Player Matchup

Danzaburou
Danzaburou
PumpDaddy_C_
Danzaburou
Level 64
God Stats
15W - 27L
1,351 SR
Queue Stats
209W - 311L
1,395 Elo+
Party 2
Ganesha
Ganesha
cowboycory35
Ganesha
Level 30
God Stats
4W - 3L
1,637 SR
Queue Stats
124W - 129L
1,472 Elo+
Party 2
Chang'e
Chang'e
xXSir_Ch3wyXx
Chang'e
Level 103
God Stats
1W - 4L
1,298 SR
Queue Stats
211W - 291L
1,370 Elo+
Party 2
Team Averages
Level 66
1,429 SR
1,412 Elo+

VS

Team Averages
Level 47
1,407 SR
1,306 Elo+
Cthulhu
Cthulhu
RadialBacchus30
Cthulhu
Level 28
God Stats
3W - 8L
1,421 SR
Queue Stats
29W - 41L
1,309 Elo+
Party 1
Fenrir
Fenrir
TAzD Venom
Fenrir
Level 27
God Stats
7W - 3L
1,517 SR
Queue Stats
9W - 10L
1,273 Elo+
Solo
Scylla
Scylla
TGx Q Wendigo
Scylla
Level 86
God Stats
0W - 2L
1,282 SR
Queue Stats
56W - 75L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PumpDaddy_C_
Danzaburou
15
12 / 4 / 7
12,945
761
18,859
14,196
5,397
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
cowboycory35
Ganesha
14
1 / 0 / 16
11,940
702
8,453
18,389
20,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
15
8 / 3 / 8
11,997
706
13,717
14,252
7,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 5
9,552
562
9,880
17,701
13,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
TAzD Venom
Fenrir
13
3 / 6 / 2
10,099
594
7,146
16,774
6,348
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 6 / 3
10,119
595
14,065
15,285
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
21
Kills
6
7
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
PumpDaddy_C_
Danzaburou
12
4
7
3.88
L
1
9
5
0.39
L
Fenrir
TAzD Venom
Fenrir
3
6
2
0.67
L
2
6
3
0.58
W
Ganesha
cowboycory35
Ganesha
1
0
16
9
W
Chang'e
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,029
Damage
31,091
46,837
Taken
49,760
33,166
Mitigated
24,667
24,204
Healing
7,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
PumpDaddy_C_
Danzaburou
18,859
6,220
0
4,671
14,196
5,397
1,441
6,967
5,982
0
60,999
L
9,880
991
415
1,285
17,701
13,127
0
11,601
6,100
22,740
0
L
Fenrir
TAzD Venom
Fenrir
7,146
2,704
373
2,952
16,774
6,348
0
6,749
10,025
0
20,053
L
14,065
835
176
2,159
15,285
5,192
0
4,335
10,950
43,948
0
W
Ganesha
cowboycory35
Ganesha
8,453
711
0
3,787
18,389
20,209
221
8,459
9,254
18,040
0
W
Chang'e
13,717
1,876
7,623
8,123
14,252
7,560
998
8,207
5,671
43,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,882
Gold Earned
29,770
154
Minions Killed
130
7
Camps Cleared
6
932,248
Distance Traveled
859,797
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,945
761
78
5
7
304,112
3
L
Cthulhu
9,552
562
30
2
2
256,828
1
L
Fenrir
10,099
594
31
2
2
314,659
2
L
Scylla
10,119
595
69
4
2
288,310
3
W
Ganesha
11,940
702
5
0
0
318,891
0
W
Chang'e
11,997
706
71
4
0
309,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role