Player Matchup

Charybdis
Charybdis
M4h_Logiic
Charybdis
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 14L
1,792 Elo+
Party 1
Ymir
Ymir
RandomHamSamich
Ymir
Level 156
God Stats
19W - 13L
1,698 SR
Queue Stats
418W - 265L
1,644 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ThatFluffyHermit
Morgan Le Fay
Level 63
God Stats
3W - 2L
1,458 SR
Queue Stats
360W - 237L
1,628 Elo+
Party 1
Team Averages
Level 107
1,552 SR
1,688 Elo+

VS

Team Averages
Level 130
1,571 SR
1,653 Elo+
Sol
Sol
FarmMePlease
Sol
Level 83
God Stats
3W - 6L
1,509 SR
Queue Stats
89W - 67L
1,684 Elo+
Party 2
Sun Wukong
Sun Wukong
NeV3r Sleep
Sun Wukong
Level 146
God Stats
5W - 3L
1,489 SR
Queue Stats
176W - 150L
1,587 Elo+
Solo
Skadi
Skadi
WearYourMask
Skadi
Level 160
God Stats
23W - 12L
1,714 SR
Queue Stats
104W - 82L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
M4h_Logiic
Charybdis
15
4 / 6 / 5
11,670
686
11,287
15,994
6,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 6 / 5
12,123
713
10,937
25,209
26,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
ThatFluffyHermit
Morgan Le Fay
15
3 / 6 / 5
10,896
641
20,071
18,447
7,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 8
12,883
758
19,120
11,257
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
NeV3r Sleep
Sun Wukong
14
2 / 4 / 11
11,216
660
11,796
20,623
16,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
8 / 7 / 5
12,989
764
17,846
16,779
5,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
13
Kills
18
18
Deaths
13
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
2
8
6
L
Charybdis
M4h_Logiic
Charybdis
4
6
5
1.08
W
Sun Wukong
NeV3r Sleep
Sun Wukong
2
4
11
1.88
L
6
6
5
1.42
L
Morgan Le Fay
ThatFluffyHermit
Morgan Le Fay
3
6
5
0.92
W
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,295
Damage
48,762
59,650
Taken
48,659
40,463
Mitigated
25,421
8,188
Healing
12,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,120
7,287
0
4,099
11,257
3,293
1,843
6,772
4,203
59,035
0
L
Charybdis
M4h_Logiic
Charybdis
11,287
5,316
0
1,803
15,994
6,830
1,293
5,286
10,353
0
46,634
W
Sun Wukong
NeV3r Sleep
Sun Wukong
11,796
1,644
0
6,973
20,623
16,365
142
10,843
9,148
0
28,657
L
10,937
1,275
0
1,592
25,209
26,226
246
8,517
16,172
33,936
0
L
Morgan Le Fay
ThatFluffyHermit
Morgan Le Fay
20,071
1,951
215
4,578
18,447
7,407
92
5,833
12,069
46,901
0
W
17,846
11,948
0
1,918
16,779
5,763
1,468
12,316
4,073
0
50,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,689
Gold Earned
37,088
177
Minions Killed
203
4
Camps Cleared
11
819,008
Distance Traveled
894,719
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,883
758
102
6
7
305,050
2
L
Charybdis
11,670
686
77
5
2
259,036
2
W
Sun Wukong
11,216
660
35
2
0
310,523
1
L
Ymir
12,123
713
42
2
0
276,087
3
L
Morgan Le Fay
10,896
641
58
3
2
283,885
3
W
Skadi
12,989
764
66
4
4
279,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role