Player Matchup

Ne Zha
Ne Zha
BeyondtheSkyy
Ne Zha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,667 Elo+
Solo
Vamana
Vamana
BranjoKazooie
Vamana
Level 28
God Stats
0W - 1L
1,734 SR
Queue Stats
2W - 3L
1,438 Elo+
Solo
Merlin
Merlin
Church808
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,637 Elo+
Solo
Neith
Neith
ESTEBAN76
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 70L
1,610 Elo+
Solo
Ares
Ares
mDumb
Ares
Level 30
God Stats
2W - 4L
1,344 SR
Queue Stats
116W - 123L
1,528 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,576 Elo+

VS

Team Averages
Level 17
1,613 SR
1,561 Elo+
Terra
Terra
Actor22
Terra
Level 25
God Stats
2W - 0L
1,824 SR
Queue Stats
5W - 4L
1,639 Elo+
Party 1
Kali
Kali
AtharvGrover
Kali
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 53L
1,373 Elo+
Solo
Thor
Thor
Chorioa
Thor
Level 16
God Stats
5W - 4L
1,613 SR
Queue Stats
35W - 24L
1,494 Elo+
Solo
Izanami
Izanami
GameNotGood
Izanami
Level 14
God Stats
2W - 3L
1,631 SR
Queue Stats
40W - 26L
1,624 Elo+
Solo
Baba Yaga
Baba Yaga
Serianni
Baba Yaga
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 6
12,098
504
9,359
21,618
10,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
4 / 3 / 8
11,397
475
9,757
17,514
17,527
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Church808
Merlin
15
2 / 8 / 9
11,085
462
19,533
14,725
7,856
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
ESTEBAN76
Neith
20
9 / 6 / 2
13,811
575
16,361
21,428
10,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
mDumb
Ares
14
5 / 4 / 8
11,114
463
9,328
22,223
30,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Actor22
Terra
16
5 / 6 / 13
11,609
484
9,080
25,114
30,708
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 7 / 9
10,329
430
2,273
18,118
8,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thor
Chorioa
Thor
20
3 / 3 / 14
13,130
547
17,201
20,331
10,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
GameNotGood
Izanami
20
13 / 3 / 6
16,048
669
28,773
21,322
9,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baba Yaga
Serianni
Baba Yaga
17
5 / 5 / 11
11,546
481
12,773
15,799
6,137
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
80
22
Kills
27
27
Deaths
24
33
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Terra
Actor22
Terra
5
6
13
1.92
W
1
7
9
0.79
L
2
6
6
0.83
L
4
3
8
2.67
W
Thor
Chorioa
Thor
3
3
14
3.33
L
Merlin
Church808
Merlin
2
8
9
0.81
L
Neith
ESTEBAN76
Neith
9
6
2
1.67
W
Izanami
GameNotGood
Izanami
13
3
6
5.33
W
Baba Yaga
Serianni
Baba Yaga
5
5
11
2.1
L
Ares
mDumb
Ares
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,338
Damage
70,100
97,508
Taken
100,684
76,705
Mitigated
65,754
21,490
Healing
34,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Actor22
Terra
9,080
1,547
1,092
6,573
25,114
30,708
643
9,541
15,573
31,554
0
W
2,273
691
0
4,098
18,118
8,404
815
5,964
12,154
0
35,932
L
9,359
2,305
0
8,479
21,618
10,299
258
4,155
17,463
0
96,257
L
9,757
5,781
0
4,200
17,514
17,527
3,373
2,440
15,074
0
51,521
W
Thor
Chorioa
Thor
17,201
3,251
0
6,691
20,331
10,637
326
7,147
13,184
0
98,533
L
Merlin
Church808
Merlin
19,533
871
0
1,340
14,725
7,856
712
6,265
8,460
70,632
0
L
Neith
ESTEBAN76
Neith
16,361
8,849
0
5,951
21,428
10,670
3,960
2,990
18,438
0
116,261
W
Izanami
GameNotGood
Izanami
28,773
24,437
0
11,050
21,322
9,868
7,340
3,695
17,627
0
150,511
W
Baba Yaga
Serianni
Baba Yaga
12,773
1,847
0
5,353
15,799
6,137
1,083
6,465
9,334
42,415
0
L
Ares
mDumb
Ares
9,328
603
0
1,520
22,223
30,353
324
6,003
16,220
30,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,505
Gold Earned
62,662
585
Minions Killed
519
0
Camps Cleared
0
1,963,408
Distance Traveled
2,162,855
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,609
484
31
1
0
505,255
4
W
Kali
10,329
430
55
2
0
405,811
5
L
Ne Zha
12,098
504
143
6
0
363,957
2
L
Vamana
11,397
475
102
4
0
413,546
1
W
Thor
13,130
547
159
7
0
481,452
4
L
Merlin
11,085
462
110
5
0
402,398
1
L
Neith
13,811
575
198
8
0
364,050
8
W
Izanami
16,048
669
210
9
0
409,581
0
W
Baba Yaga
11,546
481
64
3
0
360,756
0
L
Ares
11,114
463
32
1
0
419,457
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role