Player Matchup

Zeus
Zeus
DMVxBoiDaGoD
Zeus
Level 15
God Stats
6W - 9L
1,090 SR
Queue Stats
73W - 82L
1,169 Elo+
Party 3
Set
Set
HORRIBELSNIPER
Set
Level 8
God Stats
0W - 2L
1,161 SR
Queue Stats
4W - 12L
1,140 Elo+
Party 2
Ne Zha
Ne Zha
KagomeDaGoD
Ne Zha
Level 8
God Stats
4W - 8L
1,361 SR
Queue Stats
18W - 28L
1,136 Elo+
Party 3
Nike
Nike
SeriousMuffin21
Nike
Level 80
God Stats
0W - 2L
1,461 SR
Queue Stats
15W - 9L
1,518 Elo+
Party 2
Fenrir
Fenrir
aquilespollito1
Fenrir
Level 18
God Stats
9W - 14L
1,258 SR
Queue Stats
35W - 78L
1,148 Elo+
Solo
Team Averages
Level 26
1,266 SR
1,222 Elo+

VS

Team Averages
Level 24
1,607 SR
1,402 Elo+
Pele
Pele
ClothedPanda
Pele
Level 13
God Stats
2W - 2L
1,682 SR
Queue Stats
15W - 15L
1,422 Elo+
Solo
Kukulkan
Kukulkan
Deadlysinister-X
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 46L
1,363 Elo+
Party 1
Nemesis
Nemesis
M0RAl 0REL
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Shniget
Nu Wa
Level 69
God Stats
19W - 20L
1,534 SR
Queue Stats
138W - 156L
1,365 Elo+
Party 1
Chang'e
Chang'e
hjwxo
Chang'e
Level 27
God Stats
12W - 9L
1,820 SR
Queue Stats
237W - 271L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 11
12,473
959
11,024
13,423
4,870
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 13 / 14
12,702
977
9,316
29,070
13,029
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
19
2 / 11 / 10
11,980
922
10,995
25,437
9,599
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
13 / 2 / 9
15,953
1,227
27,369
20,602
27,764
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
7 / 9 / 8
12,872
990
7,203
18,775
6,029
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 21
14,012
1,078
13,389
14,214
10,381
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
10 / 3 / 20
14,473
1,113
23,578
12,582
5,274
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
M0RAl 0REL
Nemesis
20
11 / 11 / 15
14,172
1,090
13,622
19,559
8,500
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Shniget
Nu Wa
20
14 / 1 / 19
16,375
1,260
31,604
7,520
4,144
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
hjwxo
Chang'e
20
2 / 7 / 21
12,485
960
15,236
18,562
8,045
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
139
26
Kills
43
43
Deaths
26
52
Assists
96
Player
Kills
Deaths
Assists
KDA
W
6
4
21
4.13
L
2
8
11
0.94
W
10
3
20
6.67
L
2
13
14
0.69
L
Ne Zha
2
11
10
0.64
W
Nemesis
M0RAl 0REL
Nemesis
11
11
15
1.68
L
13
2
9
8.75
W
Nu Wa
Shniget
Nu Wa
14
1
19
23.5
L
7
9
8
1.22
W
Chang'e
hjwxo
Chang'e
2
7
21
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,907
Damage
97,429
107,307
Taken
72,437
61,291
Mitigated
36,344
6,594
Healing
12,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,389
1,702
0
1,528
14,214
10,381
0
2,232
11,982
108
28,476
L
11,024
2,477
0
921
13,423
4,870
0
7,658
5,765
39,734
0
W
23,578
4,501
0
1,296
12,582
5,274
0
3,019
9,563
48,970
0
L
9,316
5,677
0
1,514
29,070
13,029
0
20,296
8,774
0
37,885
L
Ne Zha
10,995
4,514
0
2,873
25,437
9,599
0
16,131
9,306
0
42,963
W
Nemesis
M0RAl 0REL
Nemesis
13,622
9,213
0
1,659
19,559
8,500
0
3,141
16,418
0
24,775
L
27,369
3,966
99
1,094
20,602
27,764
0
13,429
7,173
0
63,660
W
Nu Wa
Shniget
Nu Wa
31,604
7,777
367
786
7,520
4,144
0
721
6,799
59,244
0
L
7,203
302
0
93
18,775
6,029
0
12,947
5,828
0
15,963
W
Chang'e
hjwxo
Chang'e
15,236
5,796
2,627
4,162
18,562
8,045
0
1,911
16,651
38,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,980
Gold Earned
71,517
235
Minions Killed
229
3
Camps Cleared
3
1,140,754
Distance Traveled
1,218,180
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
14,012
1,078
23
2
1
280,845
0
L
Zeus
12,473
959
53
4
1
162,494
0
W
Kukulkan
14,473
1,113
75
6
0
242,123
1
L
Set
12,702
977
41
3
0
217,929
1
L
Ne Zha
11,980
922
67
5
0
257,605
1
W
Nemesis
14,172
1,090
22
2
1
243,240
0
L
Nike
15,953
1,227
66
5
1
275,826
0
W
Nu Wa
16,375
1,260
67
5
1
248,321
0
L
Fenrir
12,872
990
8
1
1
226,900
1
W
Chang'e
12,485
960
42
3
0
203,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role