Deaths
29
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
7
3
2
2.67
L
Heimdallr
 
Heimdallr
0
2
3
0.75
L
2
3
1
0.83
W
Yemoja
DaPoooo
Yemoja
3
2
8
3.5
W
Horus
GNF223
Horus
2
3
5
1.5
W
Nemesis
Hiparh
Nemesis
6
2
3
3.75
L
Ymir
0
11
0
0
W
8
2
3
4.75
W
Sol
9
0
5
11.5
L
Nike
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,032
Damage
23,736
48,479
Taken
55,590
21,644
Mitigated
20,876
18,941
Healing
6,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
13,921
1,797
577
3,397
19,948
8,699
0
2,932
16,916
60,709
0
L
Heimdallr
 
Heimdallr
1,596
808
0
2,025
4,503
1,033
0
1,107
3,356
0
12,153
L
2,319
90
0
297
5,684
1,291
0
752
4,892
17,752
0
W
Yemoja
DaPoooo
Yemoja
3,234
547
1,737
184
6,162
4,168
906
3,588
2,516
20,630
0
W
Horus
GNF223
Horus
5,654
2,556
549
1,476
9,845
4,277
1,777
5,181
4,624
0
42,087
W
Nemesis
Hiparh
Nemesis
6,543
3,471
0
3,778
12,023
6,151
1,576
3,781
8,192
0
107,421
L
Ymir
5,130
1,314
0
0
16,805
6,560
0
3,148
13,478
29,984
0
W
16,881
8,324
0
9,031
14,718
5,299
5,282
5,877
8,587
0
105,527
W
Sol
9,720
2,776
0
2,186
5,731
1,749
980
2,501
3,190
37,783
0
L
Nike
770
281
0
84
8,650
3,293
0
4,429
3,994
0
4,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,765
Gold Earned
34,441
486
Minions Killed
239
0
Camps Cleared
0
1,758,044
Distance Traveled
1,188,695
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,470
526
108
6
0
311,251
2
L
Heimdallr
5,847
325
20
1
0
122,119
2
L
Zeus
7,165
398
37
2
0
266,322
0
W
Yemoja
9,275
515
20
1
0
342,202
0
W
Horus
9,733
541
73
4
0
357,598
0
W
Nemesis
12,022
668
172
10
0
407,891
4
L
Ymir
6,710
373
68
4
0
268,414
0
W
Neith
11,487
638
151
8
0
264,107
1
W
Sol
10,248
569
70
4
0
386,246
0
L
Nike
5,249
292
6
0
0
220,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role