Player Matchup

Sobek
Sobek
Deadly7771
Sobek
Level 48
God Stats
0W - 2L
1,777 SR
Queue Stats
11W - 21L
1,285 Elo+
Party 1
Cupid
Cupid
Lemony Log
Cupid
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 21L
1,285 Elo+
Party 1
Chaac
Chaac
PrefacedBison51
Chaac
Level 54
God Stats
0W - 1L
1,508 SR
Queue Stats
11W - 21L
1,285 Elo+
Party 1
Sol
Sol
xMoistOintment
Sol
Level 60
God Stats
2W - 7L
1,477 SR
Queue Stats
11W - 21L
1,285 Elo+
Party 1
Team Averages
Level 59
1,565 SR
1,285 Elo+

VS

Team Averages
Level 65
1,514 SR
1,387 Elo+
Chaac
Chaac
BabbyMango
Chaac
Level 28
God Stats
2W - 2L
1,574 SR
Queue Stats
73W - 62L
1,588 Elo+
Party 2
Agni
Agni
D3MIGODxPR
Agni
Level 52
God Stats
7W - 9L
1,452 SR
Queue Stats
13W - 25L
1,374 Elo+
Solo
Sylvanus
Sylvanus
Hairbear215
Sylvanus
Level 24
God Stats
1W - 0L
1,382 SR
Queue Stats
1W - 1L
993 Elo+
Solo
Danzaburou
Danzaburou
macho5536
Danzaburou
Level 155
God Stats
21W - 9L
1,649 SR
Queue Stats
369W - 358L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
0 / 5 / 1
7,278
728
3,040
11,194
10,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cupid
13
1 / 3 / 0
7,708
771
3,406
8,225
2,952
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 6 / 0
7,574
757
5,840
12,168
11,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

13
2 / 4 / 2
7,943
794
4,334
9,566
4,072
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
2 / 1 / 12
9,124
912
9,782
11,684
8,566
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 5
9,280
928
5,332
4,767
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Hairbear215
Sylvanus
15
4 / 1 / 9
9,477
948
7,393
9,041
9,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
macho5536
Danzaburou
17
9 / 1 / 7
11,024
1,102
11,598
7,917
3,653
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
4
Kills
18
18
Deaths
4
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chaac
2
1
12
8
W
3
1
5
5.5
L
Sobek
0
5
1
0.1
W
Sylvanus
Hairbear215
Sylvanus
4
1
9
8.5
L
Cupid
1
3
0
0.33
L
1
6
0
0.17
W
Danzaburou
macho5536
Danzaburou
9
1
7
12.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,620
Damage
34,105
41,153
Taken
33,409
28,544
Mitigated
23,341
8,926
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
9,782
2,375
458
3,363
11,684
8,566
863
2,136
9,435
0
23,692
W
5,332
715
0
867
4,767
1,596
1,177
1,040
3,685
31,565
0
L
Sobek
3,040
316
0
1,418
11,194
10,438
0
2,827
8,367
9,368
0
W
Sylvanus
Hairbear215
Sylvanus
7,393
2,447
1,989
2,668
9,041
9,526
800
2,700
6,251
19,923
4,691
L
Cupid
3,406
1,589
66
1,959
8,225
2,952
368
3,332
4,893
0
30,513
L
5,840
451
70
3,668
12,168
11,082
552
3,361
8,807
0
23,175
W
Danzaburou
macho5536
Danzaburou
11,598
5,376
0
2,723
7,917
3,653
5,708
1,906
5,796
0
54,191
L
4,334
1,217
0
1,745
9,566
4,072
192
3,079
6,487
26,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,503
Gold Earned
38,905
161
Minions Killed
221
7
Camps Cleared
12
707,353
Distance Traveled
823,220
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,124
912
22
2
3
216,141
1
W
Agni
9,280
928
59
6
3
223,916
3
L
Sobek
7,278
728
16
2
1
179,967
1
W
Sylvanus
9,477
948
39
4
2
194,529
4
L
Cupid
7,708
771
55
6
1
193,656
2
L
Chaac
7,574
757
43
4
1
164,572
3
W
Danzaburou
11,024
1,102
101
10
4
188,634
0
L
Sol
7,943
794
47
5
4
169,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role